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    Maelstrom New Horizons


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HMS Greyhound a small frigate

No, these are only changes to the model. Hull and cargo space you need to change in the Ship_init. xD:
 
I guess you weren't joking in the thread title "a small frigate".
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As for stats changes, if anything they should seem more realistic now, since the ship is the right size.
So really there should be no adjustments, I reckon.
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Guess what?

http://www.moddb.com...hound1#imagebox

Yep. She's PotC-ready and all ropes are present and correct.
I took the lazy route of writing the locators to a file, then 'find/replacing' all "falb/e" entries with "ropeb/e9" to ensure no conflicts.
Worked a charm.
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Note: deck texture to be decided (desk vs dek1).
 
Brilliant; thanks very much! And no problems with the lazy way if it works as well as the non-lazy one; that's called EFFICIENCY! :razz
 
Absolutely! If I'd done it all through TOOL, I'd still be doing it now.
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And using the find/replace function in Notepad++ ensures no typing errors, hence no problems.
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This may just make the whole re-porting process that little bit quicker.

EDIT: I've decided desk.tga actually goes well with this model.
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This is about the only new ship that shows up in game on the sea and in the shipyard. It's a nasty surprise too. You look in the telescope and see a class 6 ship and think "this trade brig should be able to handle that". Then it turns to deliver a broadside and you realize you just sunk yourself by not running away. :shock
 
Pgargon, there is a problem with the Grayhound, Frigate Berlin, and UNICORN in COAS. Every time we dis-mast these ships the game crashes (CTD).
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Can you please help us?
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