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[Age of Sail 2 Privateer's Bounty] Ships new line-up

Discussion in 'Other Pirate Games' started by Martes, Dec 17, 2017.

  1. Martes

    Martes Master Mariner Storm Modeller Storm Modder

    Jul 19, 2017
    Since the cabin doors on the Indy had driven me a little mad, I have delved a little into the venerable AOS2.
    It's not that bad, when you get used to it.

    Amazingly, many settings and config files are available in text format, and the game is quite tolerable to their modifications.
    For example, I got it to run in 1080p resolution, enabled camera to get lower angles and more flexible zoom, etc.

    The models were ugly, though. Especially frigates.


    Looking more closely, I noticed that there were, actually, 3 different texture sets from obviously different artists, while the models, actually, were tolerable... For that age, anyway. You won't guess, but the model above has a tumblehome hull.

    So I began to experiment. The models and textures are impossible to edit (packed into unknown archives being themselves in unknown format), but it was possible to play with different textures for different models, and, on top of that, change masts and sails. And add ship classes. So I began testing various combinations...

    And that's what I got. While not being completely accurate (don't you ever try to count the gun ports!), the models (to me, at least) give much closer impression of the ships they try to represent than in the original game.

    Unfortunately, the extensive database that went with the game turned out to be completely messed up (especially when comparing random ships to threedecks.org), so I decided to make a temporary one containing one ship per noticeable type, and alter them per scenario accordingly.

    Again, I don't know if it may interest anybody beside the crazy me, but if it does, I can upload the config files here.
  2. Martes

    Martes Master Mariner Storm Modeller Storm Modder

    Jul 19, 2017
    Continuing playing with this a bit, I found and restored (had to rearrange the masts) another merchant model that was in game files:
    And made some new combinations -
    finding, after all, a use for old frigate textures:

    ...and making post war scenarios a little more feasible:

    Pieter Boelen likes this.
  3. Martes

    Martes Master Mariner Storm Modeller Storm Modder

    Jul 19, 2017
    Can't stop playing with that.
    Really, there is so much that can be done with this game, it's unbelievable.
    Just look at the views!

    british_ships_0.png event2.png french_frigates.png event1.png rn_frigate_isl.png aos2pb_scene1.png
    aos2pb_scene.png aos2pb_dd.png
    There are some features I dearly miss here:
    - ability to fetch-to (stop without lowering sails)
    - take a (surrendered, at least) ship using boats
    - use boats to turn a ship into different direction, attempt to remove from shoal and the like
    - order an automatic "turn in succession" to formation

    But that would have made it almost perfect :)
    Last edited: Jan 19, 2018 at 2:33 PM
    Pieter Boelen likes this.
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Nov 11, 2004
    Maritime Research: Project Engineer (Analysis)
    Wageningen, The Netherlands
    Game looks actually pretty good, no? :cheers
  5. Martes

    Martes Master Mariner Storm Modeller Storm Modder

    Jul 19, 2017
    It took some tweaking here and there (namely changing camera restriction settings and textures above, plus some mastery of the controls), but it definitely does.
    The funny thing I am not even sure the authors intended it in any way.
    Pieter Boelen likes this.

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