1. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  2. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  3. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  4. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

A SEADOGS GUIDE -- Everything You Always Wanted to Know.....

Discussion in 'Other & Older' started by Keith, Nov 26, 2003.

  1. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    65,447
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    No time here, I'm afraid.
     
  2. Hosehead

    Hosehead Sailor Storm Modder

    Joined:
    Jan 1, 1970
    Messages:
    107
    Gender:
    Male
    Location:
    San Diego, CA
    Since the title of this thread refers to my old SeaDogs guide, that can be found at GameFAQs now.

    Since the GOG release of SeaDogs, I've gotten many requests for the mods. Much easier to upload them to the cloud than resurrect my old site. You can find them here:

    Cloud Home For the SeaDogs Mods

    The last two versions of the mods are there:

    SD111ALL.exe (50MB)

    Version 1.11, released in May 2003, 29 mods total, 10K+ downloads. Pretty stable.

    SD112ALL.exe (100MB)

    Version 1.12, released in August 2004, 31 mods total (+ many improvements to the 29 mods from Ver 1.11), about 1K downloads. If too many of the big campaigns in this version are installed at the same time, the game can "overload" at around 40 hours and quests will stop updating (click the Help button on the Master Status Screen of the Installer for tips on which mods to combine to avoid this problem).

    P.S. One of the old mods, Orzel's "no-sailing-against-the-wind" mod, was hard-coded by him with a check for the original game CD. Since the GOG release is an online download, if you email a copy of your GOG receipt to me at ghighnote@hotmail.com, I'll send you back the single file that you need to copy into the game to get this one to work (this should preserve the spirit in which the mod was copy-protected).

    Enjoy your return to the Archipelago!
     
    Last edited: Sep 17, 2016
  3. Hayreddin_Barbarossa

    Hayreddin_Barbarossa Il Diavolo Storm Modder

    Joined:
    Jan 1, 1970
    Messages:
    107
    Gender:
    Male
    Occupation:
    Musician, Classicist
    Location:
    MikligarĂ°r
    Thanks for reuploading the the stuff Hose, and posting here & @ GOG. Back to the 'pelago after so many years!
     

Share This Page