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Fixed Elizabeth Shaw Sidequest: Flying Dutchman neutral to Pirates

KillPhil

Corsair
Storm Modder
Ah, something I encountered yesterday with the Elizabeth Shaw Sidequest: The Sidequest is pretty lame if you are friendly with pirates.. because then the Dutchman peacefully sails next to you :rofl
 
Ah, something I encountered yesterday with the Elizabeth Shaw Sidequest: The Sidequest is pretty lame if you are friendly with pirates.. because then the Dutchman peacefully sails next to you :rofl
Should be a simple matter of adding the "recognized" attribute to Davy Jones.
That'll put an end to it! :whipa
 
I don't even know which file to change right now because I'm at work!
Probably quests_side.c or alternatively the Davy Jones character init entry.

@Grey Roger could figure it out in a minute though, I think.
 
Am I right in guessing that:
Code:
Characters[GetCharacterIndex("Davy Jones")].recognized = true;
would do the job? If so, it probably needs to go into quest case "Contact_NoLuck" as that seems to be where the battle is set up.
 
Last edited:
@Pillat and/or @Grey Roger can you confirm this to be working now?
Even if nobody tests it, @Grey Roger found the correct place to put it so there is no reason why it shouldn't work.
I know that attribute works regardless of who you assign it to; so as long as it is put in place prior to the encounter itself, it'll be fine.
And that is indeed the case. :yes
 
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