So I was going trough LAi_login.c and I found:
My question is why only having encounters or monsters? especialy because most nice encounters are coded as monsters.
I changed the code now to:
So I can get something to work, but is there a really good reason why I shouldn't be doing this?
Also is it just me or is the data set in LandEnc_init barely used. Most of the encounters are hard coded into the internal settings (VICE CITY)
Code:
//Ðàññòàâëÿåì êâåñòîâûõ ýíêîóíòåðîâ
if(!LAi_CreateEncounters(location))
{
//Ðàññòàâëÿåì ìîíñòðîâ
LAi_CreateMonsters(location);
}
My question is why only having encounters or monsters? especialy because most nice encounters are coded as monsters.
I changed the code now to:
Code:
//Levis why not have both??
//Ðàññòàâëÿåì êâåñòîâûõ ýíêîóíòåðîâ
//if(!LAi_CreateEncounters(location))
//{
//Ðàññòàâëÿåì ìîíñòðîâ
// LAi_CreateMonsters(location);
//}
LAi_CreateEncounters(location);
LAi_CreateMonsters(location);
So I can get something to work, but is there a really good reason why I shouldn't be doing this?
Also is it just me or is the data set in LandEnc_init barely used. Most of the encounters are hard coded into the internal settings (VICE CITY)