Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
A Pirate Podcast with Interviews Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Quick links for PotC: New Horizons
- Download latest version
- Report bugs here
- ModDB profile
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- Historical Immersion Supermod
- ModDB Profile
Discussion in 'POTC: New Horizons Mod' started by Pieter Boelen, Apr 17, 2016.
I'm sorry to disturb but I seem to be having an error trying to launch the game, I used the new Fix file from August. This is my error and system log.
COMPILE ERROR - file: sea_ai\ShipWalk.c; line: 13
can't load file: sea_ai\walk\Brig_20_Gun1_18_walk.c
Creating atoms space: 128
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\Core.cpp line 526
fail to create program
Which installer did you use?
@Grey Roger I used part 1 installer but its quite an old install so perhaps its been updated.
That would explain it. The update file linked from post 1 of this thread is intended for the 31st August installer, also linked from post 1 of this thread. That installer has all the necessary files for the ship "Brig_20_Gun1_181", including its walk file.
If you go to the FTP site:
Index of /potc/Grey Roger
you can find older update archives which were based on earlier installers - 28th July 2016, 7th January 2017, as well as 31st August 2017 (the current most modern installer). The 7th January installer was pretty much the same as the 28th July installer plus the post 28th July fixes archive; likewise, the 31st August installer is the 7th January installer plus the post 7th January archive.
What that means is that if you start with the 28th July installer, you can apply, in sequence, the post 28th July fixes, the post 7th January fixes and the post 31st August fixes, and that should bring you up to date.
Alright, thanks @Grey Roger
I'll go ahead and do a new install, it's probably needed either way.
It would seem that I cannot launch the game after a full reinstall using the 3 bug fixes aswell in order. Now I'm only missing one file, however this is very odd.
COMPILE ERROR - file: sea_ai\sea.c; line: 145
function LanguageCloseFile(args:0) doesnt accept 1 arguments
While I'm here I just wanted to ask if there are any news on Salazar, even if he's a low priority. I saw a post about someone asking for advice in creating him but I didn't quite understand it. Anything?
No news. I doubt anything is going to happen on that any time soon.
Did you use the same old installer, or did you get the installer from post 1 of this thread? If it's the old one, how old is it?
I downloaded the brand new one from this thread.
In that case, you should only use the newest update file - the one also linked in post 1. I'd have thought that copying all three updates in order would do no harm, since the newest installer should basically be the previous installer plus its updates, but apparently something didn't work properly. Try again - fresh install from CD, then run the 31st August installer (the one from this thread), then copy in the post 31st August update.
If you have enough space on your hard drive, it's worth installing the game from CD and leaving it as it is. Then, when you want to re-install the Build Mod, make a copy of the entire installation folder of that stock CD install, and put the Build Mod into that copy. It's a lot quicker than starting with an installation from the CD's.
@Grey Roger Thank you!
It has worked, it would seem the reason is that I already had an old fix file from January I believe and overlapping the new ones will make it unable to launch, but now I can finally play.
Separate names with a comma.