Sometimes I think the game is not so realistic on land because when you get into a sword fight, sometimes you lose almost all of your health and you're still alive after killing enemies.
So what I thought was if we could create a function on the game that makes the characters bleed and lose health when they get very hurt. For example, if you have 150 HP and you health goes down to 50, or you have received too many hits, then your character loses health with the time, just like being poisoned. If you don't use any medical item, you will die. Using a bandage roll would save you from some normal injuries.
But of course, a normal hit is not the same as a critical hit. A critical hit would make you bleed faster and it would a 100% bleeding effect. For that, a simple bandage roll could not save you from that injury. you would need at least two of them or a cauterization kit in order to stop bleeding.
And of course, guns can make you easily bleed. Imagine in the XVIII century that a man take a hit from the musket of a soldier. If the bullet didn't killed him in that moment, then later the terrible infections would kill him unless he extract the bullet of his body and clean that injury. So does the same here.
I hope you take into consideration this, because this would make the game more realistic and make more challenging
So what I thought was if we could create a function on the game that makes the characters bleed and lose health when they get very hurt. For example, if you have 150 HP and you health goes down to 50, or you have received too many hits, then your character loses health with the time, just like being poisoned. If you don't use any medical item, you will die. Using a bandage roll would save you from some normal injuries.
But of course, a normal hit is not the same as a critical hit. A critical hit would make you bleed faster and it would a 100% bleeding effect. For that, a simple bandage roll could not save you from that injury. you would need at least two of them or a cauterization kit in order to stop bleeding.
And of course, guns can make you easily bleed. Imagine in the XVIII century that a man take a hit from the musket of a soldier. If the bullet didn't killed him in that moment, then later the terrible infections would kill him unless he extract the bullet of his body and clean that injury. So does the same here.
I hope you take into consideration this, because this would make the game more realistic and make more challenging