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B14 troubles

Storms generated with Weather Settings chance for storms set to 0... what gives?
storms with InternalSettings storm chance set 0.jpg WeatherGenerateValues c set=0.jpg
So... what's going on? Code not what's in the Program executing?

Map sailing ship position.jpg No land in sight.jpg

Ship in harbor top Ship not near land bottom compass bearing same

Ship's position off harbor.jpg
 
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Storms on the worldmap are presumably not affected by that code in "WhrGenerateValues.c". Have a look in "PROGRAM\Worldmap" - perhaps "worldmap_globals.c" or "worldmap_encgen.c" contain something useful.

Another question would be, why is there a report of Greek fire hitting a ship in that last screenshot? Only one ship should be using that, it's not in your fleet, and it shouldn't be sailing around as an independent ship.

Of course, if you've been modifying core game files, it's not too surprising if odd things are happening!
 
The modes are consistent with valid variable ranges, not significant to code function.

Storms on the sailing chart are as I've removed them in past versions successfully. Storm-free adventures!)

I'm now playing Dec 2019 version which has the bug that sinking a ship causes a "freeze crash" which can only be exited by C-A-D (ctrl-alt-delete)
Hoping someone with coding expertise can solve this riddle and restore sinkings to previous versions that did not crash the program: Anyone recognize an error? What is different from former versions where sinkings did not crash program? Why is System trying to load shot?
B14v19 May2018 sink ship freeze.jpg Sinking ship freese frame error.jpg Sinking ship system fault freeze frame.jpg
 
Storms on the worldmap are presumably not affected by that code in "WhrGenerateValues.c". Have a look in "PROGRAM\Worldmap" - perhaps "worldmap_globals.c" or "worldmap_encgen.c" contain something useful.

Another question would be, why is there a report of Greek fire hitting a ship in that last screenshot? Only one ship should be using that, it's not in your fleet, and it shouldn't be sailing around as an independent ship.

Of course, if you've been modifying core game files, it's not too surprising if odd things are happening!
Actually I haven't modified game core at all... and you haven't played "Free Play" have you... as I asked you to do. Our conversations are at an end until such time as you have actually played "Free Play" Julian and tell me again that you don't experience these issues. Greek fire has been showing in every version I've played... probably specific to old code in Free Play which you have no experience in. As my example showed I alter the variables assigned to what is in the Program... if you are only playing a sub-Program you are not using the same code I am, apparently Just as I guessed, the code for historical and theme games are sub-program mods that affect the program when coders alter the main to make it compatible. My zeroing the WhrGenerateValues.c has had the effect that Free Play has not been plagued with overblown storms, only some rain showers from time to time... wonder why if that value table is an artifact and not functional... I also do not experience Tornados(?), again, when have you ever played "Free Play"?
Play it now and send me a screen-shot showing your ship (v22) in Antigua and exiting by direct sail, then a map shot showing your ship outside - not inside.
Perhaps Free Play was an original scenario and the Program code for it is in, and functional, Program while the games you play are add-ons ? for which specific functional subprograms had to be created for the special scenarios. Use my 0 modifiers for your play of Free Play and tell me they don't prevent storms on either map.

BTW, I'm a FORTRAN programmer, not C, C+, or C++... I follow program logic and make no attempt to change code since I can only see results of values assigned and do not understand the effect of programming words and phrases and do not know the formatting required. I do understand If/Then switches no matter the language used. Something in the Free Play program is antiquated hence the "Greek fire" which I have never understood but have no idea where it comes from or how to remove it... just like "Knipples" being not loaded causing a crash. Since no one with this programming skill has seen fit to review the Free Play code I'm not surprised that a lot of outdated code remains in play and causing crashes. Everyone seems to only have interest in adding historical and specialized subroutines to the Program body of code further complicating play of existing legacy programs. What ship in what module uses Greek Fire? what is it doing in Free Play? why has no one bothered to investigate and remove it? Does anyone maintain this module... appears not. Ask someone who has the skills and familiar with Free Play to review that module, play the game and trouble shoot these faults that keep appearing. Neglect of side effects when you mode the Program core to add a new scenario or feature should be of concern. Right?

Thanks Mate
 
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Actually I haven't modified game core at all... and you haven't played "Free Play" have you... as I asked you to do. Our conversations are at an end until such time as you have actually played "Free Play" Julian and tell me again that you don't experience these issues. Greek fire has been showing in every version I've played... probably specific to old code in Free Play which you have no experience in. As my example showed I alter the variables assigned to what is in the Program... if you are only playing a sub-Program you are not using the same code I am, apparently Just as I guessed, the code for historical and theme games are sub-program mods that affect the program when coders alter the main to make it compatible. My zeroing the WhrGenerateValues.c has had the effect that Free Play has not been plagued with overblown storms, only some rain showers from time to time... wonder why if that value table is an artifact and not functional... I also do not experience Tornados(?), again, when have you ever played "Free Play"?
Play it now and send me a screen-shot showing your ship (v22) in Antigua and exiting by direct sail, then a map shot showing your ship outside - not inside.
Perhaps Free Play was an original scenario and the Program code for it is in, and functional, Program while the games you play are add-ons ? for which specific functional subprograms had to be created for the special scenarios. Use my 0 modifiers for your play of Free Play and tell me they don't prevent storms on either map.

BTW, I'm a FORTRAN programmer, not C, C+, or C++... I follow program logic and make no attempt to change code since I can only see results of values assigned and do not understand the effect of programming words and phrases and do not know the formatting required. I do understand If/Then switches no matter the language used. Something in the Free Play program is antiquated hence the "Greek fire" which I have never understood but have no idea where it comes from or how to remove it... just like "Knipples" being not loaded causing a crash. Since no one with this programming skill has seen fit to review the Free Play code I'm not surprised that a lot of outdated code remains in play and causing crashes. Everyone seems to only have interest in adding historical and specialized subroutines to the Program body of code further complicating play of existing legacy programs. What ship in what module uses Greek Fire? what is it doing in Free Play? why has no one bothered to investigate and remove it? Does anyone maintain this module... appears not. Ask someone who has the skills and familiar with Free Play to review that module, play the game and trouble shoot these faults that keep appearing. Neglect of side effects when you mode the Program core to add a new scenario or feature should be of concern. Right?

Thanks Mate
I started Free Play as Julian and did not find any problems with coordinates in Antigua.
Reinstall the game correctly.
1) First you need to install the original POTC game.
2)Then download the archive and installer:
1. Archive :
2. Installer :
The installer will unpack the top archive into the folder you need. There is no need to unpack the archive into a folder yourself.
3) Next, you need to download the latest patches on the first page
In this case, here is the latest update: https://piratesahoy.bowengames.com/potc/Grey Roger/post_1Jan_updates_120124.zip
These corrections need to be replaced with a replacement in the game folder!
 
Do you mean the zip file opened in the target folder? You are playing Beyond, not B14v22? Those are two different programs...right? Try v22...
Yep... just what I did 12 times with the same result every time. Did you download v22 from the link or are you using an already installed program or the Beyond (B15) game? I downloaded B14v22 from the link in the forum... is that what you used? Any chance that link is to a corrupted download? Why am I getting such issues as I've documented? Obviously the download was corrupted, but how? I have the original Akella 2003 2-disk file archived, and when I activate my file it boots and asks me to insert CD1 and start.... sound familiar? I've installed every version since 2016 this way successfully and had a playable game which I've been playing sequentially until v22 when everything has gone bonkers!

I really have no interest for installing Beyond (B15) until I have confidence in the program presented in v22. There is a disconnect somewhere and I need to resolve that before I jump to the next level. I've given up on v22 since the program installed is obviously corrupted and unplayable at my end. First time for such a failure with a totally new installer package, as I've been told, and restructuring of the program that has resulted in an unplayable download. Has anyone checked the download for a virus? I'm speculating on why this issue has suddenly appeared when the past multiple revision installations have always resulted in playable, but buggy, games. There is a reason for this happening and it's not the installation, which has worked every instance prior... right? So, what is it about this program or installer that is different? In the last few revisions sinking a ship results in screen freeze crash due to calls to unsupported abandoned files that result in Do-Loop failures.

Okay, I'll try once more to install, but I want a different download link than what is on the forum just to rule out that source for this problem. Is there an archive where the original download versions are available? Should be... right? Again, I archived the original Akella CD download and it is intact, not corrupted. When I put the file folder in the target file in the past that resulted in working play. This time the folder is NOT recognized by the installer. only when the file contents is opened in the target file does the installer recognize it and perform. Why? This should not make a difference in the result... right? However, I found issues like the 2004 sea.dll does not work and must be removed for game play. Some step is corrupting the download so that images are not installed, as shown, and, likewise, calls are not finding files. You have playable games... where did you get the download, same as me? We use the same Win7Pro OS, so where is the difference that explains the fault? I have run several anti-virus soft wares on my drive with nothing found. This issue is probably in the code or installer. Where else?
 
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more Antigua position issues with another download from same source...
Muscetto Cove Antigua view.jpg Muscetto Cove Antigua Map view dislocation.jpg
Okay? Now best guess as to why? Both images of ship's location do nor match... any ideas? I've even used a different SSD for this attempt to rule out resident virus corruption. Save f5 function results in "Bad Save" Also "TAB" changes view to on deck telescope or gunner's glass view... sailing chart view does not lock chart... ship is centered, world whirls around. Beginning in Spiegtstown saves are good and normal. but once underway no save is good. remember this is the same result on a different SSD and download from the same link.
 
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b14_beta4_final.tar is result of link: Build 14 FINAL Part 2: Contents Archive file - Pirates of the Caribbean: New Horizons mod for Pirates of the Caribbean is not a zip file
and not Build 14 Final Part 2: Contents Archive which is the zipped .tar for installation. right? When that link is activated the b14_beta4_final.tar is reached and if downloaded is rejected by the installer... now what is going on? Where is Build 14 Final Part 2: Contents Archive ? I downloaded it previously used it by inserting the zipped file into the target folder and got the installer to work... producing the defective game I've shown issues with above. Now...WHERE IS THE CORRECT CONTENTS ARCHIVE ZIPPED FILE NEEDED TO INSTALL THIS PROGRAM? WHY IS b14_beta4_final.tar THE LINK NOW BEING DELIVERED WHICH IS NOT THE CORRECT .TAR ARCHIVE WE WERE TOLD TO USE?
CAN'T WE GET THESE ISSUES STRAIGHT? WHAT AM I MISSING? WHERE IS: Build 14 Final Part 2: Contents Archive ?
 
The current, correct links are for the installer, contents archive and update are to be found here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]
Those are the files which I use, and probably so do almost everyone playing Build 14.

In which folder did you put the installer, and in which folder did you put the contents archive? In which folder are you installing the game?

Actually I haven't modified game core at all... and you haven't played "Free Play" have you... as I asked you to do.
In fact, I've played many a FreePlay in the past, including some in which I completed "Angelique Moulin's Father" by sailing to Muscetto Cove to collect Francis Drake's sword. True, I very rarely play as Julian McAllister, though that doesn't matter because the worldmap code doesn't take account of your name or even the storyline. However, just this once:
julian.jpg

Starting from Nevis, I direct-sailed to Antigua:
map_after_direct_sail.jpg

There's no point in showing a screenshot of the shore itself because it proves nothing - the same location model is used for several beaches. Nevertheless, I went ashore at Muscetto Cove, then back to sea, then checked the worldmap again:
muscetto.jpg map_after_shore.jpg

By the way, if you're going to include screenshots, please do what I did - insert them as thumbnails, not as full images.
 
So... where is the file "Build 14 Final Part 2: Contents Archive"... not in ModDB which has a Build14 Beta4 final .tar file linked!
Can't run another "Trial and Error" experiment without the correct software module.... right?

What settings do you use, @Grey Roger?
Might just make things easier if I do the same.
Pieter-
I'm running into a problem getting "Build 14 Final Part 2: Contents Archive" to continue to retry installing and running B14v22. The link to DB Mod
gives b14_beta4_final.tar which is not the correct zipped .tar file for this installation. I've made several complaints to various modders with no action to correct this. I've asked that the link call be redirected to the correct file... until this is done I can do nothing and will turn to doing my 23 taxes using H&R Block for entertainment... see what you can do... you have the POWER!

Bedankt
 
Pieter-
I'm running into a problem getting "Build 14 Final Part 2: Contents Archive" to continue to retry installing and running B14v22. The link to DB Mod
gives b14_beta4_final.tar which is not the correct zipped .tar file for this installation. I've made several complaints to various modders with no action to correct this. I've asked that the link call be redirected to the correct file... until this is done I can do nothing and will turn to doing my 23 taxes using H&R Block for entertainment... see what you can do... you have the POWER!

Bedankt
Watch this video and you may be able to install this game correctly...
 
So... where is the file "Build 14 Final Part 2: Contents Archive"... not in ModDB which has a Build14 Beta4 final .tar file linked!
Can't run another "Trial and Error" experiment without the correct software module.... right?
That is the correct file.

Pieter-
I'm running into a problem getting "Build 14 Final Part 2: Contents Archive" to continue to retry installing and running B14v22. The link to DB Mod
gives b14_beta4_final.tar which is not the correct zipped .tar file for this installation. I've made several complaints to various modders with no action to correct this. I've asked that the link call be redirected to the correct file... until this is done I can do nothing and will turn to doing my 23 taxes using H&R Block for entertainment... see what you can do... you have the POWER!
"b14_beta4_final.tar" is correct. You should not unzip it yourself, the installer will do that provided that the installer and the contents archive are in the same folder as each other.
 
Been installing game modules correctly for the last 12 attempts... all with the same results posted. since dropping Edge and using Firefox I was able to run the 2CD Akella downloading the game into a folder which when opened I found the same files I've used from my archived Akella file years ago... no change. This time the zipped .tar folder is not linked in DB Mod where the link is to b_14_beta4_final.tar not the correct file. No one seems to know this and without the correct zipped Build 14 Final Part 2: Contents Archive can do nothing more. Are you actually replicating the actions of a gamer by downloading the files, creating the folder and using the installer? Or, are you using the insider developer versions of all these files? Any chance some corruption takes place in the files or in the downloading... such huge files prone to download dropouts. I've documented the issues... explain them... installation has been repeated according to direction multiple times with the same result... consistent, why?
Doing the same thing over and over expecting a different result is irrational. Start a little trouble-shooting with the same source downloads we gamers must use and see if you still get the clean play you are having... I'd like to know what is different between your install and mine.

Have Fun!)

That is the correct file.


"b14_beta4_final.tar" is correct. You should not unzip it yourself, the installer will do that provided that the installer and the contents archive are in the same folder as each other.
IT IS NOT A ZIPPED FILE... IT IS A ".TAR" FILE Build 14 Final Part 2: Contents Archive IS A ZIPPED FILE AND I NEVER EXTRACT IT SINCE THE INSTALLER DOES THAT... PER INSTRUCTIONS! A .TAR FILE CANNOT BE UNZIPPED BECAUSE IT IS NOT ZIPPED !!!

WHEN I INSTALLED THIS .TAR BOGUS FILE IN THE GAME FOLDER THE INSTALLER REJECTED IT AND DID NOT WORK. WONDER WHY? I WAS ABLE TO LINK TO Build 14 Final Part 2: Contents Archive IN ALL PAST ATTEMPTS, NEVER UNZIPPED IT, PER INSTRUCTION, INSTALLER INSTALLED IT AND THE GAME OPENED. SO, WHERE IS "Build 14 Final Part 2: Contents Archive"... DIRECT ME TO IT AND I'LL MAKE THAT PROMISED ONE-MORE ATTEMPT TO INSTALL A WORKING GAME THAT IS NOT PLAGUED WITH ERRORS THAT I'VE DOCUMENTED.

FAIR ENOUGH?

THANKS FOR THE HELP
 
zip files have the extension .zip... remember?

The current, correct links are for the installer, contents archive and update are to be found here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]
Those are the files which I use, and probably so do almost everyone playing Build 14.

In which folder did you put the installer, and in which folder did you put the contents archive? In which folder are you installing the game?


In fact, I've played many a FreePlay in the past, including some in which I completed "Angelique Moulin's Father" by sailing to Muscetto Cove to collect Francis Drake's sword. True, I very rarely play as Julian McAllister, though that doesn't matter because the worldmap code doesn't take account of your name or even the storyline. However, just this once:
View attachment 44042

Starting from Nevis, I direct-sailed to Antigua:
View attachment 44043

There's no point in showing a screenshot of the shore itself because it proves nothing - the same location model is used for several beaches. Nevertheless, I went ashore at Muscetto Cove, then back to sea, then checked the worldmap again:
View attachment 44045 View attachment 44044

By the way, if you're going to include screenshots, please do what I did - insert them as thumbnails, not as full images.
Okay, I didn't thumb them to ensure the detail of the position was visible since it is key to appreciating the disconnect between the two represented positions in the play . For instance in the thumb shown you cannot see the ship position. Can thumb be enlarged to view that important fact? Without pixels degrading the image clarity? I've not tried... didn't realize you guys need to conserve file size. As long as the issue is demonstrable I'll use thumbs... okay?

Watch this video and you may be able to install this game correctly...
As I've said each and every time this is cited... IT IS NOT THE INSTALL... I'VE BEEN INSTALLING SINCE 2016... I CREATE A FILE PUT IN THE AKELLA FOLDER (THIS INSTALLER DOES NOT RECOGNIZE THE FOLDER AND SAYS SO WHEN ATTEMPTING TO INSTALL) TRY IT YOURSELF FOR PROOF. I OPEN THE AKELLA FOLDER COPY CONTENTS INTO THE FILE (WHICH THIS INSTALLER CAN FIND THE ORIGINAL GAME) I THEN COPY THE FILE
Build 14 Final Part 2: Contents Archive A ZIP FILE INTO THE FOLDER, I NEXT COPY THE ZIPPED 1JAN24 UPDATES, UNZIP IT INSIDE THE GAME FOLDER, PER INSTRUCTIONS, I HAVE BOTH INSTALLED THE PART 1 INSTALLER IN THE FILE AND OUTSIDE THE FILE SINCE IT'S SAID THE INSTALLER DOESN'T NEED TO BE INSIDE, AND I HAVE FOUND THAT TRUE BY OPENING THE INSTALLER, GOTTEN THE COMPASS ICON CLICKED IT AND IT DOES THE JOB WHEN I DESIGNATE THE TARGET FOLDER BY DIRECTING THE ACTION TO THE GAME FOLDER OR INSIDE THE FOLDER I STILL HAVE TO DIRECT THE ACTION TO THE FOLDER BY NAME. WHEN THE AKELLA FOLDER IS PRESENT BUT NOT OPEN FILES THE INSTALL IS REJECTED SINCE THE AKELLA GAME CANNOT BE FOUND. WHEN THE AKELLA FOLDER CONTENTS IS COPIED INTO THE FILE THE GAME IS FOUND AND INSTALLATION CONDUCTED. WITH THE BOGUS b14_beta4_final.tar THE INSTALLER REJECTS THIS AND DEMANDS THE Build 14 Final Part 2: Contents Archive BE INSTALLED AND SHUTS DOWN. PAST INSTALLATIONS WITH THE CORRECT ZIPPED CONTENTS ARCHIVE IS PRESENT, AS IN ALL PAST TRIES, THE GAME IS INSTALLED. NOW I CHALLENGE YOU TO DUPLICATE WHAT I'VE DONE A DOZEN TIMES AND TELL ME THAT b14_beta4_final.tar IS THE CORRECT FILE AND THAT YOU HAVE INSTALLED THE GAME USING IT AND THAT THE GAME PLAYS WITH NONE OF THE ISSUES I'VE DOCUMENTED. I'VE DONE EVERYTHING AT MY END TO RULE OUT WHAT I HAVE CONTROL OVER... I CAN'T DO YOUR JOB FOR YOU. DID ANYONE ACTUALLY BETA-TEST THIS CODE BEFORE PUBLICATION? HAS ANYONE TESTED THE PROCESS FOR DOWNLOADING, STAGING, AND INSTALLING THE GAME SUCCESSFULLY? IF YOU CAN AND DO THEN SOMEWHERE IN THE TRANSMISSION DROP-OUTS OR CORRUPTIONS ARE TAKING PLACE. AT MY END SEVERAL MALWARE SCANS HAVE SHOWN NOTHING, MY OS IS COMPARABLE TO GREY ROGER'S, I'VE COMPLIED WITH THE INSTALLATION STEPS AND SHOWN YOU THE ISSUES I'VE FOUND WHILE RUNNING THIS GAME VERSION... HAVE A BETTER EXPLANATION? AS SAID I'VE BEEN INSTALLING AND RUNNING VERSIONS SINCE 2016... I'M NOT A NEWBIE... SO STOP FALLING BACK ON THE EASY "HERE'S HOW TO INSTALL" DISMISSAL... DO YOU WANT TO SOLVE THIS? IS NO ONE ELSE LIKEWISE COMPLAINING OF ISSUES WITH THE GAME. WITH THE SHIP SINKING FREEZE OF THE VERSIONS SINCE 2018 AND THE CALLS TO INSTALL ITEMS NOT SUPPOSED TO BE IN PLAY CAUSING THE FREEZE I SUSPECT LOOSE CODE CROSS LINKING INTO TIME OUT DO-LOOPS.

1. THE CONTENTS ARCHIVE ZIP FILE MUST BE SEARCHED FOR, FOUND, AND SET AS THE LINK TARGET NOT THE CURRENT .TAR FILE... RIGHT?
2. INSTALLATION PROTOCOL IS NOT THE ISSUE CAUSING THE CODE-BASED ERRORS I'VE FOUND AND DOCUMENTED.
3. TO VALIDATE THE CODE AND INSTALLATION, START FROM THE BEGINNING, DOWNLOAD THE PROGRAM ELEMENTS FROM THOSE LINKS LISTED ON THE WEBPAGE... USING A PROGRAM YOU'VE BEEN USING TO DEVELOP CODE IS NOT THE SAME AS THE CODE POSTED FOR OTHERS MANY UNINTENDED FAULTS CAN HAPPEN TO CORRUPT MODULES AND SUB-PROGRAMS RESULTING IN WHAT I'VE SEEN.
4. USE A CHECK-SUM METHOD OF VALIDATING CODE, WORKS TO REVEAL ANY CORRUPTION AND HAS BEEN AN INDUSTRY STANDARD.
5. RUN THE OFFERED PROGRAM AS A NEW GAME FROM THE SOURCES PROVIDED TO VALIDATE THAT PROCESS.

THESE ARE COMMON-SENSE AND INDUSTRY QA/QC STANDARDS... EXCEPT FOR MICROSOFT... RIGHT?

Bon Voyage Mates (One for all, all for one)
 
1) Install the game not on the system disk, but on another one.
2) Create a folder and put Build 14 FINAL Part 2: Contents Archive and b14 installer into it. Then run b14 installer.
 
Watch this video and you may be able to install this game correctly...
Yes I do not open the zipped contents archive file because directions say the installer does that... Look problem is not installation... duplicate the install yourself and see what happens with a total new download of the links offered... ok?
 
This has gotten quite troublesome but I will attempt to help. I will say right now that I have not read through all the posts spread out over the various threads as doing so doesn't seem like it would help anyway. I'm not a core developer of the Build Mod so I wouldn't be able to address issues with things which I am not familiar.

This is a documentation of how I just now installed and got Build 14 to work from scratch on Windows 7 Professional 64-bit. This is regardless if everyone is already familiar with the process as it is merely a description of the steps I took. I'm using an NVIDIA GeForce graphics card, and this is important to note because even though there are workarounds, the game will not work properly or at all with Intel graphics chips.
Furthermore, it is also important to note that I have capped the FPS to 60 for the game in the NVIDIA control panel. Limiting the FPS to 60 helps to prevent the game from crashing.

First I used my original CDs to install the game to D:\Pirates of the Caribbean\. In my case it is the UK version.
To avoid problems, do not install the game to any of the Program Files directories.
After the installation, I created a new folder in the root of D:\ and named it build14testcheck and moved the entire Pirates of the Caribbean folder in there.

Then I created a new folder on the desktop and named it also build14testcheck and created a pa and a moddb folder inside it.
I then downloaded b14_installer.exe from PiratesAhoy! and placed it in the pa folder, and then downloaded the same file from ModDB and placed it in the moddb folder.
After that I downloaded b14_beta4_final.tar and placed it in the parent build14testcheck directory on the desktop.
Finally, I downloaded post_1Jan_updates_120124.zip and placed it also in the parent build14testcheck directory on the desktop.

Now with all files downloaded, I looked at the checksums of all four files and found that the two b14_installer.exe files are identical. This can be done by opening a command prompt in the directory and using CertUtil.
Here are the commands and resulting checksums for b14_installer.exe, b14_beta4_final.tar, and post_1Jan_updates_120124.zip:
Code:
CertUtil -hashfile b14_installer.exe MD5
8e e9 5d ca de 03 fa 29 f8 f8 ac ae fb 68 99 5a

CertUtil -hashfile b14_installer.exe SHA1
67 59 03 14 cc 66 12 0c 13 03 19 ab a7 04 cf 5b ed 74 cf e2

CertUtil -hashfile b14_installer.exe SHA256
ae eb b0 ac a9 89 ad 34 68 66 07 74 81 ba 88 c1 b3 de 66 89 cb 36 7f 27 53 1d ec 9d 49 58 7f 5d

CertUtil -hashfile b14_beta4_final.tar MD5
99 6a ce b4 d7 af 4f 48 ed 4f a2 31 1a 11 83 5e

CertUtil -hashfile b14_beta4_final.tar SHA1
30 b3 fa 79 ca ae 87 6b 58 d7 a0 fd 53 fb 0d f7 eb b3 c8 b3

CertUtil -hashfile b14_beta4_final.tar SHA256
c0 6f 66 2d c7 67 b4 b7 a8 0f 2d 60 fc 7e 00 d9 95 c2 b7 5e d1 9e 9f 07 dc 6c 8b 32 c2 87 78 da

CertUtil -hashfile post_1Jan_updates_120124.zip MD5
72 6b 04 14 a3 87 46 a8 c4 cb df 01 cc a9 24 da

CertUtil -hashfile post_1Jan_updates_120124.zip SHA1
41 6e 23 1c 83 ea 72 bc 6b ff bb 05 a4 e5 6a ff d4 13 27 21

CertUtil -hashfile post_1Jan_updates_120124.zip SHA256
2b 43 6d 04 b6 95 f9 44 ce b9 2c 98 58 73 af a8 d0 7c 46 98 22 02 35 34 33 d2 9d 00 ba d7 36 ec

I now moved the b14_installer.exe from the pa folder to the parent build14testcheck directory on the desktop so that b14_installer.exe and b14_beta4_final.tar would be in the same directory, and then I ran the installer.
In the installer, I selected to install only the "Main Files" and "UPDATE Files", no other files. I selected the install directory to be D:\build14testcheck\Pirates of the Caribbean\.
After that was done, I extracted the post_1Jan_updates_120124.zip file to its parent build14testcheck directory on the desktop, and then moved the entire contents to D:\build14testcheck\Pirates of the Caribbean\, overwriting everything when prompted.

I then opened engine.ini to change the resolution to my liking, and then started the game.
In the game I went to "Options" and changed things to my liking, and then started a new free play game and sailed around for a bit, and did not encounter any errors and no error log was generated.

So, in my case, using my original game CDs and downloading and using the provided mod files, I was able to install and play Build 14 without encountering any problems. It would thus seem that there is no problem with the integrity of the provided files, and that any fault in installing and playing Build 14 is not because of them.
 
A rather extreme and highly technical installation not using the zip Archive file per instructions. You obviously are a wizard C programmer. with the duplicate installer files you are able to directly use the .tar file rather than the zipped archive... a workaround that I have nothing but admiration for your knowledge and skill. However, being a mere FORTRAN programmer and unequal to your knowledge of C, I must demure to the official use of the described zipped file... however, it is very important that you know the game will not work with the Intel chip set in my Lenovo Thinkpad T61, bummer! You've uncovered the bizarre circumstance that has made such a hash of this game on my notebook.

In as much as my notebook is incompatible I thank you for freeing me from this very frustrating attempt to make things work when they are incompatible. Looks like I'm not going to be playing v22, and probably not B15 since the developers seem to be using a specific chipset for their development.

Thanks for the release from bondage...

Appreciate the help,

Ron

Yes I do not open the zipped contents archive file because directions say the installer does that... Look problem is not installation... duplicate the install yourself and see what happens with a total new download of the links offered... ok?
Baste has informed me the Intel Chipset in my Lenovo Thinkpad T61 is not compatible with this build even though I've had no significant problem running older versions.... looks like I'm out of the game and can quit trying to make this game work on a machine that it doesn't like. I'll just have to accept this limitation and console myself with the earlier versions that are not as particular about the chipset... thanks for the concern and helpful suggestions,

До свидания,

Ron
 
Okay, I didn't thumb them to ensure the detail of the position was visible since it is key to appreciating the disconnect between the two represented positions in the play . For instance in the thumb shown you cannot see the ship position. Can thumb be enlarged to view that important fact? Without pixels degrading the image clarity? I've not tried... didn't realize you guys need to conserve file size. As long as the issue is demonstrable I'll use thumbs... okay?
You can click on the thumbnail to show the full size picture - in Firefox, I can click it with the middle mouse button to open the full size picture in another window, or click with the right button to open a menu of things to do with the link from the thumbnail. It's not a matter of file size, the full size picture is uploaded anyway. It just means the picture shown in the post is smaller, making the post easier to read. And on that note:
As I've said each and every time this is cited... IT IS NOT THE INSTALL... I'VE BEEN INSTALLING SINCE 2016... I CREATE A FILE PUT IN THE AKELLA FOLDER (THIS INSTALLER DOES NOT RECOGNIZE THE FOLDER AND SAYS SO WHEN ATTEMPTING TO INSTALL) TRY IT YOURSELF FOR PROOF. I OPEN THE AKELLA FOLDER COPY CONTENTS INTO THE FILE (WHICH THIS INSTALLER CAN FIND THE ORIGINAL GAME) I THEN COPY THE FILE...
... please don't shout! Don't post in all upper case.

And you have yet to answer my question:
In which folder did you put the installer, and in which folder did you put the contents archive? In which folder are you installing the game?
 
Not spamming... my original request was ignored Build 14 Final Part 2: Contents Archive still links to the .tar in DB Mod which cannot be recognized by the installer... since my first request was ignored I must repeat it and it was sent to Pieter since he is the one who posted the .tar to DB Mod and may not have realized that while it may be the .tar needed the installer will only recognize the Build 14 Final Part 2: Contents Archive.zip The .zip is the only file the installer recognizes... right? So, where is that file and how do I get to it for downloading? Honest question that deserves a respectful answer...right?

THANKS FOR THE HELP?


New problem... gone back to v16/17 to get a playable game with my Intel 965 chip set... however, now the Dragon's Mouth weapon has the image of Fist and displays the attributes of the x4 fist weapon? Why don't I get the weapon named? What has crosslinked? How do I change what to get the named weapon image and characteristics for play? I've tried everything I can to drop in the correct attributes, checked the initial items, found the Dragon Image index still 9... can't find an x4 for the fist displayed... confusing isn't it? Any ideas what's going on? The index info is identical to all current in the table, why is the Fist attributes and image overwriting? Yet another Intel 965 set glitch? Ideas? Would like to play something if I can just beat it into submission!) When I sub another such as Dutch Admiralty (index 16) I get that weapon... so why just the DM weapon?
 
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