Also on the Blackbeard looting, with Auto Loot on as per the Build default settings, you'll still get the sword even if you cannot loot manually.
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Isla de Muerta : When fighting Blackbeard, you have to watch he dont died when the ship icon appears, you cant
lot him, no lot icon appears.It seems like the ship icon extend to far into the shore.
The only simple solution I can think of would be to add a second jungle location further inland with Blackbeard in that one instead.
The action key probably takes you to the ship but cant you use the action menu to loot the body? The option should be in there to right?
As for the Enter menu, apparently that doesn't work. Which is quite weird really.
Louis says . The action key probably takes you to the ship but cant you use the action menu to loot the body? The option should be in there to right?
No way, nothing to do, no lot corps icon appears in the action menu.
Its a locator problem I think.You can see it to the right on the beach,in the cliff and vegetation.
There are waves in the cliff and trees.
I see its already in the bug tracker, marked as solved? But could we not add something like there was before whit the mysterious coin, so you will have the sword@ANSEL can you make a topic in the bug tracker and upload a savegame?
As I said, when you use the Build default setttings with Auto Loot ON, that is exactly what will happen.I see its already in the bug tracker, marked as solved? But could we not add something like there was before whit the mysterious coin, so you will have the sword
automatically when defeating Blackbeard?
OK. I will put up whit this, but I really don't like auto looting.As I said, when you use the Build default setttings with Auto Loot ON, that is exactly what will happen.
You get your enemy's blade, gun and money automatically.
You've been awake UNTIL NOW? Sleep well, then! I'll be getting to work now. Real work.
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1285
missed attribute: boxname
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1285
no rAP data