• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Missing Man quest.... stuck

    i'm stuck on the missing man quest. from what i gathered from the other posts here and from the quest_reaction.c file, i'm supposed to go talk to a guy in the buccaneer camp. problem is - as soon as i walk in there, everyone turns hostile and they all attack me. help?
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    Fort raids - on foot and via boarding

    i was digging around the script files for b14alpha6 and found the following code in the file Enc_fort_dialog.c: case "arms": LAi_group_SetRelation( LAI_GROUP_GUARDS, LAI_GROUP_PLAYER, LAI_GROUP_ENEMY); // ccc special weapons, SW assembly kit must be installed ! TakenItems(Pchar, "pistolbbuss"...
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    Help Turks quest initiation conditions

    i'm having difficulties initiating yet another quest - this time it's 'turkshelp'. i'm at lv10 and i can see PB standing by the bar in grand turks tavern, but the only thing he says to me is '...'. what do i do to start the quest? EDIT: nvm, i found the solution. the file "Pieter...
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    Flying...Frenchman?! :|

    ok this is weird. i just set sail from redmond, going about ordinary pirating business, i switched fasttravel on and sailed towards two hostile, french ships - a tiny class 6 and a class 5, thinking about easy loot. i was quite surprised to see that the class 5 ship, sailing under a french flag...
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    Assassin Quest - Random?

    i was wondering - do quests initiate at random or as soon as specific conditions are met? i checked the quest_relation.h file and the condition for the assassin quest appears to be if(makeint(PChar.rank) >= 5) but when i arrived in the conceicao tavern and talked to everyone, the quest didn't...
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    Bartolomeu quest problem - possible spoilers

    i have a problem in the bartolomeu quest - after freeing his crew and going to santiago to look for his first mate, after i enter the town outskirts to talk to the guy, the 'goto' action disappears from the action menu. i can go back to my ship manually (ie. using the town gates and then the...
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    Build 14 Alpha 6 update 2

    i downloaded and installed the b14a6 version of the mod 2 hrs ago and it's awesome so far <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> but i have one question - from what i gather, with the new mod, a new corpse/looting...
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