Hello,
I return with a new texture of a ship. This year 2012 covers the year the famous liner RMS Titanic. For the centenary of the sinking, in tribute to the ship, I wanted to recreate it in this game
The San Felipe has served me as a base because the shape of her stern gave me a wink to that of the Titanic.
Although the shape of the San Felipe is very different from that of the Titanic, I hope the colors of the shell will give a wink. White bars are supposed to respect the game of bridge.
The floor of the San Felipe does not respect that of the Titanic, it was necessary to change it. The mats were used to redo the chimneys. I hesitate to repeat as the boats, but I finally decided no because when you put ashore the boat would not have was the same as those on the ship.
I hope you enjoy the HMS Titanic.
If you are interested, here are the codes. You can find the files in "ftp commander" in my file "GhostOfDeath91".
Thank you in advance and see you soon.
In memory of the victims of the sinking...
I return with a new texture of a ship. This year 2012 covers the year the famous liner RMS Titanic. For the centenary of the sinking, in tribute to the ship, I wanted to recreate it in this game
The San Felipe has served me as a base because the shape of her stern gave me a wink to that of the Titanic.
If you are interested, here are the codes. You can find the files in "ftp commander" in my file "GhostOfDeath91".
Feel free to post comments. I pray that you really plaiera.//-------------------------------------------------------------------------
// HMS Titanic 1612 by GhostOfDeath91
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "HMS_Titanic";
refShip.id = refShip.Name;
refShip.SName = "SoL1R2";
refShip.Class = 1;
refShip.walk = "SanFelipe";
refShip.Nation = ENGLAND; //Armada
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 9000;
refShip.Cannon = CANNON_TYPE_LONG_LBS32;
refShip.MaxCaliber = 32;
refShip.CannonsQuantity = 108;
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 4;
refShip.MaxCrew = 1500;
refShip.MinCrew = 700;
refShip.Price = 1000000;
refShip.HP = 29000;
refShip.SP = 300;
refShip.BigPicTexName = "SHIPS3"; //Armada
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 14;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3;
refShip.CargoHold = 2;
refShip.Cabin = "Cabin1";
refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.2; //
refShip.period.2 = 0.4; //
refShip.period.3 = 0.3; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.03; //
refShip.france = 0.0; //
refShip.holland = 0.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.02; //
refShip.Model = "Titanic"; // Armada
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.CanEncounter = false;
refShip.CanBuy = false;
refShip.WaterLine = -0.8;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 1.15;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.RigType = "Bat";
if (!bArcadeMode){
refShip.SpeedRate = 16.0;
refShip.TurnRate = 30;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 1.73; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 16.8;
refShip.TurnRate = 15;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 7; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 1.0;
}
Thank you in advance and see you soon.
In memory of the victims of the sinking...