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Mod Release Character Interface Show what increase of decreasing your skill

Discussion in 'Build Beta and Brainstorming' started by Levis, Nov 29, 2017.

  1. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Included in my fixes but also extracted from it for @Grey Roger
     

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  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Interesting! Because I don't have time to check it properly, do you happen to have a screenshot of how that works?
    I'm certainly very curious. :cheeky
     
  3. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    @Grey Roger any reason this was not included in the build?
     
  4. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    I had no time to check exactly what it does.
     
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  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Better luck next time. :cheers
     
  6. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    [​IMG]

    Pieter this is how it looks.
     
  7. DeathDaisy

    DeathDaisy Freebooter Storm Modder

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    a bug or oversight I spose: a dead albatross (woe and damnation) gives -2 to luck, but it shows up as -1 in the new bonus interface
     
  8. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    it's fixed already now. noticed the bug also. It will be posted in a new update this weekend (I hope)
     
  9. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Gems and idols aren't supposed to display their bonuses. At least, they don't show up in the object description, and I believe that's intentional.
     
  10. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    these ones do show up in the interface
    besides you can still see your skill being higher because of "something".
    I believe I coded it in a way that if the thing is hidden it won't show it in this interface too but I will test that.
     
  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That is bloody brilliant! :woot

    That depends on realism settings. It should check the item's "hidden" attribute.
    If I understand @Levis correctly, it already does so this should be fine. You may want to test to be sure though.
     
  12. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Checked it again and seems it doesn't. So I will add that in the new update. It's just one line which has to be added.
    But then again you could calculate yourself what it does. I believe the hidden attribute is mostly important for shops etc so you don't see this item does it, but once you have it in your posession, unless we also change the character interface so it won't show the bonusses in the skill number itself you can just calculate it.
     
  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    The idea is that you don't get to know what item does it. So you'll know something affects your skill, but only a trial-and-error investigation would tell you what.
    This is for unrealistic/magical items so that it "adds to the mystery". Kind-of. In a way... :wp
     
  14. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    So at the moment the character interface will show an increase in skill if you have this item. I could edit it so it won't show the increase in skill on the numbers also. That way it would be a real mistery, but probably nobody would care to keep those items then?
     
  15. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    It's OK that you see your skill is being affected by something.
    As long as, for "hidden" items, the interface doesn't tell you what is affecting it.
     

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