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Solved Arcade sailing in Ironman

Captain Shrimp

Landlubber
Yoho mateys, I need some help!

I'm playing the 4.1 Build, and I'm doing a character/story-focused playthrough.
I love Ironman Mode and I pretty much got it set up the way I want to, except one thing: I REALLY would prefer the higher ship speed from the Arcade Mode.
Everything else, like the larger map, the disabled worldmap, i want to keep.

I tried tweaking some things in InternalSettings, but there is no section for "Arcade", and none of the options seem to affect ship speed.

I'm a dummie when it comes to coding, but i suspect all that i need is to add a line or two, could someone lend a hand? :onya
 
@Captain Shrimp: One simple thing you could try:
- Switch the game to Arcade Game Mode
- Open PROGRAM\InternalSettings.h
- Change the realism toggles at the top so that they approximate Iron Man Game Mode:
Code:
// ======================================
// REALISM OPTIONS:
// ======================================
// Included in Realistic Game Mode:
#define REALISTIC_SHIP_INERTIA            0        // BOOL - 1=ON - Ships require counter-rudder and don't sail as if on rails
#define SHORE_DANGER_ALARM                1        // BOOL - 1=ON - Red flashing icon and danger music do not start until enemies draw their blade
#define DISCOVER_SAIL_TO                0        // BOOL - 0=OFF - Shores and ports must be discovered by sailing there manually before you can use Sail To
#define DISCOVER_FAST_TRAVEL            0        // BOOL - 0=OFF - Town locations must be discovered by finding them manually before you can use Fast Travel
#define NAVIGATION_EQUIPMENT            1        // BOOL - 1=ON - Items required for certain navigational information to become available
#define ENABLE_LIMITED_SHIPCLASS        1        // BOOL - 1=ON - When player takes command of ship of too high tier, Leadership and Sailing skills drops
#define CANNOT_RELOAD_WHILE_FIGHTING    2        // INT - 1=DEFAULT: Controlled by Realism Mode - 0 or 2 override the Realism Mode setting
#define SAIL_OPERATE_DELAY                3        // INT - sailors will operate sails this amount of seconds after receiving command (set to 0 to restore stock PotC)
// Included in Iron Man Mode:
#define OPEN_SEA_MOD                    1        // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED                1        // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED                    1        // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED                1        // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES                2        // INT  - 1=DEFAULT: Controlled by Realism Mode - 0 or 2 override the Realism Mode setting
#define ITEM_REALISM                    1        // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
#define RELATION_IGNORE_FRIENDLY        1        // BOOL - 1=ON - Ships and forts will not remember your flag for future encounters if you are non-hostile
Or something like that; you can make your own picks. :doff
- Start a New Game
 
Wow, that was fast, thanks :)

I already tried that, but how do i edit the options for Arcade? There are only Realistic and Ironman "sections" in the ini, no Arcade...
Where do i actually tweak the settings for Arcade Mode in the section of the ini that you outlined?

edit: Nevermind, I got it! Just misunderstood how the thing works, now i played around a bit with the settings and the game works exactly as i want it to!

Thanks, now ima go back to piratin! Arr!:bow
 
Last edited:
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