• New Horizons on Maelstrom
    Maelstrom New Horizons


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Blaze ...

It looks ok... What egsaktly is your problm you have ingame???

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm not using it for armor , it's to upgrade characters appearance as he advances in rank\skill etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you are using/making diferent mod for charakter model... then I gues it's uses diferent code... so If that.. I can't help...
except I know realy, that you have not to use those _A1 and ect...
 
Hi,
I'm using the same principal as when you give the armor ,the character will equip it ,(show armor ,if the the model has the three extra
model and textures to go with it). Instead of the armor on the three extra textures , show improvements to his appearnce.


Ingame , when the character is given armor, (he's at level 9), he dosn't change appearance at all . He still uses the basic skin.

Don't know what I've missed.

The gm.'s are edited to use the specific tx. files.

Probably nothing to do with anything , but I put him in build 13.3 .


cheers

damski.
 
Sorry, don't know then... Might be this is version problem... mightbe not <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />... Mine is 14a7plus...
 
Hi
Probably something glaringly obvious that I've missed somewhere. I'll keep trying.

Thanks anyway

damski.

---------------------------------------

As I said...."glaringly" . What I did wrong was changing the FaceID's of the three extras .

Made them all the same , and all works as intended.

Cheers.
 
It works now? Cool! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
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