• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. berinhardt

    GM to MS3D

    <div align='center'> <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> </div> Thx, thx, thx... thx... downloading some of those files... thx I've been looking at the code Inez showed plus the binary data in some gm files...
  2. berinhardt

    GM to MS3D

    <div align='center'> <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> </div> You guys are the best! Not only you answered my question offering help, but also Inez sent me some interesting starting point and u are now offering...
  3. berinhardt

    GM to MS3D

    <div align='center'> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> </div> Thx Pieter, i've already sent a PM to Inez... I'll try to figure out how do those files to store their data on my own, unless Inez answers to my...
  4. berinhardt

    GM to MS3D

    <div align='center'> <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> </div> i've already tried that, and i hoped that u were familiarized with the internal structure of the gm files... i mean, where in then file are kept the...
  5. berinhardt

    GM to MS3D

    <div align='center'> <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /></div> the last time that i posted in this forum i was trying to mod build 12 mod to include the new islands of build 13... that or was build 13 to inclue the...
  6. berinhardt

    Good Morning

    is it possible to free a random cargo point (cwts as far as i remember now) when going to worldmap with a script?
  7. berinhardt

    Good Morning

    yes, i'm pretty full, but why does the game crash? because i'm heavy loaded with junk??
  8. berinhardt

    Good Morning

    the error is quite weird, i'm logging everything, but it doesn't seem to be wrong in any way, the error.log doesn't appear in potc's folder. Only compile.log and system.log, and a lot fo .b files (they are binary) Does anybody know what's happening? my saved game is saved at 8-3-1691 and the...
  9. berinhardt

    Spawwor problem in Build 13 Final

    if i'm not wrong, the item is called something like aztec_compass. Is there an "official" effort to translate the game to spanish?
  10. berinhardt

    Looking for Jack's Compass

    HAL-9000 isn't "bad", i mean, it's a machine that's the problem. I've seen that movie almost 20 times in the last 2 years (twice a moth) and i'm afraid that i can't say if HAL is "good" or "bad", it's true that it talks as if it were sentient, but it is supposed to be programmed like that. at...
  11. berinhardt

    Spawwor problem in Build 13 Final

    Y porque no averiguan si algunos hablamos en español?? are you translating the dialogs to spanish?? cause i would be glad to help...
  12. berinhardt

    Looking for Jack's Compass

    That's why i'm asking help, i wouldn't be able to do it alone, as you said, it can be quite huge <!--quoteo(post=274614:date=Aug 22 2008, 11:11 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 22 2008, 11:11 AM) <a...
  13. berinhardt

    I'm baaaack....

    just sinking on the internet till i got here. and when somebody says VCO i must say BBO <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> i simply HATE VCO and IGG (I'm sorry)
  14. berinhardt

    I'm baaaack....

    Bounty Bay Online, the european version of VCO
  15. berinhardt

    About mixing builds

    what is a honcho?
  16. berinhardt

    About mixing builds

    btw, What do you think about those files that assigns lots of things? (like *_init.c files) I've been thinking in a way to make them a bit more clear. First of all, we should make a header like this <div class='codetop'>CODE</div><div class='codemain'...
  17. berinhardt

    About mixing builds

    <!--quoteo(post=274440:date=Aug 21 2008, 12:45 PM:name=Dr. Maturin)--><div class='quotetop'>QUOTE (Dr. Maturin @ Aug 21 2008, 12:45 PM) <a href="index.php?act=findpost&pid=274440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->#include is a C and C++ preprocessor macro, it does...
  18. berinhardt

    About mixing builds

    In java, everything that's not a primitive value is passed as a pointer, so, an array of Objects is an array of pointers. that's the way it works, you can redefine a pointer to another thing, including different classes (like object class in the engine) as far as i know you can only get an...
  19. berinhardt

    About mixing builds

    Hashtable is the name of a java class (java.util.Hashtable) it works this way: there are two Vectors (java.util.Vector) (a resizeable array) the first is called Keys while the second is called Values each time you add something to the Hashtable you put an Object in Keys and an Object in Values...
  20. berinhardt

    About mixing builds

    So "null ap" cuold be a null pointer, and "no rAP data" could be a not intitialized ref or aref var? by the way, the object "class" (remember: i'm used to JAVA, sry) seems to be like a hashtable of hashtables, i mean. you make a map between Key and Value, and everytime you call Key it returns...
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