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Brig MM bug

Doober

Buccaneer
Storm Modder
Does anyone else have a bug where the Brig MM is unable to fire on the forward arc? I haven't noticed it with any of the other ships, but I recently obtained one of these have haven't been able to fire forward. I even reloaded the game thinking is was something that would clear up. Any ideas?
 
I've heard reports of brig's fore chasers not firing for quite some time, but haven't encountered that myself. I checked the code, but the brig DOES have the following line, so that isn't the case for this bug:
refShip.Cannons.Borts.cannonf.qty = 2;

What modpack version are you using? Build 12.1? Or the Pre Build 13 pack?
 
I reported it long, long ago, back on November 12, 2005.
I recall it being posted months ago, that this bug was fixed in an update, but I guess it wasn't.
Perhaps some Brigs were fixed but not all.

I believe that the problem might be in the gm file itself.
XX to ZZ numbers for gun locators 20 and 21 are very different between Brigs and MM's Brigs.

I think there are no rigging differences between the BrigMM and Brig, so the easiest way to check would be to replace the BrigMM file ( Brig3_44 or Brig4_44) with a Brig1.gm file and test in game.

If it works, then just hex edit to point back to the proper MMtexture. ... 2¢
 
I'm not quite sure what version I have, I don't have the most up to date version, but I am running a pre-build 13 version, I think its a few months old though. I have some stuff tweaked in the buildsettings and it is always such a hassle to reset them.

I did try Petros's idea of switching the GM file and that worked. I don't know how to do any hex editing, but as long as I have a working ship, I don't really mind the different skin. Thanks!!! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
So the problem lies in the GM files itself then. Beats me how it got in there. If somebody has any fixed GM files, please send them to me for inclusion into the modpack.
 
<!--quoteo(post=160224:date=Sep 2 2006, 06:32 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 2 2006, 06:32 AM) [snapback]160224[/snapback]</div><div class='quotemain'><!--quotec-->
So the problem lies in the GM files itself then. Beats me how it got in there. If somebody has any fixed GM files, please send them to me for inclusion into the modpack.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Many errors I believe came right from Akella.

In working on the galleon1/ WarGalleon right now and looking <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> at the stock gm, I found that two of the "modeled" cannons were never given locators. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

That means the 38 gun Galleon has been a 36 gun all along.

Another example:
Is the stock POTC, the Sloop has two end points for rope 7. <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />

I'm sure that is part of all that bad rope data that gets reported on saves.

Can't blame the modders for everything.
 
LOL. Crazy Russians. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
If you have any fixed GM files, please send them to me. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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