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"Корсары 4" (Corsairs 4) already in developing

just-a-guy

Landlubber
googletranslated:

<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fakella.ru%2FNews.aspx%3Fid%3D1756&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Akella's announce</a></b>
<b><a href="http://translate.google.com/translate?u=http%3A%2F%2Fplayhard.ru%2FNews.aspx%3Fid%3D17358&hl=ru&ie=UTF-8&sl=ru&tl=en" target="_blank">Announce by Playhard.ru</a></b>

<!--QuoteBegin-Playhard.ru+--><div class='quotetop'>QUOTE (Playhard.ru)</div><div class='quotemain'><!--QuoteEBegin-->One day the Russian studio Seaward.ru has been one who supported the series about adventures of medieval filibusters, and now it intends to raise it to new heights. Developers asks us to non apply "Corsairs 4" like a trivial sequel - it is "playing a new generation of well-known brand.

<i>"To corsair - corsair's wishes"</i>(paraphrase of Russian idiom "To Caesar - Caesar's wishes") : rather than dissipate one's energies to half of dozen professions, than be involved in politics, randomly capturing towns and rush between assignments for the various factions in the Corsairs 4 players have to concentrate on the main: the sea robbery. No negotiations, without man-o-war armadas, without buying land or slave trade - in that new game money is not income, but much more frequently it will be withdrawn not by fair means and spent on repairs and improvement of the ship and hiring team.

No, to lead a life of land, we are not precluded from rats: the marginalized will be able to sell their piece of plate and browse the surrounding area on foot, carrying out "surface" quests (all planned around fifty-scale assignments), a passenger traveling between the cities on merchant ships. Of course, Pirate credibility with this way of life will be zero, but the wealth and fame will have to forget.

The story the authors promise in Hollywood global, full pirate romance with a light touch of mysticism. His tie has to be: in 1692 protagonist - a young British officer with the images above - will arrive in Port Royal in the case of the late pirate Henry Morgan and supervise effectively the tsunami, coupled with the earthquake, which sent to the sea devil Several thousand pirates and immerse more part of the island in the warm Caribbean waters (history, among other things, the fact). There is flying heels and shocked hero whose ship topple a huge wave.

With several plot lines can be safely bow out - writers have rightly judged that the best one, but exciting than many and indistinct. But not forgotten side mission: for example, met at the tavern legendary corsair, can be provernut co-traffickers and fled with his share of production.

The basis of gameplay are still naval battles and foot travel. Allowed us to a piece of the world - one without loading screens, and with full freedom of movement - spread from the southern waters of Jamaica to the northern neighborhoods of Williamsburg and from the western waters of Cuba to the eastern waters of Bermuda. That is: Caribbean islands, including Hispaniola and the Bahamas, and a small portion of North America. All together - ten times more than the card is The Elder Scrolls IV: Oblivion.

Of the many port cities (from the disease "of settlements, the twins' developers promise to rid itself) can be zabredat into the mainland, get to the Indian villages, explore the jungle. Everywhere - only on their own two: instant transfers between key points in a la Fallout 3 is scheduled (perhaps before the first closed beta test, when the experimental vzvoyut of long promenade). First, because the Seaward will do us in ways (for location scattered treasures, caves, secret corners). Secondly, so developers unobtrusively pushing players to the use of sea lanes of communication. Besides, if abandon ship with the team for long, sailors, zasidevshiesya without captain and deeds, raise a revolt and simply to hijack a piece of plate.


Fight a lot of salt. The combat system is partly drawn from previous parts: forehand, the left and from above, several types of blocks, attacks.

Zavyaznuv in the midst of a protracted Chopper board (or being ottesnennym from the deck within the premises - now designs, and they) will be wiser to resort to gun (camera obligingly switch to the kind of first person). Run from enemies is not conducive to the restoration of power - the scale of endurance will take in less and exhausted protagonists remain a drink "power" or go to another world. In addition, narezaya circles, there is always a risk of collapse into the sea, where sharks await fresh meat.

The way Sea Dogs come with the team captured the vessel, is directly related treatment by others. Allotted vosvoyasi captives not fail "bang" the authorities - for your head announce the award, but also in respect of pirated media will increase. Perebiv witnesses, the character earns reputation as a butcher and swim with him would agree that unless otmorozki without honor, conscience and a drop of responsibility.

Production is now measured not in the abstract "thousand piastres" - the virtual currency to borrow money is real, traded on the historical rate of those times (adjusted for the level of skill "Traffic"). Upon arrival in the French fort with a pocket full of Spanish dublonov have to exchange them for luidory - even local shopkeepers agree otovarit hero of their own "exchange rate" would be extortionate.


With facilities linked another innovation - unlike the vast majority of other games, in "Le Corsaire 4" money are given weight. To pull a poltsentnera giney found in the trunk of an oak that is very problematic, but if the exchange them for luidory - get lift bag at 3.5 kg.

Treasures of the way, you can not just look (banal snatches card will replace the puzzle and cipher), but also the earth itself, setting top marks.

Technologically Le Corsaire 4 "are based on cross-platform engine Gamebryo, which nanizana a lot of purchase (PhysX, SpeedTree), and their inputs. His modernization of the needs of Seaword studio is "artichoke" (do not remember the Lada Racing Club - to the Engine, which is meanness saw the light, krasnodartsy bear no relation), trying to grafmotor looked dignified and in a few years.

The latter is particularly relevant for two reasons. First, developers expect that, after the Russian release, the game will be released in the West (including, probably, on consoles, and is likely to simplistic gameplay for less hardkornoy the public) and should not look worse tamoshnih competitors. And, secondly, to develop, launched in February, will be completed no earlier than the autumn of 2010.

Publisher of "Le Corsaire 4" will make the company "Akella."<!--QuoteEnd--></div><!--QuoteEEnd-->

Sorry, by my poor English skills i tried to correct that text, but i'm tired, so tired. I was stopped by my dreams near to third paragraph <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Text is still partially unclear, but understandable i think.
 
No worries Just, looks interesting and with them changing the engine it should make it sexy too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I think the engine change had alot to do with consoles though. It would be sad however if it sacrifices modding for the sake of consoles.
 
..But unfortunately, the gamecompanies are taking direction towards consoles more and more, these days <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
Lets just hope, this tendency will stall at some point.
 
Different engine basically means no continued modding from the same files we've been used to.
In theory PotC+AoP+CoAS+Build Mod+Russian Mods could all be merged in to one, because all files are more-or-less compatible.
It'd be a tremendous amount of work and we couldn't possibly do it with the current amount of people we have, but in theory it could be done.
However, if they continue with a different engine, then I don't see how it can go together with all their and our earlier work.
 
If Pirates! is anything to go by, we're doomed.

But Akella must know that modding has been a big part of it's games and it upset man of their Russian customers if they did it.

I could just be dreaming though, the modding side of it might add up for 1% for all I know.
 
<a href="http://legend.seaward.ru/forum/index.php?showtopic=12400" target="_blank">http://legend.seaward.ru/forum/index.php?showtopic=12400</a> there is smal FAQ but on russian <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Cheers artes, always interested to see whats going on.

2010 is a fair gap between games for akella though.
 
<b><div align='right'><i>I've got good news and i've got bad news.
Which do you prefer firts?</i></div></b>
The first one:
- whoohoo, now <a href="http://legend.seaward.ru/forum/index.php?showtopic=12697" target="_blank"><b>we have</b> (<- click me)</a> first screenshots of this promising game!
It seems that thouse screenshots appeared a little earlier than it would have to be. They looks impressive from afar, but they isn't in high quality if to look closer.
The another one:
- it seems that because of financial problems of the Akella which were caused with the crisis the project may be shelved. Thouse sad news have been <a href="http://legend.seaward.ru/forum/index.php?showtopic=12017&st=500&p=274202&#entry274202" target="_blank"><b>retained</b> (<- click me)</a> in discussion tree of seaward.ru community by one of the Seaward's studio leaders - Edward Zaicev (aka Eddy).

That's what he say:
<!--quoteo(post=0:date=Mar 20 2009, 16:57:name=Eddy)--><div class='quotetop'>QUOTE (Eddy @ Mar 20 2009, 16:57)</div><div class='quotemain'><!--quotec--><!--quoteo(post=0:date=Mar 20 2009, 16:44:name=DerBarmaley)--><div class='quotetop'>QUOTE (DerBarmaley @ Mar 20 2009, 16:44)</div><div class='quotemain'><!--quotec--> To argue, of course, too early, but in my opinion it looks very good.
I am disturbed by such question: how much impact the crisis in the process of creating the game? Are we should expect release of the game at a later time than in 2010?<!--QuoteEnd--></div><!--QuoteEEnd-->
Crisis has killed us. But the hope is still alive . After a couple of weeks will be clear: or our hope will be converted to possibilities, or we will finally closes.
<!--QuoteEnd--></div><!--QuoteEEnd-->
 
I thought seaward were just a bunch of modders.

Thouse screen shots are nice, thats with the gamebryo engine right?
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I thought seaward were just a bunch of modders.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, they were. Before than they published their Corsairs: Return of The Legend thing (the game before CoAS) in Russia by Akella's publishers. For that situation was needed a legal contract between the parties. So now 'Seaward' is a studio under Akella's protection <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Akella's unit in fact <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
For the Corsairs 4 project Akella has attracted major investors and a few other studios which specialize in certain technologies. Seaward is working on concept of the game design, storyline and the game scenarios.

"For big money is needed a big structure" © folklore
<img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Thouse screen shots are nice, thats with the gamebryo engine right?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep.
 
Ahh I get it now, and now the financial crisis has hit they are on the chopping block first.

That's bad luck
 
It is. Especially considering that I believe they've actually been doing a pretty darn good job and I'm hoping the eventual release of CoAS will prove me right on that.
 
Maybe we ought to give the text in the opening post another... translation.
Can anyone make heads or tails of it? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Okay, here is my first attempt at a cleaner translation that makes more sense. The main question becomes how close did I actually come to saying what was REALLY said in the original Russian.....

Corsairs 4 Blurb

To date, the Russian studio Seaward.ru has been one of the groups who has supported wholeheartedly the development of games based on the golden age of piracy, and now they are set to raise the bar on Fighting Sail RPG/Simulations. They will be writing a new chapter in the Corsairs/Age of Pirates franchise by treating the next evolution of the series as an entirely new game, rather than the standard sequel. They will be bringing a well respected franchise to a whole new generation.

**"To corsair - corsair's wishes"(paraphrase of Russian idiom "To Caesar - Caesar's wishes")**Haven’t been able to find a good alternate : Rather than spreading the characters abilities over a wider range of skill such as politics, town capture and governing the territories, in Corsairs 4, players will need to concentrate on what pirates are best known for, Pirating. You won’t be negotiating or buying land. You won’t be trading in slaves or trying to toss off that last big cargo you captured. When you do have income, it won’t sit idly in your inventory but will be used to repair and improve the ship or hire and train your crew.

You will still be able to have the wide range of interactions on land, but they won’t be the center pieces of the game itself. You’ll still be able to gather booty and sell it off to the merchants and you will still have quests that can take you throughout the game world(At least fifty scalable quests will be available), from ferrying passengers to running cargos. Of course, the respect you won’t gain much respect or notoriety in this manner.

The story promises to follow in the fully Hollywood style with adventure, romance and a touch of the occult. The games main character will be a young British officer following an alternate history where he just arrives in Port Royal in 1692 shortly after the passing of the great Henry Morgan. **supervise effectively the tsunami, coupled with the earthquake, which sent to the sea devil Several thousand pirates and immerse more part of the island in the warm Caribbean waters (history, among other things, the fact). There is flying heels and shocked hero whose ship topple a huge wave. ** This stuff between the asterisks does not make very solid sense

There will be multiple storylines the character can follow along with a multitude of side mission that can be obtained from merchants, barkeeps and governors alike.
The main gameplay will revolve around the naval combat and land adventures. With the new Gamebryo engine, we are able to construct a game world with full freedom of movement without resorting to loading screens. All of the Caribbean and part of North America will be included in the game world, all together there will be approximately ten times the territory to cover compared to the stock campaign in The Elder Scrolls: Oblivion.
From most port cities, you will be able to trek into the mainland, exploring the jungles and discovering native villages and incredible vistas to view. Also a new first for the series will be the inclusion of quick travel locations similar to Fallout 3 and other recent games whereby you can reach distant places quickly and easily.
There will be many familiar and even more new locations to visit for veterans of the series as well as new players. Other new features will be the use of the sea lanes to stay in communication with the rest of the world and crews that will have minds of their own. Leave your ship for too long without visiting it and the crew having a chance at fresh plunder, they may very well mutiny and sail off to leave you stranded in your current location.
The combat system is also getting a facelift. Using a new control scheme you will have more control over your characters attacks, blocks and maneuvering than ever before. When in the midst of a wild boarding fight (which will feature new boarding deck designs), there will be times when you would be better served by standing back and using your sidearm rather than rushing in to fight hand to hand. When using your firearms, the interface will also switch to a more traditional first person perspective to simplify targeting of the enemy. Also if all else fails and you are forced to flee, you will have to realize that running will not exactly be conducive to catching your breath, as fast movement will slow down the regeneration of your endurance.
The way that salty dogs join your crew from a captured ship will be directly related to how you’ve interacted with the various factions and people in the game world. Taking sailors as slave won’t exactly endear you to their nation, but will definitely raise your stock with other notorious pirates. And if you slaughter an entire crew, make sure you clear the ship well, or witnesses will report your actions and you will gain the infamy of being a butcher of men, without honor and your leadership the men who sail with you will suffer for it if they aren’t as bloodthirsty as you are.

Currency will no longer be measured by an abstract basis of ‘Gold’, but instead will be handled in a real world manner where a colonies local currency will be entirely based on their historical monies and valuations. You will have to trade currency within the game world based on exchange rates that will vary based on your skill level in "Traffic"(“Commerce”?) An example of this would be that if you arrive at a French colony with only a pocket full of Spanish doubloons, you will need to exchange them for French Francs. And even if the local shop keepers agree to trade with you, the exchange rate you may be offered may very well border on extortion depending on how they feel about you. Another innovation in the currency system will be the fact that money will have an actual weight to it and can potentially encumber you character badly. The days of finding an oak trunk full of copper coinage and walking away with all of it will be gone. You’ll need to contend with the need to conserve space or try to get that one last bag of coins at the cost of approximately 8 pounds of weight.

** Just not sure how to go with this section just now – Cap’n Drow
Technologically Le Corsaire 4 "are based on cross-platform engine Gamebryo, which nanizana a lot of purchase (PhysX, SpeedTree), and their inputs. His modernization of the needs of Seaword studio is "artichoke" (do not remember the Lada Racing Club - to the Engine, which is meanness saw the light, krasnodartsy bear no relation), trying to grafmotor looked dignified and in a few years.

The latter is particularly relevant for two reasons. First, developers expect that, after the Russian release, the game will be released in the West (including, probably, on consoles, and is likely to simplistic gameplay for less hardkornoy the public) and should not look worse tamoshnih competitors. And, secondly, to develop, launched in February, will be completed no earlier than the autumn of 2010.
**

The Publisher of Corsairs 4 will be Akella.
 
Interesting. They do seem to have included some of the ideas I've been having.
Though I don't much care for 1st person targeting with my pistols at all; I liked the 3rd person way.
And the "trading currence" thing might get annoying.

They did seem to include the character personalities idea to some extent, so that's certainly very good.
 
Looks like this game will be definitly worth playing.. I like what is being said about this money system, and the game begining with the earthquake that destoyed part of Port Royal sounds a very good idea. Interesting indeed.
 
I don't like the occult part also that they think it's part of Hollywood to have it in it.

Also, FFS I want to be the hero! I don't know why they make it so you play as someone else.
 
I do like to have some fantasy in there -just for fun- but indeed it shouldn't be necessary. If it were me, I'd make sure the occult would be entirely avoidable.
Of course they're trying to cater to the Pirates of the Caribbean fans, which was the first pirate movie to have fantasy elements, apparently.
However, they fail to see (movie makers included) that it wasn't the fantasy elements that made the first movie popular. Nor were it the special effects.
It was the character of Jack Sparrow, combined with the other interesting characters and the story.

I once read a review of the movie "Bad Girls", which is a less-than-impressive western with female lead characters.
This movie was apparently made with the movie making people thinking that, since there had been released a successful western earlier,
the audience was wanting to see westerns again. They failed to see that the audience wanted to see a <i>good</i> movie. And those are far and inbetween.
Same goes for computer games. Personally I believe, if you make sure it IS good, it will find an audience sooner or later.
 
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