Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
You know how to edit files? What ship do you currently have that you want more SP on it? You can send me your ships_init.c file (PROGRAM/Ships) and I can tweak it for you.Sorry guys but I don't know if this is the right place for this question. Numpad0 gives you god mod for the crew an ship hp but how can add to it god mod also for sail hp? Sorry for my bad english
have you tried that with the ship SP?yes it works the blu bar of ship hp in game become black and no matter How many times ships fire on your sail...only a couple of times the masts can be destroyed...that's what I can tell
for (i = 0; i <= GetCompanionQuantity(PChar); i++) {
limit = GetCompanionIndex(PChar, i);
if (limit < 0) continue;
ch = GetCharacter(limit);
GiveShip2Character(ch,ch.ship.type,ch.ship.name,-1,ch.ship.stats.nation,true,true);
}
void MakeSailDmg(int chrIdx, float dmg)
{
object objSail;
if( !FindClass(&objSail,"sail") ) return;
SendMessage(&objSail,"lslf", MSG_SAIL_SCRIPT_PROCESSING,"RandomSailsDmg", chrIdx,dmg);
}
void MakeSailDmg(int chrIdx, float dmg)
{
object objSail;
if( !FindClass(&objSail,"sail") ) return;
if(LAi_IsImmortal(&Characters[chrIdx])) return; // PB: Prevent sail damage
SendMessage(&objSail,"lslf", MSG_SAIL_SCRIPT_PROCESSING,"RandomSailsDmg", chrIdx,dmg);
}
Thanks for bringing it up again! I have wanted to do this for a long time, but never could figure it out.tested...it Works perfectly for now you sir Peter boelen are a genius, this is one of my favorite mods of all time