• New Horizons on Maelstrom
    Maelstrom New Horizons


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Interesting potential (minor) bug

Stallion says:
- Or are my ideas for quests a wee bit too wacky for everyone? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
- I take that as a Yes. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Oh well - now y'all know why I never bothered writing a quest before. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I think he did get your meaning, a simple virtual sailor. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

As for the shotgun, as long as it only shows up on the one character who is supposed to have one, it doesn't really matter.
However, it seems that weapons have a knack for showing up at random even if you SPECIFICALLY TELL THEM NOT TO!
REALLY annoying, that. I'm thinking we should add an ENABLE_CHEATMODE if-statement around the shothin initialization code.
That way, it'll NEVER show up, unless you had the cheatmode enabled anyway at the time you started a new game.
 
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