• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Andyintore

    A start for the "Master and Commander" storyline

    I noticed that the Quest Log message disappeared. What i have to do to get it back? Never mind. God bless the backups!
  2. Andyintore

    A start for the "Master and Commander" storyline

    I wonder what more i have to change in this code part. Specialy in this part: I must change the "First time" and the "player_back"? I have to create more codes that should replace these? And this part? I dont know... :shrug
  3. Andyintore

    A start for the "Master and Commander" storyline

    Thank you very much, Captain Magee, sir. Im going to work on that right now.
  4. Andyintore

    A start for the "Master and Commander" storyline

    And what should i change in that code in case i copy it? Also, i guess i will change the place to start in the naval base island, Antigua. What is the code name to Saint John's? I mean, if i want Stephen to be found in the tavern there, i should write "Saint John's_tavern" or is there another...
  5. Andyintore

    storms

    When im in a storm i strike my sails and order the crew to take their baths and soaps and take a shower.
  6. Andyintore

    A start for the "Master and Commander" storyline

    The debuginfo is already = 1, by default here :shrug There is no compile.log or error.log, just system.log. But i will do it if i find another error, thank you. Now i will learn how to make my character sit down.
  7. Andyintore

    A start for the "Master and Commander" storyline

    Well, i decided to go slowly and just made 6 lines and it worked. Im going to try more and see how further i can go. I did it! Finally the dialog is working. Now i want to make my character to sit down after the greetings. How do i do it?
  8. Andyintore

    A start for the "Master and Commander" storyline

    The same thing as always: I cant load the (Stephen Maturin_dialog.c) assigned for me. Yeah, i know i can edit... my head is just in another place, thats is :roll:
  9. Andyintore

    A start for the "Master and Commander" storyline

    And i changed the dialog to 14 lines. Is there a limit of the size of the line?
  10. Andyintore

    A start for the "Master and Commander" storyline

    Here is the file i did, but it wont work yet. //#include "DIALOGS\Stephen Maturin_dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar...
  11. Andyintore

    A start for the "Master and Commander" storyline

    It is exactly what i did yesterday, but it didnt work. I will try again with more attentio to any mistake.
  12. Andyintore

    Please read. This is a matter of live and death!

    I have alread donated R$ 50,00 to UNICEF Brazil. An important woman (Zilda Arns) that spent her life to take care of poor children died inside a church in Haiti. She was my city mate. Donate, mates! Save people! Its an order! :grr
  13. Andyintore

    A start for the "Master and Commander" storyline

    In the dialog file you pointed as example is written: //#include "DIALOGS\witness-dialog.h" void ProcessDialogEvent() { ref NPChar; aref Link, NextDiag; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makearef(NextDiag, NPChar.Dialog); ref PChar...
  14. Andyintore

    A start for the "Master and Commander" storyline

    First step, done! :onya2 Now i have to edit the dialog to my story. Thank you very much for your patience, Mr. Boelen. :whee
  15. Andyintore

    A start for the "Master and Commander" storyline

    Where do i find the officers dialogs? I may try using the dialogs of the officers to learn how to edit it.
  16. Andyintore

    A start for the "Master and Commander" storyline

    Exactly what im trying to do right now, but i dont know what to edit...
  17. Andyintore

    A start for the "Master and Commander" storyline

    Lets start again so i can organize my head. I want the main character to go to the place where Stephen Maturin is sitting and join him in the dinner/chat. The chat goes one until the screen fade to black and return some minutes later at the moment Stephen reveals himself a physicist with...
  18. Andyintore

    A start for the "Master and Commander" storyline

    Im completely lost :shrug
  19. Andyintore

    A start for the "Master and Commander" storyline

    So, is it correct? //#include "DIALOGS\Stephen Maturin_dialog.h" void ProcessDialogEvent() { ref NPChar, PChar, d; PChar = GetMainCharacter(); aref Link, Diag; string NPC_Meeting; DeleteAttribute(&Dialog,"Links"); makeref(NPChar,CharacterRef); makearef(Link, Dialog.Links); makeref(d, Dialog)...
  20. Andyintore

    Build 14 Beta 1

    Hopefully, the Master and Commander Storyline will be added to the Build 14 Beta 2-3. He he he :whee
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