As mentioned in Notice - The Way Forward | PiratesAhoy! , he current Level/Abilities system seems rather arbitrary/arcadey to me.
@Armada suggested an alternate approach for Hearts of Oak and I have been giving that matter some thought.
It seems to boil down to the question of having Level-Based or Career-Based abilities.
Level-Based Abilities
This is basically the original game system. Every time you level-up, you get an ability point.
You can freely spend this on any ability that isn't locked by a prerequisite ability.
As a modification to this system, @konradk and @Levis added some extra limits on what abilities you can get when.
This includes a direct Level requirement, so you cannot get abilities that are "above your current player level".
Additionally, certain abilities can now require more than 1 point each.
Career-Based Abilities
@Levis made a start on something like this with the "Locked Abilities" feature.
With that enabled, for some abilities you need to do something specific before being able to get it.
This could be "finishing a certain random quest" or "reaching a certain national rank".
Details can be found at @Talisman's Wiki page: New Horizons Abilities | PiratesAhoy!
This applies to only a handful of abilities, but of course this could be expanded on.
And it is pretty much possible to get all abilities no matter what "career" you choose.
But what if that were NOT the case?
What if far more abilities are linked to "being promoted as privateer/pirate/naval officer/merchant"?
And what if getting to the highest rank of merchant would NOT give you privateering abilities and vice versa?
Current Situation
At the moment in PotC, the above two systems are basically used in addition to each other.
That can either make it very interesting OR very complicated, depending on what player's like.
And I know that not everyone is equally fond of this concept.
But there IS an alternative, that I think @Armada was getting at for Hearts of Oak:
Alternate Concept
How about EVERY SINGLE ability in the game being tied to a specific gameplay element?
This could be a quest or talking to a certain character, but would mostly be linked to a promotion of sorts.
Then once you get to that point, not only is that ability "unlocked", but you IMMEDIATELY GET IT.
This means that the whole "gain 1 ability point for each level-up" can be completely skipped.
"Prerequisite" abilities also don't need to be enforced the way they are now, because that can be handled through the order or progression through the ranks.
So rather than choose where to spend your arbitrarily gained points, you learn these abilities through doing.
It would be sort-of like an "Auto Skill System for Abilities" and can be used to distinguish the various careers from each other.
Time for Feedback
So this is of course just be brainstorming on @Armada's original idea (for which I take NO credit!).
But now that I think about it this way, it is actually beginning to make a lot of sense to me as a complete replacement for the unmodded game's "Level-Based Abilities".
The big question is: Does it make equal sense to our other members as well?
And would this be an idea worth pursuing at some point, either for PotC or later on Hearts of Oak?
Plus the biggest question of them all, directed specifically @Armada:
Did I actually understand your idea properly or have I managed to interpret it in a completely different way than what you actually had in mind yourself?
@Armada suggested an alternate approach for Hearts of Oak and I have been giving that matter some thought.
It seems to boil down to the question of having Level-Based or Career-Based abilities.
Level-Based Abilities
This is basically the original game system. Every time you level-up, you get an ability point.
You can freely spend this on any ability that isn't locked by a prerequisite ability.
As a modification to this system, @konradk and @Levis added some extra limits on what abilities you can get when.
This includes a direct Level requirement, so you cannot get abilities that are "above your current player level".
Additionally, certain abilities can now require more than 1 point each.
Career-Based Abilities
@Levis made a start on something like this with the "Locked Abilities" feature.
With that enabled, for some abilities you need to do something specific before being able to get it.
This could be "finishing a certain random quest" or "reaching a certain national rank".
Details can be found at @Talisman's Wiki page: New Horizons Abilities | PiratesAhoy!
This applies to only a handful of abilities, but of course this could be expanded on.
And it is pretty much possible to get all abilities no matter what "career" you choose.
But what if that were NOT the case?
What if far more abilities are linked to "being promoted as privateer/pirate/naval officer/merchant"?
And what if getting to the highest rank of merchant would NOT give you privateering abilities and vice versa?
Current Situation
At the moment in PotC, the above two systems are basically used in addition to each other.
That can either make it very interesting OR very complicated, depending on what player's like.
And I know that not everyone is equally fond of this concept.
But there IS an alternative, that I think @Armada was getting at for Hearts of Oak:
Alternate Concept
How about EVERY SINGLE ability in the game being tied to a specific gameplay element?
This could be a quest or talking to a certain character, but would mostly be linked to a promotion of sorts.
Then once you get to that point, not only is that ability "unlocked", but you IMMEDIATELY GET IT.
This means that the whole "gain 1 ability point for each level-up" can be completely skipped.
"Prerequisite" abilities also don't need to be enforced the way they are now, because that can be handled through the order or progression through the ranks.
So rather than choose where to spend your arbitrarily gained points, you learn these abilities through doing.
It would be sort-of like an "Auto Skill System for Abilities" and can be used to distinguish the various careers from each other.
Time for Feedback
So this is of course just be brainstorming on @Armada's original idea (for which I take NO credit!).
But now that I think about it this way, it is actually beginning to make a lot of sense to me as a complete replacement for the unmodded game's "Level-Based Abilities".
The big question is: Does it make equal sense to our other members as well?
And would this be an idea worth pursuing at some point, either for PotC or later on Hearts of Oak?
Plus the biggest question of them all, directed specifically @Armada:
Did I actually understand your idea properly or have I managed to interpret it in a completely different way than what you actually had in mind yourself?