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Solved Curses! Apothecary Mod and Easter Eggs

CatalinaThePirate

Unholy Terror,
Storm Modder
Alan...

I was thinking about the apothecary and what he does for you in the game, and wondered about ways to give him more to do for you - say this -

You're out running around the in the jungle and you start getting really tired and have chills and fever. You don't know what's wrong with you, but you can't react as well as you'd like when swordfighting. SO you go to the apothecary to find out what you can take to remedy the situation.

The apothecary can make you an infusion of chinchona bark - which has natural ingredients that will combat malaria. Chinchona bark can be found in the jungle... Maybe an Akellani gave it to you, or you got it off of a DEAD one... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> You take this bitter tea the apothecary makes for you, and feel better.

Let's say the chinchona (or loja - chinchona was not named such until the mid-1700's) bark infusion will last for three doses before you need more... You can carry more if you wish, or go visit the apothecary again. To get more tea, you need more bark.

This illness can be chronic - timed, in some way, I would think, so that it could hit you unexpectedly just about anywhere...

Just a thought... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
OH, another - Mr. Mather-Wren needs a lab assistant who can scurry off to get him what he needs... Child or a monkey. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Yes, that's the idea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Funny the things a fevered brainpan will come up with when you're trying to go to sleep! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there, Cat,

I love this idea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> Is there anyone out there that can make it happen?

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I don´t like this idea but I survived even worse ones in the game, so I will survive even that. What about syphilis for example? It was spread quite abundandly in those times. Nathaniel could infect in brothel and then commit suicide. Or maybe leprosy? Nathaniel´s leg could fall away for example. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=135624:date=Nov 28 2005, 08:55 PM:name=Rad)--><div class='quotetop'>QUOTE(Rad @ Nov 28 2005, 08:55 PM) [snapback]135624[/snapback]</div><div class='quotemain'><!--quotec-->I don´t like this idea but I survived even worse ones in the game, so I will survive even that. What about syphilis for example? It was spread quite abundandly in those times. Nathaniel could infect in brothel and then commit suicide. Or maybe leprosy? Nathaniel´s leg could fall away for example. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I seem to be resurrecting old threads quite frequently these days. This time it is for another FUN one!
Remember how the Albatross item description suggests it is hard to get rid of, but it really isn't? Well, now it really IS!
You can leave it in a chest and it'll still go with you. And when you give it to an officer, it'll still find its way back to you.
So... good luck with that one! :walkplank
 
Why? Because that was the original intent of that thing in the first place!
And what does it have to do with the Apothecary? Well, what indeed....? :rolleyes:
 
I'd like to ask also for some feedback on the subject of Cursed Coins. Right now, they just provide a hidden -1 luck, same as the Albatross and are easily gotten rid of.
Can anyone think of a more fun Easter Egg purpose for them? Right now, I reckon they're rather dull. And they should be sort-of special, no? :whipa

One idea: If you carry one, you turn into a skeleton at night. Doesn't agree entirely with the physics of the curse as per the first PotC film though.
Therefore, other suggestions would be welcome. :doff
 
The Cursed Coin skeleton thing? Hmm... that'd require some additional doing, I suppose, but it might be possible.
Have to see what the "load characters in location" code looks like. If it does it one by one, I could check every character on that item.
Technically should only work on inside locations too.

Maximus once did some code for this already, but it was buggy and therefore we decided not to include it.
Might try again though, no...? :cheeky
 
Remember how the Albatross item description suggests it is hard to get rid of, but it really isn't? Well, now it really IS!

So... good luck with that one! :walkplank


Can the Albatross item description be changed - so that it actually tells the player what abilities / skills are lost if they keep it. ( eg minus 1 Luck or whatever )

At the moment you just get a vague hint. ( actual losses are hidden ) - Might encourage players to try harder to get rid of it. :p


:drunk
 
The -1 Luck thing being hidden is intentional to add to the "evil curse" aspect of the little bugger.
It's easily changed; just a matter of changing a 1 into a 0 in initItems.c .

The item description should be enough to make some alarm bells go off, no?
Code:
It's bad luck to find a dead albatross, as every sailor knows. Now, how can you get rid of it?
Bad luck + a suggestion that you should try to get rid of it.
And I like the idea of players possibly not noticing and accidentally accumulating several of them and wondering what is happening to their luck skill.
(I know, I know. I can be a bit evil at times. :whipa )
I'll yield to popular demand as need be though. But they WILL continue to "stick"! Mwuhahahahahaaaaa!!!! :pirate07:
 
I'd like to ask also for some feedback on the subject of Cursed Coins. Right now, they just provide a hidden -1 luck, same as the Albatross and are easily gotten rid of.
Can anyone think of a more fun Easter Egg purpose for them? Right now, I reckon they're rather dull. And they should be sort-of special, no? :whipa
Right now, I've got the curse part working. ANY character carrying a cursed coin will turn into a skeleton when outside at night.
I'm also sorting things out so you CAN give ONE coin to an officer if you have multiple. But you do remain stuck with at least one yourself.
Next up: Allowing you to put them BACK into the chest at Isla de Muerte. You do need to be able to un-curse yourself in some way, right?

Not sure how crew should be handled. Technically, that gets into boarder-model code and I know that could use some thorough cleaning up.
But I am not prepared to do that right now, so it'll be just officers for now. Though the support technically IS in place for ANY other characters too.

My alternate idea would be fairly more complex:
- Carrying a cursed coin does NOT curse YOU, but DOES make you the target of random skeleton attacks
- You have to lift the curse by placing 882 coins BACK into the chest in Isla de Muerte
- The only way to get yourself cursed is by taking such a coin OUT of that chest; even losing a coin does NOT un-curse you
- But then, how to curse officers if you are the only one able to open chests???
- And how to ENSURE that there are not MORE than 882 of these coins in the game, yet enough to not make it impossible to fill that chest???

Any further comments?
 
Will you believe there was NO open-able chest in the cave on Isla de Muerte? I mean, REALLY???
Also, your officers couldn't follow you there due to lack of locators. Both now fixed. :facepalm
 
Those are some pretty interesting ideas for putting the cursed coins to good use! :onya
Here are some of my thoughts:
- Does possessing one of the coins make the player (and any cursed officers or crew) invulnerable? It probably should do as per the actual curse, no?
- When you're wandering around at night as a skeleton, shouldn't everyone in the area either try to run away from you or attack you? Including any town guards? You ARE a walking SKELETON, after all. xD
- Rather than having enemy skeletons randomly try to kill you (which, as above, shouldn't be possible), perhaps we could have them occasionally try to warn you to put your coins back in the chest?
- Maybe over a long period of time, your crew's morale could begin to decrease due to the effects of the curse, and after a while, they could ask you to try to lift the curse.
- While cursed, surely your crew wouldn't require food or rum?
- Perhaps we could extend the effects to the player's ship, such as forcing it to used torn sails after a certain amount of time. I don't think it should also be invulnerable, though.
 
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