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Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

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Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
This excludes a lot of experimental work done over the past few months and years!
In other words: This is intended primarily to provide the best and most stable gameplay we can provide.

Download: Build 14 Part 1: Installation Wizard Updated: 31st December 2021)
Installation: Proper installer file, use in combination with the Build 14 Beta 4.0 Part 2: Contents Archive file (Updated: 31st March 2016)
Compatibility: New Game mandatory!

Change Log:
Code:
- New Features:
  . Receive a free soldier outfit after dealing with Soldier Reinforcements by Grey Roger
  . Storage chest added to the personal cabin on Cozumel by Jack Rackham
  . Improved Fast Travel by Jack Rackham
  . Cartagena Second Tavern sells Wine and Rum by Grey Roger
  . Store added to Bonaire Pirate Fort by ANSEL
  . Apothecary/Strange Plants sidequest fixed and finished by Jack Rackham
  . Skill Colour Coding added to Officer Transfer Interface by Pieter Boelen
  . New playable characters added: Teresa Moreno (Portuguese Freedom Fighter) and Bohdan Aleskeevich Voronov (Russian Cossack) by Grey Roger
  . Baker Rifle added by Jack Rackham and Tingyun
  . Loanshark added to Grand Turk by Jack Rackham
  . All female characters now support sitting by Grey Roger
  . Dialogs modified to address female player character correctly by DeathDaisy
  . Extra chests added to captain's cabins by Jack Rackham
  . Improvements to shipyard interface "acquired status" by pedwryth
  . New katana sword by Jack Rackham
  . Sweden available as playable nation and for ship encounters by Grey Roger and Jack Rackham
  . Random persuasion lines for soldiers to give you patrol times by DeathDaisy
  . Approximate time for having no clock by DeathDaisy
  . Optional persuasion success/fail dialog tags by DeathDaisy
  . Bridge to Martinique east island added by Grey Roger
  . Promotion dialog for pirate governors made more piratey by Grey Roger
  . Bridgetown citizens give directions to apothecary shop by Grey Roger
  . New jungle scene with criminal wanting to leave gang by Deathdaisy, Grey Roger
  . Loanshark in Santo Domingo, accessed by crossing bridge in building by Jack Rackham
  . Special double barrel pistol to be stolen from house in San Juan by Grey Roger
  . New location models for Buccaneers Camp and Buccaneers Camp exit by Bartolomeu o Portugues
  . Improved reporting of crew healed/dead by Serge Grey
  . New EITC soldier models, used for Merchants' Guild ambushes, by GhostOfDeath91
  . Cartagena Second Tavern has barmaid, Havana Port has street trader by Grey Roger
  . Clint Eastwood has Collier flintlock revolver in "Napoleonic" period by Grey Roger
  . Monks added to Cartagena cloister by Jack Rackham
  . Trees, wagons, objects outside store and gallows in port of Santiago by Jack Rackham
  . Blacksmith, street trader and extra citizens in Santiago by Grey Roger, Jack Rackham
  . Marigot church opened with new priest by Levis
  . New voice greetings for female pirate and English officers by Jack Rackham and Tingyun
  . Partial Russian translation by Maximus
  . Partial Spanish translation by Homo Eructus, Perro Negro and Xianco. Now includes storyline questbooks and some dialogs.
  . Spanish translation expanded by Homo Eructus including more dialogs
  . Partial Polish translation by Jacob and Konrad Kulczycki
  . Support for Swedish keyboard by Konrad Kulczycki
  . Colombia jungle including land route from Cartagena to Dolphin Sands by Grey Roger and Jack Rackham
  . Aruba and Guadeloupe can be visited in "Early Explorers", without towns; England and France have no large fleet ship encounters, Martinique is Spanish, by Grey Roger
  . Second cloister in Cartagena by Jack Rackham
  . Female player characters meet male governor relatives by Grey Roger
  . Left-click an island on the archipelago map to bring up the island's map (only if you have the island map) by Pieter Boelen
  . Swedish emissary added if Sweden is enabled, by Grey Roger
  . New storyteller character in Santiago by Levis
  . French and Spanish trade offices in Port au Prince and Cartagena, different merchant licences for different nations by Grey Roger
  . New drinkers/gamblers in Havana and Santiago taverns by Grey Roger
  . Investing large sums of money with loanshark improves town economy by Pieter Boelen
- Gameplay/Balancing Updates:
  . Boarding skill decrease for surrendered captains disabled by Tingyun
  . Assigning of skill bonuses made nation-dependent by Levis
  . Governor Ship Hunting quests increase in difficulty for Privateers/Naval Officers by Pieter Boelen
  . Jungle rapists scene improved: can not refuse to help woman, woman joins in fight if player "Fencing" skill < 3, new dialogs by Deathdaisy, Grey Roger
  . "Duelling pistol" renamed back to "Long pistol" and made more different from "Flintlock pistol" by Grey Roger
  . Surrendered captains take their reputation and your ship size into account when deciding whether to duel you by Grey Roger
  . Unescorted merchants can't get huge loads of gold/silver, well-escorted merchants have better chance of valuable cargo by DeathDaisy and Grey Roger
  . Option to allow dumping of cursed coins/albatrosses by Grey Roger
  . Damage Control/Rigging/First Aid perks replace general Ship Defence perks by Levis
  . Stats for Polacca and CastelF rebalanced by Hylie Pistof
  . Dividing plunder now has option for full expedition including repair, restock and delay; or just divide the money with no delay - by Grey Roger
  . Satanist ships limited by period in FreePlay by Grey Roger
  . Attacking a lady in a bedroom causes loss of reputation, revenge attack and limited dialog with further ladies by Grey Roger
  . Musket fire depends on attacking crew size instead of defending crew size by Grey Roger
  . Storekeeper dialogs give reminder of missing quest cargo and use preprocessed variables for their nation by Grey Roger
  . Smuggling for governor changed: governor supplies cargo, gives you percentage of contraband sale value, better reward if you arrest smugglers yourself - Grey Roger
  . Turks Island smuggling nation set to PIRATE in Colonial Powers to match town by Grey Roger
  . Land only given to privateers of rank 7 or higher by Grey Roger
  . Can rob NPC's who have picked your pocket without reputation loss, killing a stunned victim causes reputation loss, by Grey Roger
  . Escorted merchant ships with more than one warship escort will have a warship leading the formation by Grey Roger
  . After taking a cross from a monk, saving game is allowed in a church by pedrwyth
  . Can talk to quartermaster about dividing plunder if you are on deck and moored or in position to moor, by pedrwyth
  . Warning instead of reputation loss if you hit an enemy whose blade broke and he is trying to run away, by Grey Roger
  . Naval officers rank 10 or higher can buy ships by HachiChin
  . Time travel Easter egg in Rheims' house in Smugglers' Lair if not playing "Tales of a Sea Hawk" by Grey Roger
  . "Cooking With Albatross" removes an albatross and gives 2 food during daily update, by Grey Roger
  . Naval officers can not capture towns for themselves nor select any government but their own when persuading a diplomat in a fort to surrender; diplomats in forts use period-correct king names, obey 'isEnabledTownCapture', by Grey Roger
  . If you have a choice to not execute a surrendered captain and actively choose to do so, lose reputation by Grey Roger
- Code Updates:
  . Limited number of soldiers in Merchant Guild attacks by Pieter Boelen
  . Reduced number of soldiers in Soldier Reinforcements by Pieter Boelen
  . Reduced strength for town guards by Pieter Boelen
  . Allow swapping ships as Naval Officer after reaching rank 7 by Pieter Boelen
  . Character transfer disabled between two companion ships by Pedrwyth
  . Allowed more variety in destinations for Cargo Quests by Pieter Boelen
  . Reduced cargo capacity for Gunboat by Pieter Boelen
  . Variables added for additional companions, officers and skill points by Mere Mortal
  . Rebalanced ship upgrade prices by Mere Mortal
  . Ship and fort memory takes into account player ship type by Grey Roger
  . Ship Speed and Turn Rate added to Ransack Interface by Mere Mortal
  . Keyboard controls for Save/Load Interface improved by Mere Mortal
  . Pirates are more forgiving of actions against them if you're a Pirate by Pieter Boelen
  . Opium Smuggling "Buyers List" code improved by Mere Mortal and Pieter Boelen
  . Characters in non-existent locations removed by Pieter Boelen
  . Various characters set as "quest characters" by Pieter Boelen
  . Ransack/Transfer Main Interface error fixed by Pieter Boelen
  . Transfer Crew Interface error fixed by Pieter Boelen
  . Quiver, Curare and Tar always enabled in the game by Pieter Boelen
  . Ship Deck Texture code cleaned up and simplified by Pieter Boelen
  . Error checking code added to GetPrettyLocationName function by Pieter Boelen
  . Error checking added to Passengers Interface and Face Lists by Pieter Boelen
  . Relation quest check simplified by Grey Roger
  . Ships Init mistakes corrected by Hotshot
  . Passengers Interface skill colour coding improved by Pieter Boelen
  . Antigua Port Admiral quests require English Letter of Marque by Grey Roger
  . Smuggling Coastal Guards never let you go free if you are hostile by Johanno
  . Rain and storm chances further reduced by ANSEL
  . Random name for new ship takes into account player's Served Nation by Pieter Boelen
  . Safe Port Leave restores your previous flag afterwards by Grey Roger
  . Possible to toss Indian items (arrows, quiver, curare, tar) by Pieter Boelen
  . Modified musket accuracy and armour statistics by Grey Roger
  . Sword Training with Crewmembers delay increased by Pieter Boelen
  . IsPlayerParty removed (replaced with bAllies) by Pieter Boelen
  . Period-dependent conditions for joining the Pirates by Grey Roger
  . Capture Colonies nation relation consequences brought in line with ships by Pieter Boelen
  . Additional support added for translations by Grey Roger and Pieter Boelen
  . Rumour texts updated by Tingyun
  . Levelling performance improved by Levis
  . Skill "stack" code simplified and corrected by Levis, Jack Rackham and Pieter Boelen
  . Default heading for "setting sail" corrected for many islands by Hook
  . Quest item swap function added by Grey Roger
  . Support added for specific navy/merchant character flags by Grey Roger
  . Revised initial trade goods for Free Play by pedrwyth
  . Revised Spanish character and ship names by Homo Eructus
  . Swedish character and ship names by DeathDaisy
  . Skill books available for sale at Turks Island library by Levis
  . Officers show in "Passengers" interface whether or not they will fight in boardings by Levis
  . Music for Swedish and Personal towns by DeathDaisy
  . Holland now allowed Patrol ship encounters by Grey Roger
  . Playa de Sierra Maestra accessible to all characters in all storylines, leading to special Santiago outskirts in "Bartolomeu" and to standard outskirts in any other storyline, by Grey Roger and Bartolomeu o Portugues
  . Various strings relating to smuggling made translatable by Levis
  . Additional pirate ship names by Don Lasagnetti
  . "Random_captains_sit_tavern_dialog.c" uses "dialog.h" instead of hardcoded text by Grey Roger
  . Music from "Hearts of Oak" by Jose Cava and Franco Tempesta imported into PoTC by The Nameless Pirate
  . Weather reports and after-combat on-screen reports made translatable by Homo Eructus and Grey Roger
  . French, Spanish and Portuguese characters get equivalent to "Sir" at level 7, British become "Lord" at level 10, lose the honour if you lose your LoM badly, by Grey Roger
  . Expanded selection of models used by governors' nieces/daughters by Grey Roger
  . Music scheme selection improved by Grey Roger
  . "Fifteen Men on a Dead Man's Chest" song in pirate taverns by BathtubPirate
  . Various phrases for direct sail made translatable by Grey Roger, translated into Spanish by Homo Eructus
  . New voice greeting for Joshamee Gibbs by Grey Roger
  . Blackjack renamed to Vingt-Un by Grey Roger
  . Gambling code overhauled by Levis
  . Gambling code revised to use 'XI_ConvertString' instead of 'DLG_TEXT', gambling text moved from "Habitue_dialog.c" to "common.ini" by Grey Roger
  . International relations for War of the Spanish Succession corrected by Homo Eructus
  . Random euphemisms in Terry Snider's dialog and general Nevis Pirate citizen dialog made translatable, and translated, by Homo Eructus
  . Drinking in taverns, wenching in Nevis Pirate Settlement overhauled by Grey Roger
  . Inverted exclamation mark resized in "RESOURCE\INI\fonts_euro.ini" to make it look better by Grey Roger
  . "PROGRAM\DiALOGS\Enc_Officer_dialog.c"; "PROGRAM\INTERFACE\kam_shipberthing.c", "kam_shipberthing_updatedisplay.c", "kam_shipberthing_windows.c", "perks.c": made translatable and translated by Homo Eructus
  . "PROGRAM\DIALOGS\GrandTurks citizen_dialog.c": several fixed numbers replaced by names of constant variables, by Pieter Boelen
- Bug Fixes:
  . Fix to prevent Merchant Guild attack when player group was not responsible by Pieter Boelen
  . Fix to allow larger Random Quest Ships by Pieter Boelen
  . Any town capture resets the memory for its fort by Pieter Boelen
  . Fix to ensure any passengers are not erased by Pieter Boelen
  . Fix to ensure best smuggling time matches between dialog and questbook by Pieter Boelen
  . Correction for Shipyard "Cannot Buy" text with Shipyard Ship Availability set to "Stock PotC" by Pieter Boelen
  . Crew transfer between companion ships re-enabled by Pedrwyth
  . Officer dialog restored after sending Smuggling Scout by Pieter Boelen
  . Looting of Blade Muskets fixed by Jack Rackham
  . Stuck while reloading during anchoring fix by Pedrwyth
  . Prevent ship stats of zero for Personal Design ships by Pieter Boelen
  . Fixed ship deck for Naval Ketch by Pieter Boelen
  . Hull upgrade increases maximum cannon calibre by Mere Mortal
  . HP Bonus code fixed and cleaned up by Pieter Boelen
  . Opium Smuggling Fast Travel effect fixed and simplified by Pieter Boelen
  . Hireable officers will not be on the random Opium List by Pieter Boelen
  . Using opium takes away only one item instead of two by Pieter Boelen
  . Fix for Boarding Looting Crashes by Mere Mortal (adapted by Pieter Boelen)
  . Fetch Quest amounts fixed by Pieter Boelen
  . Apothecary Fetch Quest Ship's Log entry added by Talisman
  . Opium Smuggling Quest timer and quest closing fixed by Talisman
  . Ship calibre in Shipyard fixed by Mere Mortal
  . Martinique "No Save" monk appearance fixed by Pieter Boelen
  . Potential CharacterFromID error fixed by Mere Mortal
  . Potential crash from Companion as Fort Commander fixed by Pieter Boelen
  . Prevent captain of ship you are boarding being cleared by Pieter Boelen
  . Game crash from dialog with officers/soldiers on islands without smuggling patrols fixed by Pieter Boelen
  . Cargo quests with multiple ships fixed by Pieter Boelen
  . IsPassenger old check depreciated to prevent errors by Pieter Boelen
  . Reputation change for officers fixed by Pieter Boelen
  . Cartagena ladies greetings fixed by Grey Roger
  . Andre Juliao and Thierry Bosquet appearance fixed by Grey Roger and Pieter Boelen
  . Effective skill updates correctly with Auto Skill System OFF by Pieter Boelen
  . Antigua Port Admiral ambush fixed by Grey Roger
  . Cargo quests fixed for Grand Turk and Hispaniola Buccaneer's Camp by Pieter Boelen
  . Ship Interface cannon numbers and Speed/TurnRate display fixed by MereMortal
  . Crewmember name nationalities during boarding fixed by Pieter Boelen
  . Incorrect references to Opium Den removed by Pieter Boelen
  . Prevent losing Letter of Marque when gaining points by Pieter Boelen
  . Flag-related error log fixed by Pieter Boelen
  . Potential error when gaining points for sinking/capturing ships fixed by Pieter Boelen
  . Player Companion Mutinies fixed by Pieter Boelen
  . Crash when putting enemy captain in cargo hold with Weaponsmod OFF fixed by Pieter Boelen
  . Enforced false flag detection fixed by Grey Roger
  . Reload disable/enable code simplified and fixed by Pieter Boelen
  . Officer skill contribution fixed for companion ships by Pieter Boelen
  . Telescope never auto-equips fixed by Pieter Boelen
  . Prevented IsPassenger error log entry by Pieter Boelen
  . Game world is reset correctly when leaving the Pirates by Pieter Boelen
  . Blacksmiths fully disabled if Weaponsmod OFF by Pieter Boelen
  . Playing Cards for Smuggling does not mess up gambling afterwards by Pieter Boelen
  . Errors with Musket Bayonets fixed by Jack Rackham
  . Using Reinit while carrying the Opium List does not mess up Maps by Pieter Boelen
  . Getting stuck in Cartagena Town after killing item trader/soldier fixed by Pieter Boelen
  . Random characters in Banks fixed by ANSEL
  . Relation quest condition fixed by Grey Roger
  . Potential anchoring issue when setting sail prevented by Pieter Boelen
  . Reputation discrepancy fixed by Grey Roger
  . Pricing for buying/selling ships with and without upgrades fixed by pedrwyth
  . Repeated "Relation Books" prevented by Grey Roger and Pieter Boelen
  . Meaningless system.log entries for missing textures fixed by pedrwyth
  . Fast Travel to player ship fixed if companions are present by Levis
  . Ensure prisoners are removed when appropriate by Pieter Boelen
  . Potential CTD due to cargo overup fixed by Levis
  . Navy address title fixed for NPCs by Grey Roger
  . Perks assignment for player party officers fixed by Levis
  . Missing character nationalities added by Grey Roger
  . Missing Jamaica soldier restored by Grey Roger
  . Coastal Guards dialog corrected by Levis
  . Errors with saving fixed by Hook
  . Icon display size code corrected by Hook
  . Spyglass auto-equip in store code corrected by Pieter Boelen
  . Nation Relation interface "change flag" functionality corrected by Levis
  . Officer types and boarding crew types fixed by Levis
  . Cannon transfer interface between ships fixed by pedrwyth
  . Goods and Crew transfer interfaces fixed for companion ships by pedrwyth
  . Tomahawk code corrected by Jack Rackham and Pieter Boelen
  . Opium code reversed and corrected by Levis
  . Quest ship swap function fixed by Grey Roger
  . Hoist Flag code potentially failing fixed by Grey Roger and Pieter Boelen
  . Missing music in Personal towns fixed by Cassadar
  . Trade Quests to same island prevented by Pieter Boelen
  . Consistency fixed for store and shipyard cargo goods prices by pedrwyth
  . Transfer of crew from ship which will not be taken as prize fixed by pedrwyth
  . Failure to remove cannon and hull upgrades after laying up ship fixed by Grey Roger
  . Fetch quests expire after a time by Levis
  . Prevent crash during hiring of walkers by Levis
  . Stormy starts on Hispaniola put your ship into nearest port by Grey Roger
  . Stormy starts on Cayman put your ship at Cayman Kai and you at Eden Rock, or vice versa, by Grey Roger
  . Fix for possible crash if guns split too far apart in "initItems.c" by ChezJfrey
  . Various dialog texts corrected by Mad Jack Wolfe
  . Promoting crewmember to officer, starting salary corrected to not inflate by Pieter Boelen and Grey Roger
  . Sails repair fully to 100% by Serge Grey & PaterBrown
  . Surrendered captains hired as officers won't object to false flags by Grey Roger
  . Merchant for escort quest talks if you betray him and he surrenders, and uses correct dialog files for both hiring and surrendering, by Grey Roger
  . Opium smuggling quest disabled to prevent corruption of soldier AI groups by Grey Roger
  . Hired and executed prisoners properly cleared to release character slots for new enemy captains by Grey Roger
  . Blacksmith door labels changed to use town name instead of nation, Sao Jorge blacksmith dialog changed to use variable name by Grey Roger
  . If you have too many ships for Mergildo Hurtado to join you, he waits for you to dispose of some instead of failing to join, by Grey Roger
  . If you have a full set of officers when you rescue Artois Voysey, he joins you as a passenger, by Grey Roger
  . 'SetFleetAtShipyard' disabled when at Vanderdecken's shipyard to prevent teleport to Jamaica, by Pieter Boelen
  . Crewmembers at Cozumel hideout do not check nation and reputation, by Pieter Boelen
  . Quest ship food and rum consumption fixed, also delivery cargo can not be assigned to or taken from quest ships, by Grey Roger
  . Charlestown citizen dialog fixed to unlock fast travel to correct destinations by Grey Roger
  . Bart Cooke and Stephan Bonser dialogs separated to prevent conflict between "Smuggling for Thomas O'Reily" and "Tales of a Sea Hawk" by Grey Roger
  . Releasing captured captain for perks disabled when required for quests by pedrwyth
  . Tavern girl in Smugglers Lair can act as resurrecting agent by Grey Roger
  . Inconsistency between goods listed as contraband and goods for trade at store by pedrwyth
  . Buildings made impossible to steal by Pieter Boelen
  . Companion ship current island not set if you teleport to land, fixed by Grey Roger
  . After gambling for girl in "Girl Won in a Card Game", gambler removed from tavern room by Grey Roger
  . Bug in storyline registration causing problems when saving and loading games fixed by Pieter Boelen
  . Locator for "Greenford_M_church" changed so that you get the effects for falling through a trapdoor when you're on the trapdoor by pedrwyth
  . Error corrected in code lines which spawn clone of mutineering officer - Grey Roger
  . Timer for "The Collector" quest failure cancelled when you complete the quest - pedrwyth
  . Two week wait to heal Artois Voysey handled by function instead of direct attribute change, fixes anomaly with worldmap time - Grey Roger
  . Switching crew payment method uses 'SetSquadronCrewQuantityRatio' instead of 'SetSquadronCrewQuantityTotalRatio' to correctly lose crew to desertion - Grey Roger
  . Citizens in Bridgetown, Governors Harbour and Alice Town taverns do not give directions to their taverns by Grey Roger
  . Typos in "Smugglers_vs_Blythe.c" dialog file corrected by Kahenraz
  . Bandits from Zaid Murro quest removed after fight by Grey Roger
  . Multi-shot guns losing wrong number of shots when missing target in "Woodes Rogers", "Goldbug" and "Bartolomeu" storylines fixed by Jack Rackham
  . Function 'UpdateItemData()' made to display potion data by Grey Roger
  . Selling Virginie d'Espivant earns correct amount of money by Jack Rackham
  . Gibbs01.wav": made audible within game, so can be used as greeting sound for Mr. Gibbs by Jack Rackham
  . Diplomat uses period-correct nation names, correctly handles America and Sweden by Grey Roger
  . Citizen dialog files corrected to show town population by Homo Eructus
  . "PROGRAM\Characters\Leveling.c, officers.c", "PROGRAM\QUESTS\quests_common.c": calls on GetAttributeN, GetAttributesNum, GetAttributeName changed to supply '&name' (aref) instead of 'name' (object) to prevent bugs by Hammie
  . "SName" attribute for "HMS_Sophie" changed from "Sophie" to "HMS_Sophie" to avoid conflict with woman's name "Sophie" by Homo Eructus
- Storyline Updates:
  . Sidequests:
    > A Girl Won in a Card Game, enabled also at Grenada by Pieter Boelen
    > Artois Voysey, potential quest lock fixed by Grey Roger
    > Church Protection, code cleaned up so it completes only once by Pieter Boelen
    > Edgar Attwood Adventures, potential error fixed by Grey Roger
    > Elizabeth Shaw's Disappearance, HP after being shot fixed by Pieter Boelen
    > Elizabeth Shaw's Disappearance, ship deck code fixed by Pieter Boelen
    > Elizabeth Shaw's Disappearance, boss ship always hostile by Grey Roger
    > Find Angelique Moulin's Father, Antoine Chamfort always present and soldiers do not attack him by Pieter Boelen
    > Hard Larbours of an Assassin, can be started again if initially refused by Pieter Boelen, fixed by Grey Roger
    > Help the Lady, potential quest error fixed by Grey Roger
    > Hire a Sailor, Rys Bloom sidequest extended by Grey Roger
    > Nigel Blythe, Ethilrede Claar ship corrected for periods mod by Grey Roger
    > Sabine Matton, fixed and improved by pedrwyth and Talisman
    > Search for Peter Blood's Ship, Txiki Pijuan immortal at start of quest to prevent errors by Pieter Boelen
    > Sinking the Vogelstruijs, code smoothed up by Pieter Boelen
    > Sinking the Vogelstruijs, Barend Hesselink more formidable enemy by Grey Roger
    > Sinking the Vogelstruijs, tie-in with Smuggling removed by Grey Roger
    > Smuggling for Thomas O'Reily clarified by Pieter Boelen
    > Smuggling for Thomas O'Reily smuggler cargo ship made period-dependent by Grey Roger
    > Strange Things Going on in the Archipelago, Jaoquin de Masse gets regular officer dialog after being hired by Pieter Boelen
    > Strange Things Going on in the Archipelago, ensure enemy ships are hostile by Pieter Boelen
    > Strange Things Going on in the Archipelago, ending improved by Grey Roger
    > Strange Things Going on in the Archipelago, different versions of "Mefisto" for "Revolutions" and "Napoleonic" periods by Grey Roger and The Nameless Pirate
    > Strange Things Going on in the Archipelago, Animist character definitions corrected and Bridgetown prison commandant takes Father Bernard's letter from you, by Grey Roger
    > The French pirate in the tavern, no longer locks Barbados island by Pieter Boelen
    > The Kapitein of Kralendijk, new side quest by Grey Roger
    > Quest for the Crystal Skull, new side quest by Grey Roger
    > New quest for Horatio Hornblower, available to FreePlay or after storyline, by Grey Roger
    > A Smuggler's Life For Me split into separate tutorial, smuggling for governor and opium smuggling by Grey Roger
    > New sidequest "Quest for the Crystal Skull" by Grey Roger
    > New sidequest "A Family Story" for FreePlay character José Joaquím Almeida by Bartolomeu o Portugues
    > Rogue / Gambler start improved: period-correct soldier uniforms, bugs fixed, dialogs tailored to different character nationalities, bugs fixed: Grey Roger & DeathDaisy
    > Lucas da Saldhana uses new model "Lucas2", Joaquin da Saldhana uses new model "spa_adm_18_2" for "Revolutions" and "Napoleonic" periods by Grey Roger
    > Artois Voysey sidequest closes if Artois dies before telling you about treasure by Grey Roger
    > "Nigel Blythe" sidequest debugged and checked to be playable by Grey Roger
    > Saving Toff's Daughter: reputation required for Toff to trust you raised to REPUTATION_GOOD by Grey Roger
    > "A Family Story" set to start at Eleuthera instead of Grenada by Bartolomeu o Portugues
    > Santiago cartographer's house interior improved and globe outside for "A Family Story" by Jack Rackham
    > "Cargo for Thomas O'Reily" and "Smuggling for Thomas O'Reily" goods made more sensible, goods use attributes for easy future changes, by Grey Roger
    > "Patric and the Idols" no longer closes before he has told you about the idols, possible to trade with Patric before talking about quest, by Grey Roger
    > Will Turner and Elizabeth Swann made removable and mortal at end of "Silver Train" quest in case player finds a way to keep them, by Grey Roger
    > New sidequest "Silver for Cartagena" by Grey Roger
    > Apothecary sidequest: check your ship is in Greenford port before quest can start by pedrwyth
    > Apothecary sidequest: dialogue (forced) during chase and a fix if you kill the spy during the chase by pedrwyth
    > Apothecary sidequest: extra (optional) dialogues with Steven (some to reset the warehouse scene if you broke the chase) by pedrwyth
    > Apothecary sidequest: low chance of getting to buy a bow during collector quest even if you don't meet skills criteria by pedrwyth
    > Apothecary sidequest: companion ships also stored during trip to Cartagena (to avoid starvation/mutiny issues) by pedrwyth
    > Apothecary sidequest: a merged Father Jerald dialogue file for the Jack Sparrow storyline by pedrwyth
    > Apothecary sidequest: revised apothecary dialogue files for the Jack Sparrow storyline by pedrwyth
    > Apothecary sidequest: rewards replaced by ingredients for HP bonus, quest linked to "Church Protection" quest by pedrwyth
    > Apothecary sidequest: bugs fixed by pedrwyth
    > Hitman sidequest: Easter egg if you have 'Black Pearl' when you meet Jack Sparrow at the end; "thug9" changed to Nathaniel Hawk in "Jack Sparrow" storyline, by Grey Roger
    > Various sidequests use preprocessed variables for dialogs and questbooks to account for different character names and colony nations in "Early Explorers" by Grey Roger
    > Pirate destinations less likely to be picked by non-pirate clients in delivery and escort quests by Grey Roger
    > Various quest NPC login times expanded to make them easier to find by Grey Roger
    > Nigel Blythe sidequest: Emiliano Rionda accepts chocolate delivery even if tradecheck fails by Grey Roger
    > Claire Larrouse, Florens Clauss become standard officers when hired by Grey Roger
    > Raoul Calmes fight scene code moved from "standard" storyline code to sidequest code to make it work in all storylines by Grey Roger
    > Various quest items made disposable at or near the ends of sidequests by Pieter Boelen and Grey Roger
    > Church Help: letters removed by Father Jerald and different dialog with Father Bernard if you blackmail Father Jerald and give him the letters, by Grey Roger
    > Church Help: original questbook entries restored for "Seadog" and "Swashbuckler" difficulty so you must figure out for yourself that further investigation is needed, by Grey Roger
    > New sidequest "A French Companion" for FreePlay character José Joaquím Almeida by Bartolomeu o Portugues
    > "Silver for Cartagena" made available to pirates who do not join the Brotherhood by Grey Roger
    > Rogue / Gambler start: new questbook entries for gambler and female rogue, entire quest made optional, "PO_Fleut50" replaced by "FastMerchantman2" in last two periods, by Grey Roger
  . Tutorial:
    > Stormy Start potentially permanently lost ship fixed by Jack Rackham
    > Locked Cabin Icon removed after tutorial completes by pedrwyth
    > If chosen nation has no island and player starts at Nevis Pirate Settlement, Malcolm Hatcher and player ship moved there by Grey Roger
  . Standard storyline:
    > Rheim's death potential quest break fixed by Pieter Boelen
    > Robert Christopher Silehard functions as regular governor by Grey Roger
    > Potential sidequest interference with Danielle avoided by Grey Roger
    > Virgile Boon does not trigger reinforcements during boarding by Pieter Boelen
    > Random characters interfering with tavern scene fixed by Grey Roger
    > Potential killing Ferro Cerezo exploit fixed by Pieter Boelen
    > Avoid accidental fight with Cursed Pirates by Grey Roger
    > Avoid skipping ahead using Fast Travel at Nevis Pirate Settlement by Pieter Boelen
    > Code improved by Grey Roger
    > Female player character meets Nathaniel Hawk instead of Danielle Greene by Grey Roger
    > Dialogs and questbook text to refer to Ewan Glover's ship as "naval light brig" instead of "sloop" by Serge Grey
    > Soldiers in Bridgetown revert to British uniforms by Grey Roger
    > Silehard can be handed over as prisoner for big cash reward by Grey Roger
    > After final battle, can go to Port Royale and Bridgetown lighthouse in any order by Grey Roger
    > Can now kill Sidonio Ogarrio by Grey Roger
    > Silehard checks that you have the correct ship at end of 2nd mission by Grey Roger
    > Female characters get alternative dialog in two scenes, from original alternative Danielle story, by Grey Roger
    > New sword "bladeMH" as reward for killing Malcolm Hatcher by Grey Roger
    > Skull properly becomes replacement pirate boss on Nevis after Isenbrandt Jurcksen killed in final battle, by Grey Roger
  . Ardent storyline:
    > Fully completed by Grey Roger
    > New chapter "Imperial Escort" by Grey Roger
    > Various bugs fixed; camouflaged door to Downing's Dungeon added, by Grey Roger
    > Can tell Lucia/Edmundo not to join in boarding by Grey Roger
    > Warehouse on Isla Mona replaced by ruined version by The Nameless Pirate and Grey Roger
    > Trigger for events outside prison triggered by getting prison key instead of by killing guards by Grey Roger
    > Resurrection disabled at various points; Santiago port unlocked if you boarded 'Tonina' without a ship of your own by Grey Roger
    > Bow and arrow given at end of "Mayan Temple" quest if ammo mod disabled by Grey Roger
    > Two Dogs Fighting and Jaime Lezcano become standard officers by Grey Roger
  . Assassin storyline:
    > Hitman quest ending restored by Pieter Boelen
    > Isla Mona attempted fix by Bartolomeu o Portugues
    > Isla Mona smuggling nation modified as per the story by Grey Roger
    > Spanish Captain character model fixed by Grey Roger
    > Hitman interference fixed by Grey Roger
    > Relations and flag hoisting fixed by Grey Roger
    > Sidequests restored and incompatibilities fixed by Grey Roger
    > French warship at Sao Jorge uses PRIVATEER_NATION to prevent fort attacking it if you are hostile to Portugal by Grey Roger
    > Guibert Daudet portrait added by Grey Roger
    > Roxanne equips piranha, not fists, to avoid quest stop by Grey Roger
    > Roche Brasiliano does not surrender; Sao Jorge tavern keeper does not talk about Vito Leone; Vice Admiral repeatedly demands you produce 'La Couronne' if you don't have it; by Grey Roger
  . Bartolomeu o Portugues storyline:
    > Cargo Quests disabled for Hispaniola Buccaneer Camp by Pieter Boelen
    > Elting given his sword in "Cartagena Firework" to prevent him from stunning enemies in sniping scene by Grey Roger
    > Roxanne equips piranha, not fists, to avoid quest stop by Grey Roger
    > Auto-hoist Spanish flag after recapturing "Anaconda"; get fort keys automatically after killing fort commandant while rescuing Roxanne to avoid bug with stacked loot boxes and for disabled corpse mode, by Grey Roger
  . Free Play storyline:
    > Tiny boat ship stats affected only for Castaway (instead of Swashbuckler difficulty) by Pieter Boelen
    > Jean Lafitte gets Opium at game start, other smugglers don't by Pieter Boelen
    > Naval Officer explanation added by Grey Roger
    > Relations set by date for various historical wars by Grey Roger, expanded by DeathDaisy
    > Choosing "Blaze" model, i.e. Nathaniel Hawk, gives you the same ship, flags and difficulty as if you were starting "standard" story
    > Bart Renault demands all your money less 1, instead of fixed 999, by Grey Roger
    > New cursed character Ricardo Orellano with special start by GhostOfDeath91
    > Malcolm Hatcher's nation set to match player's by Grey Roger
    > New starting quest for Engineer, "A New Invention" by Jack Rackham
    > New trophy quest for Gambler, "The Poker Tournament" by pedrwyth and Jack Rackham
    > New trophy quest for Agent, "Investigate The <Insert Ship Name>" by Grey Roger
  . Hornblower storyline:
    > Lieutenant Bush custom model added by Grey Roger
    > Various potential errors fixed by Grey Roger
    > Upon promotion to Post Captain, new quest "The Natividad Incident" by Grey Roger (also works for Hornblower as FreePlay character)
    > Monk on Martinique shore removed for battle scene, restored when you reach Speightstown, by Grey Roger
  . Jack Sparrow storyline:
    > First Contact bugs fixed by Pieter Boelen
    > Various bugs fixed by Grey Roger
    > Tartane50 model uses pennant, Jack Sparrow has film-correct pennant texture by Grey Roger
    > Improved treasure cave scene by Grey Roger
    > Nigel the slave can always join you now by Grey Roger
    > EITC passport does not prevent routine cargo delivery by Pieter Boelen
    > Dialog added for Nathan Kell to direct you to Cap'n Drow after killing Gentleman Jocard by Grey Roger
    > When you become Barbossa, lose your own officers and get Pintel and Ragetti by Grey Roger
    > Dialog for "Girl Won in a Card Game" added to storyline version of Joseph Claude Le Moigne's dialog files by Salonikasurf
    > Dialog for Cutler Beckett in lighthouse arrest scene now uses AWE line about liberating cargo, by Grey Roger
  . Woodes Rogers storyline:
    > More new WIP content added by Jack Rackham
    > Part 2 extension added and playable by Jack Rackham
    > Coast Brothers concert added by Jack Rackham
  . The Gold-Bug storyline:
    > Ending fixed by Jack Rackham
  . Devlin Opera storyline:
    > New quests "My Brother, Ladies and Gentlemen" and "Yo Ho Ho and a shipment of rum", choice of ways to complete "Yo Ho Ho and a shipment of rum", by Bathtub Pirate
- Model and Texture Updates:
  . Improved jungle grass and sky textures by Corsairs-Harbour.ru
  . Swedish East Indiaman high-detail custom model added by Philipjn and Armada
  . Historically accurate British Navy Fleet paint scheme by Armada and Grey Roger
  . HMS Interceptor improved texture by Legendary Spider
  . Additional Interceptor texture variants by Grey Roger
  . Elizabeth Swann pirate outfit added by Grey Roger
  . Milady de Winter and Teresa Moreno custom character skins added by Grey Roger
  . Anamaria character model added by Jack Rackham and Grey Roger
  . brtadm3_18 character and El_Supremo character models added by Grey Roger
  . Brandenburg Personal Flag added by Grey Roger
  . Speightstown Dungeon, Charlestown and Cartagena locators fixed by Pieter Boelen
  . New ships imported from AoP and CoAS:GoF by Grey Roger: RN_Galeon_L, Battleship4, Brig_20_Gun1_181, BrigQeen1, BrigSW1, Sloop4
  . New ship by Grey Roger: SP_Natividad
  . New historically accurate "HMS_Indefatigable", with FR_Indefatigable variant, by Martes. Original "HMS_Indefatigable" and "FR_Indefatigable" renamed to "RN_Razee" and "FR_Razee"
  . New fast galleon models, English light galleon and battleship models by Grey Roger
  . New variants of "Neptunus" sloop of war by Hylie Pistof and Grey Roger
  . New models by Grey Roger: "Jordano", "lady3", "lady6", "huber_spa6", "Monkey_D_Luffy (with pirateking), "Rochefort" (with Jack Rackham), "towngirl1_2"
  . New model "HildaPiratess" by DeathDaisy
  . New ship model "RN_Frigate" by Armada
  . New character model "SabineM2" for Sabine Matton when she becomes officer by Grey Roger
  . Head models for "Beatrice", "BeatriceA" and "Espinosa" by DeathDaisy
  . Revised rigging on "Caravel1", "NL_FWzP", "PO_CaravelR", "NeptunusE" variants, and all light pinnace variants by Hylie Pistof
  . New character model "CiriWitcher" with custom sword by DeathDaisy
  . New interface icons for perks by Jack Rackham
  . New texture for moon by DeathDaisy
  . New ship "Brig3" by Grey Roger
  . New texture for sun, plus code detects standard or wide screen by DeathDaisy
  . New character model "witchgirl" by DeathDaisy
  . New short pistols for first two periods by Grey Roger
  . Textures for stock pistols improved by Grey Roger
  . New "DuelPistol" duelling pistol by Grey Roger
  . New "Miquelet" pistol by Jack Rackham
  . New "Sword of the Earth" fantasy sword, hidden in Cayman dungeon by Grey Roger, or starting sword for "Witchgirl" by DeathDaisy
  . "Toledo Rapier" imported from CoAS:GoF by Grey Roger
  . Tan sails for all ships, default tan sails for some small ships by Grey Roger
  . Armoured models for "Danielle" variants imported and modified from CoAS:GoF by Grey Roger
  . New character model "Rousselet" plus associated animation files imported from CoAS:GoF by Grey Roger
  . New models for swords of Cortes and Francis Drake by Grey Roger
  . New interiors for Santiago, Willemstad and Port au Prince townhalls by Grey Roger
  . Revised lighting for Havana / Cartagena taverns by Myth
  . Revised lighting for Santiago tavern by Grey Roger
  . Dutch version of "Superbe" by Grey Roger
  . New brigantine model for "Spanish Main" period by Grey Roger
  . Pennants lengthened on Heavy East Indiaman and Fast Galleon models by Grey Roger
  . Improved head for Captaine Chevalle by Jack Rackham
  . New armoured models for various characters by Athanasius and Grey Roger
  . New Swedish officer model by Jack Rackham
  . New version of fast war galleon by Grey Roger
  . New version of cursed Mariana by GhostOfDeath91
  . "Volage" ship models revised to sit higher in the water by Lrv
  . New fast war galleon variant "FastGalleon5" by Grey Roger
  . Various ships rigging fixed by Grey Roger
  . New character models "hub_spa5", "Montoya", "MariaAntonia", "hub_por2", "Louwman" by Grey Roger
  . US_Essex model revised, Satanist Essex retexture added as 'Mefisto' replacement in Napoleonic by Grey Roger
  . Thomas O'Reily uses 9S_Nav, Morys Biddulph (permanent resident in Port Royale tavern) uses Capitan1 by Bathtub Pirate
  . Satanist version of Kreyser class "PiratFrigateSat" by The Nameless Pirate
  . De-Satanised version of Kreyser class "PiratFrigateExSat" by The Nameless Pirate
  . De-Satanised versions of Satanist ships "FleutWarExSat", "Frigate_Ex_Sat", "UnSat_Essex" by Grey Roger
  . New character models "Lukreci", "gipsygirl" by Nita
  . Revised texture for Cursed Black Pearl, revised model with figurehead and revised texture for Wicked Wench by pieloverdud
  . Chimney smoke added to "Muelle_town_03", "Greenford_town" and "Town_Santiago" by Jack Rackham
  . New character models "towngirl1_3", "towngirl7_2" and "lady04_ab" by Grey Roger
  . New character model "devil" by Jack Rackham
  . Talking heads for skeletons, zombies, mummies and natives by Jack Rackham
  . New character model "FernandoSuarez" by Bartolomeu o Portugues
  . New character model "Geralt" with custom loading screen by The Nameless Pirate
  . New sword "witcher_steel" based on flambard from GoF, carried on back when not equipped, by The Nameless Pirate & Jack Rackham
  . New sword "bladeC17" / "Flamberge Rapier" by Grey Roger
  . Barbossa's hat feathers made more feathery by The Nameless Pirate
  . New character model "Jimena" for Cartagena tavern 2 serving girl by Grey Roger
  . Visible hatch from Maltese Abbey to Maltese Crypt by Jack Rackham
  . New Spanish Inquisition Personal flag by GhostOfDeath91
  . New interface pictures for Captain Chevalle, Sri Sumbhajee, Assassin2 by GhostOfDeath91
  . New character model "Lady_Barbara_Wellesley" by Grey Roger
  . New character model "priest_inq" by GhostOfDeath91
  . New sail texture, primarily for "Queen Anne's Revenge", by QARownsBP
  . "Queen Anne's Revenge" only shows emblem on mainsail by QARownsBP
  . New playable character Piet Hein added by Pieter Boelen, with flipping coin by Jack Rackham
  . Three new character models by Sergio and Jack Rackham
  . Boarding locatorfiles for SmugglerLair added by Jack Rackham
  . Retextured talking head for BeatriceA by Jack Rackham
  . Jack_Rackham model bugfixed and new portrait added by Jack Rackham
  . Two more Swedish character models: another officer and a grenadier by Jack Rackham
  . Playable character Charles de Maure imported from CoAS by The Nameless Pirate
  . "Early Explorers" period: Townless versions of Antigua, Saint Martin and Guadeloupe; Spanish loading screens for Martinica (Spanish Martinique), by Grey Roger
  . New character model "SabineM3" for Sabine Matton when she becomes officer in "Early Explorers" by Grey Roger
  . Armoured variants for "50_33Petra" and ""Juan_Esteban" by Grey Roger
  . Ruined warehouse "storehouse_destroyed" made into a buildable item by The Nameless Pirate
  . "Barbossa2" model made fully playable by Pieter Boelen
  . "Lineship1" and "Lineship47" cannons improved by The Nameless Pirate
  . New character model "Indian_girl2" by Grey Roger
  . New character model "brtHcap_18" based on Captain Horatio Hornblower R.N. by Grey Roger
  . New ship model for "CursedDutchman" by The Nameless Pirate
  . New cabin for cursed Flying Dutchman by The Nameless Pirate
  . "AnimistLucia" and "AnimistEdmundo", cloaked versions of Lucia and Edmundo de la Vega, by Grey Roger
  . New character models "ArdentF_2" and "ArdentF_3" by Grey Roger
  . New weapon "Portugize" by Jack Rackham
  . New character model "Animists3_empty" by Jack Rackham
  . New backgrounds for windows in Cartagena town centre by Levis
  . "-" symbol made visible in "INTERFACE_TITLE" font by Grey Roger
  . New "sit2" locator type replaces "candles" for player's seat opposite gambler in taverns, made visible if VISIBLE_LOCATORS is set, by Grey Roger & Jack Rackham
  . "Soldier" locator types made visible if VISIBLE_LOCATORS is set, by Grey Roger
  . Improved church as background to "Cartagena_town_01" by Jack Rackham
  . New playable character "BeatriceB" by Bathtub Pirate
  . Building in Grand Turk near tavern now has "RR Club" sign by Jack Rackham
  . New playable character Ricardo Orellana, with custom sword and loading screen, by GhostofDeath91
  . Two cannon locators added to "Frigate_Sat.gm" and "Frigate_Ex_Sat.gm" for previously unused gunports by Grey Roger
  . Santiago tavern "sit4" and "sit11" locators changed to point slightly to the side to fix a bug which prevents a character from appearing on them, by Grey Roger
  . New custom sail textures, plus torn versions of existing custom sails, by GhostofDeath91
  . New playable supernatural characters Avergorex and Dervia, with custom swords, by Jacob
  . New playable historical character Blas de Lezo by Homo Eructus
  . New character models for Davy Jones and crew (Hadras, Maccus, Palafico, Penrod) by NikK / Karlik-Nos
  . Talking heads show the same armour as main character models, by Grey Roger
  . New ship "Mariana" by GhostOfDeath91
  . New ship "FleutWar2" by Grey Roger
  . New ship "Couronne_pirate" by Pillat
- ADDITIONAL INSTALLATION OPTIONS:
  . Possibility to revert to original black-and-yellow paint scheme for British ships
- For Future Development:
  . [WIP: Turned off on purpose] Soldiers on boardings receive soldier weapons by Pieter Boelen
 

Attachments

  • fixes.txt
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Last edited:
Opening post EXE updated
New Game not required
But recommended for some changes to work properly


In general, these are mainly fixes. Any larger and more experimental updates have been excluded.

Contains the following changes:
. Storage chest added to the personal cabin on Cozumel by @Jack Rackham
. Variables added for additional companions, officers and skill points by @Mere_Mortal
. Rebalanced ship upgrade prices by @Mere_Mortal
. Ship and fort memory takes into account player ship type by @Grey Roger
. Ship Speed and Turn Rate added to Ransack Interface by @Mere_Mortal
. Keyboard controls for Save/Load Interface improved by @Mere_Mortal
. Pirates are more forgiving of actions against them if you're a Pirate by me
. Hull upgrade increases maximum cannon calibre by @Mere_Mortal
. HP Bonus code fixed and cleaned up by me
. Opium Smuggling Fast Travel effect fixed and simplified by me
. Hireable officers will not be on the random Opium List by me
. Using opium takes away only one item instead of two by me
. Attempted fix for Boarding Looting Crashes by @Mere_Mortal (adapted by me)
. Fetch Quest amounts fixed by me
. Apothecary Fetch Quest Ship's Log entry added by @Talisman
. Opium Smuggling Quest timer and quest closing fixed by @Talisman
. Ship calibre in Shipyard fixed by @Mere_Mortal
. First Contact Sidequest: HP after being shot fixed by me
. Free Play storyline: Jean Lafitte gets Opium at game start, other smugglers don't by me
. Hornblower storyline: Various fixes by @Grey Roger
. Jack Sparrow storyline: First Contact bugs fixed by me
 
Opening post EXE updated
New Game not required
But recommended for some changes to work properly


In general, these are mainly fixes. Any larger and more experimental updates have been excluded.

Contains the following changes:
Build 14 Beta 4.1:
. Opium Smuggling "Buyers List" code improved by @Mere_Mortal and me
. Characters in non-existent locations removed by me
. Various characters set as "quest characters" by me
. Ransack/Transfer Main Interface error fixed by me
. Transfer Crew Interface error fixed by me
. Ship Deck Texture code cleaned up and simplified by me
. Error checking code added to GetPrettyLocationName function by me
. Martinique "No Save" monk appearance fixed by me
. Potential CharacterFromID error fixed by @Mere_Mortal
. Potential crash from Companion as Fort Commander fixed by me
. First Contact ship deck code fixed by me
. Lucia and Edmundo de la Vega custom character skins added by @Grey Roger
. Crewmembers on Shore Auto-Equip functionality fixed by me
 
All the stableish new stuff is included in the post above.
While there is a fair bit of stuff in the works, there is nothing much ready for a proper new update.
So for now, this is pretty much it. :doff
 
Yes I Can switch ships now ha best feature so far

Well I played a bit more after downloading this update and boy does it make a load of difference so far one the naval combat a bit of lag ( it is a work in progress and coding is stressful as fuck ) but the game is not crashing as much as it did before and trading at port feels smoother as well and this naval battle was a small one but it lasted long than the average time my battles lasted and thank god for the ability for naval captains to swap ship I can now capture myself a better frigate if there is one keep up the good work guys and girls

Going to check out Elizabeth Swan's pirate outfit and l.t Bush custom skin
 
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Game performance should be no different in this version compared to the Beta 4.0 public release.

I assume when you say "the ability for naval captains to swap ship", you have already reached the rank of Commodore?
It is indeed intentional that once you reach a higher rank, even as Naval Officer you can swap ships. Just not in the early game.
There was accidentally a line of old code left in before that prevented that. So good to hear that is indeed working as intended now. :doff
 
Opening post EXE updated
New Game not enforced
But very strongly recommended for all updates and changes to fully take effect!

In general, these are mainly fixes. Any larger and more experimental updates have been excluded.
The only extra improvements are Improved Fast Travel and the Wine/Rum at the Cartagena Tavern; both require a new game to try!
Soldiers on enemy navy ships now use special weapons again and the Ardent Storyline has been extended.

Complete list of changes in this update:
- Prevent captain of ship you are boarding being cleared by me
- Game crash from dialog with officers/soldiers on islands without smuggling patrols fixed by me
- Improved Fast Travel by @Jack Rackham
- Sinking the Vogelstruijs more reliable quest update by me
- Sinking the Vogelstruijs quest loop fixed properly by me
- Cargo quests with multiple ships fixed by me
- IsPassenger old check depreciated to prevent errors by me
- Reputation change for officers fixed by me
- Cartagena ladies greetings fixed by @Grey Roger
- Andre Juliao and Thierry Bosquet appearance fixed by @Grey Roger and me
- Charlestown, Cartagena and Speightstown Dungeon locators fixed by me
- Effective skill updates correctly with Auto Skill System OFF by me
- Antigua Port Admiral ambush fixed by @Grey Roger
- Antigua Port Admiral quests require English Letter of Marque by @Grey Roger
- Cargo quests fixed for Grand Turk and Hispaniola Buccaneer's Camp by me
- Ardent storyline quest extension added by @Grey Roger
- Cartagena Second Tavern sells Wine and Rum by @Grey Roger
- Error checking added to Passengers Interface and Face Lists by me
- Passengers Interface skill colour coding improved by me
- Ship Interface cannon numbers and Speed/TurnRate display fixed by @Mere_Mortal
- Crewmember name nationalities during boarding fixed by me
- Soldiers on boardings receive soldier weapons by me
- Incorrect references to Opium Den removed by me
- Prevent losing Letter of Marque when gaining points by me
- Relation quest check simplified by @Grey Roger
- Animists sidequest ensure enemy ships are hostile by me
- Flag-related error log fixed by me
- Potential error when gaining points for sinking/capturing ships fixed by me
- Player Companion Mutinies fixed by me
- Ships Init mistakes corrected by @Hotshot
- Assassin Storyline Isla Mona smuggling nation modified as per the story by @Grey Roger
- Assassin Storyline Spanish Captain character model fixed by @Grey Roger
- Assassin Storyline Hitman interference fixed by @Grey Roger
- Assassin Storyline relations and flag hoisting fixed by @Grey Roger
- Bartolomeu Storyline Cargo Quests disabled for Hispaniola Buccaneer Camp by me
- Gold-Bug Storyline ending fixed by @Jack Rackham
- Standard Storyline Rheim's death potential quest break fixed by me
 
@Pieter Boelen Is the link correct, it takes me to Mod db, it looks not right?
Edit. I dont know what was confusing me, maybe the date on the TAR file?
Anyway I got it right now, sorry for this post:oops:
 
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@Pieter Boelen Is the link correct, it takes me to Mod db, it looks not right?
The TAR file is indeed on ModDB and is the same as the Beta 4.0 public release one.
The new EXE was updated today and can be found through the first link in the opening post. :doff
 
Yes I know, dont know why it confuse me. The date on my TAR is 3 april.
The doctor gave me some painkillers, they are brainkillers too I think.
 
I think my game version is now up-to-date again with all the latest updates that have been posted the past week or so.
And I also updated the Bug Tracker forum with the latest status of all issues that I am aware of.

With some luck, this weekend I'll be able to find the opportunity to look into some stuff myself before making another EXE.
Though if preferred, I could also make the new update first (e.g. possibly even before the weekend starts) and then see what other stuff I can fix.
Might not be a bad idea, since there are rather a lot of separate fixes posted by now and it would be good to get those cleared out.

What do you guys prefer? Choice is yours. :doff
 
Some of the latest fixes really do require a New Game to be started, most notably the finished Apothecary sidequest and the "Stuck in Cartagena" fix.
I wonder if it is time to ENFORCE a New Game for this update. Anyone got any thoughts on that....? :rolleyes:
 
To enforce a new game in this update will be nice. To avoid all those bug reports
about bugs there are fixed. So I think it is the time to do that,yes. And there could
be a lot of other reasons to enforce a new game,
 
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Very well; I've got my files set up to enforce a new game then. (It is just a single number that is easily changed anyway.... :cheeky )
 
Opening post EXE updated
New Game ENFORCED

All the many fixes posted in the many threads on the forum over the past month now included together in one Installer.
Special thanks go to @ANSEL and @Johanno who have started making fixes of their own!

The Ardent Storyline has been extended again by @Grey Roger and the Apothecary/Strange Plants sidequest finally has an ending, courtesy of @Jack Rackham!
As an added bonus, HMS Victory now has an updated and more historically accurate paint scheme as explained here by @Armada:
Released - Repainted HMS Victory | PiratesAhoy!
And work has started by @Grey Roger to update the other British Revolutions & Napoleonic ships to match!

Complete list of changes in this update:
- IsPlayerParty removed (replaced with bAllies) by me
- Error message when game starts for erroneous mod installations by me
- Crash when putting enemy captain in cargo hold with Weaponsmod OFF fixed by me
- Enforced false flag detection fixed by @Grey Roger
- Store added to Bonaire Pirate Fort by @ANSEL
- Apothecary/Strange Plants sidequest fixed and finished by @Jack Rackham
- Reload disable/enable code simplified and fixed by me
- Officer skill contribution fixed for companion ships by me
- Prevented IsPassenger error log entry by me
- Game world is reset correctly when leaving the Pirates by me
- Telescope never auto-equips fixed by me
- Search for Peter Blood's Ship: Txiki Pijuan immortal at start of quest to prevent errors by me
- Find Angelique Moulin's Father: Antoine Chamfort always present and soldiers do not attack him by me
- Sink the Vogelstruijs: Barend Hesselink more formidable enemy by @Grey Roger
- Blacksmiths fully disabled if Weaponsmod OFF by me
- Ardent Storyline extended by @Grey Roger
- Church Protection sidequest code cleaned up so it completes only once by me
- Smuggling Coastal Guards never let you go free if you are hostile by @Johanno
- Sword Training with Crewmembers delay increased by me
- Standard Storyline avoid accidental fight with Cursed Pirates by @Grey Roger
- Girl Won in a Card Game enabled also at Grenada by me
- Standard Storyline: Avoid skipping ahead using Fast Travel at Nevis Pirate Settlement by me
- Playing Cards for Smuggling does not mess up gambling afterwards by me
- Smuggling for Thomas O'Reilly clarified by me
- Errors with Musket Bayonets fixed by @Jack Rackham
- Skill Colour Coding improved for Ship/Passengers Interface and added to Officer Transfer Interface by me
- Modified musket accuracy and armour statistics by @Grey Roger
- Possible to toss Indian items (arrows, quiver, curare, tar) by me
- Using Reinit while carrying the Opium List does not mess up Maps by me
- XP cap for high level opponents restored by me
- Getting stuck in Cartagena Town after killing item trader/soldier fixed by me
- Random characters in Banks fixed by @ANSEL
- Safe Port Leave restores your previous flag afterwards by @Grey Roger
- Relation quest condition fixed by @Grey Roger
- Hitman sidequest can be started again if initially refused by me
- Jaoquin de Masse gets regular officer dialog after being hired by me
- Claire Larousse sidequest no longer locks Barbados island by me
- Potential anchoring issue when setting sail prevented by me
- Random name for new ship takes into account player's Served Nation by me
- Assassin Storyline fixes and sidequests restored by @Grey Roger
- Hornblower Storyline potential error fixed by @Grey Roger
- Standard Storyline Robert Christopher Silehard functions as regular governor by @Grey Roger
- Standard Storyline potential sidequest interference with Danielle avoided by @Grey Roger
- Standard Storyline Virgile Boon does not trigger reinforcements during boarding by me
- Standard Storyline random characters interfering with tavern scene fixed by @Grey Roger
- Standard Storyline potential killing Ferro Cerezo exploit fixed by me
- Woodes Rogers new WIP content added by @Jack Rackham
- Rain and storm chances further reduced by @ANSEL
- Historically accurate HMS Victory texture added by @Armada
- OPTIONAL: Historically accurate British Navy Fleet paint scheme by @Grey Roger [WIP]
 
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