Let me thing over it for a while @Pieter Boelen , are you going to add the person in the abby or should I do it?
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I suppose I could put a corpse there with an item on it. Should not be too hard.Let me thing over it for a while @Pieter Boelen , are you going to add the person in the abby or should I do it?
Not according to the code. It was set to use "OBJECTS\DUEL\pistol_big.wav" in my copy of initItems.c for some reason. Not anymore!I am fine with your suggestion Pieter, and btw, the pumpgun sound is indeed used, by the pumpgun
Go right ahead.But, if nobody (especially Jack Rackham since it is his wav file) has anything against it, I'd like to normalize the musketoon sound a bit since it is incredible loud..
@Levis, am I correct in saying that the Gunsmith Fetch Quest is rather uncommon because there is only one Gunsmith in the Caribbean?
That would make the related perk quite hard to get, which isn't a bad thing as far as I'm concerned.
Then how about having the regular Blacksmiths give you the Telescope upon completing a Fetch Quest?
That is much more likely to happen, so you can get that and the Long Rifle earlier in the game if you want to.
Also fine by me. Perhaps relating it to the church allows you to add some dialog about the unfortunate exorcist, along with a hint on where to find the gun that goes with the telescope.Hmmm....Actually I wanted to tie it to donating to the curch. If you donated a large amount to the curch they would give you it as a token of friendship.
Maybe a "church needs help" note? That might encourage you to go and give them some money? Like a simplified Fetch Quest where you don't have to go anywhere else to get the stuff.I will try to add a hint somewhere so you know donating to the curch could help you .
Might add it to the tavern rumors or something like that.
I used @Jack Rackham's Tortuga trick, so it is a corpse model placed on a randitem locator.I also like tieing it to the church a bit so I can give the hint indeed.
Got the files of the dead adventurer so I know his name etc?
Believe it or not, but it is actually "telescope" !Oh and if you need anything more on the shotgun mode let me know but if we have the telescope added I think this is all done then .
Oh btw what is the item id for the telescope (to lazy to look it up ).
Above situation now included in here: http://www.piratesahoy.net/threads/simplified-build-14-beta-3-3-wip-code.23064Had to do a bit more figuring out on @Levis' Shotgun Mode changes, but I think I got there in the end.
Overview now:
Regular Guns: Shotgun Mode enabled by pressing Tab, requires ammo, regular reload time, drop out of shotgun mode after every shot
Pump Shotgun: Shotgun Mode enabled by pressing Tab, requires ammo, 1-second reload time, drop out of shotgun mode only when all ammo has been used
Long Rifle with Telescope: Shotgun Mode enabled as soon as you draw your blade, does not require ammo, 1-second reload time, never drop out of Shotgun Mode
The Long Rifle with Telescope probably works perfectly well for @Bartolomeu o Portugues' quest use.
But it also works more like a real Shotgun than the Shotgun does.