Unfortunately I prefer not to apply mods to the game, because they transform all the texts into English, and I don't understand English, and I miss all the fun.
Hehe, give yourself more credit than you might think! In my experience, those who can write in English so well like you did, would probably have no problems understanding texts just by reading... Not to mention the real life, surely English is extremely useful for anything, from watching a movie (and not relying on subtitles/bad translations), enriching yourself and keeping your brain active (if you're over with school), visiting any country in this world etc... For example, I have visited many countries and speaking in English I had no problem to get directions, buying from stores, keeping a social chit-chat with people around me
Errrr... you're kidding me, right?
But anyway, in the case that you're not, or maybe in your country could have a polysemantic meaning, a charmer is "a person with good qualities and engaging"
charmer
I have observed your enthusiasm and hopes regarding a potential professional mod towards CoaS (I quoted you immediately after my comment as charmer), and simply bc I have saw your optimism over years in the forum, (I observe PiratesAhoy for news for many many years, despite I have never commented yet, didn't feel the need), and this is exactly why the "Always a charmer" comment. Hope that clarifies it.
but I always assumed stock PotC was more arcadey than the latter game.
Hmmm, I will simply comment to clarify a fact, I really hope anyone else if reading this comment to be mature and nor start a war over 2 games. But it is my duty to respond to Pieter, so here it comes:
PotC vs CoaS regarding the arcade aspect, are really quite different. I speak bc I had the chance to play them both for a longer period of time, and currently, I still have them both on my hdd and still play them, but, to be honest, from my experience, nope, PotC is not more arcade than CoaS, on the contrary, it is more realistic in 2 major aspects, and one will be faced with those aspects every time when they will play the game. To exemplification:
1. Naval combat on sea: PotC - ships turn more realistically, making you believe you actually sail a boat, while CoaS: Ships turn constantly like motored ski jets, thus, extremely not realistic. Impact on player: this mechanics is always met by players, cause they will always sail in both games...
2. Ground combat: PotC - while it seems basic, 1 single attack move, 1 single block move, it still makes you be extremely careful while playing, because if fighting against 3-4 targets, they can easily kill you. You can easily be killed by 1 single person also. Similarly, you can always be killed by the captain of the ship you are boarding! Thus, somewhat very realistic and engaging. On the contrary: CoaS - you have more fencing options, basic attack, heavy attack, block, evade, and one more... ahhh, magic! a swing attack that can hit like ALL enemies in front of you. Even 6-7 of them, and if you critically hit, you kill them all (very unrealistic, seems a huge cheat) and you can fight huge hoards of enemies killing them all like that (on more occasions I took down forts of over 800 people alone, with no fighters in my team!!!). Impact on player: every battle they start, be it on ground, or sea by boarding enemy ships and fighting the crew/captain.
As shown, in conclusion CoaS is much more arcade than PotC. I guess this is where the infamous saying "They don't do it anymore like they used to do it" applies quite well. I'll rest my case
I wonder where "New Horizons" falls in that somewhere.
First and foremost, that commentary was solely directed towards CoaS in the response of giocoso's statement "I prefer to not mod the game", not New Horizons
Second, I, as a gamer first and modder second, have quite an ample experience in creating mods for quite a respectful period of time, on multiple games. Amongst most notorious games I can cite Counter-Strike (1.6, NOT GO), Battlefield 2, X-series (X3, Terran Conflict, Albion Prelude, and X-Rebirth, I stopped there, NO X4), GTA San Andreas, Mount and Blade Warband.
Third, I have a very extended knowledge of many mods, since I have used many mods on most of the games I used to play/test. I also was an official reviewer for a public gaming website.
That being said, the previous statement of mine where I have affirmed that probably less than 5 percent of mods make a name for themselves, still applies (it is my opinion, everyone is free to share their experiences!)
Now, if you ask my opinion about New Horizons, I can find an easy answer: it is one of those rare exceptions that makes it a part inside of that 5 percent, and quite gloriously! Not saying is perfect (but I assume to ask perfection from a mod when you can't have it in an official game is at least childlish,) but it does the job quite well. It has a lot player choices in the settings, a great custom menu, ability to turn on/off realistic engagements, or vanilla gameplay. I would say I would have liked to see much more mods like that, or at least to become a standard to any modding teams out there (choices and setting options).
As a side note: My copy of PotC on my home computer does have this mod installed, and even uses the most recent update (May or April can't be sure now, the most relevant is the year, 2021)
Now, simply because I find myself on the website where the developer team of this mod also resides, I would think congratulations are in order!