I'm writing a new quest so resolving this bug is vital for me.
My game CTD's trying to enter my boat out of the FdF port, and the error report says "Invalid argument to date encode." It blames the error on some lines in some dialogs I've edited.
Like, for three different lines in two of the dialogs, the report says,
"runtime error, no rAP data
Local CRC 10986218
Build CRC 7ad03b9a"
and etc. Seadogs.c is blamed too, but it's only the dialogs I've edited. I need to determine just which lines are causing the bug, and then figure out what in this lines is the problem. Just how are the lines counted -- e.g., spaces are not counted as lines, right, but how about //'d out lines? Is the very first line on the page 1 or 0? I've also run these dialogs through the dialogpatcher, if that makes a difference. And also, just what WOULD cause an "Invalid Argument to Date Encode", but leave the dialogs otherwise fully operational in their own right?
Thanks...
My game CTD's trying to enter my boat out of the FdF port, and the error report says "Invalid argument to date encode." It blames the error on some lines in some dialogs I've edited.
Like, for three different lines in two of the dialogs, the report says,
"runtime error, no rAP data
Local CRC 10986218
Build CRC 7ad03b9a"
and etc. Seadogs.c is blamed too, but it's only the dialogs I've edited. I need to determine just which lines are causing the bug, and then figure out what in this lines is the problem. Just how are the lines counted -- e.g., spaces are not counted as lines, right, but how about //'d out lines? Is the very first line on the page 1 or 0? I've also run these dialogs through the dialogpatcher, if that makes a difference. And also, just what WOULD cause an "Invalid Argument to Date Encode", but leave the dialogs otherwise fully operational in their own right?
Thanks...