• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. S

    Fort raids - on foot and via boarding

    yup. and when it does, the entire city changes nationality to the one you select.
  2. S

    Missing Man quest.... stuck

    i'm stuck on the missing man quest. from what i gathered from the other posts here and from the quest_reaction.c file, i'm supposed to go talk to a guy in the buccaneer camp. problem is - as soon as i walk in there, everyone turns hostile and they all attack me. help?
  3. S

    Fort raids - on foot and via boarding

    <!--quoteo(post=232504:date=Jan 6 2008, 10:38 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 6 2008, 10:38 AM) 232504</div><div class='quotemain'><!--quotec-->The location you need IS the shop. But you need to find a civilian there. But they're random, so you need to go...
  4. S

    Fort raids - on foot and via boarding

    <!--quoteo(post=232502:date=Jan 6 2008, 10:27 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 6 2008, 10:27 AM) 232502</div><div class='quotemain'><!--quotec-->You definitly need to do it on foot. There IS an armory in there where you can find those special weapons. You...
  5. S

    Fort raids - on foot and via boarding

    i was digging around the script files for b14alpha6 and found the following code in the file Enc_fort_dialog.c: case "arms": LAi_group_SetRelation( LAI_GROUP_GUARDS, LAI_GROUP_PLAYER, LAI_GROUP_ENEMY); // ccc special weapons, SW assembly kit must be installed ! TakenItems(Pchar, "pistolbbuss"...
  6. S

    Flying...Frenchman?! :|

    <!--quoteo(post=232233:date=Jan 5 2008, 10:40 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 5 2008, 10:40 AM) 232233</div><div class='quotemain'><!--quotec--><!--quoteo(post=232232:date=Jan 5 2008, 01:37 PM:name=sektor666)--><div class='quotetop'>QUOTE(sektor666 @ Jan 5 2008, 01:37...
  7. S

    Help Turks quest initiation conditions

    i'm having difficulties initiating yet another quest - this time it's 'turkshelp'. i'm at lv10 and i can see PB standing by the bar in grand turks tavern, but the only thing he says to me is '...'. what do i do to start the quest? EDIT: nvm, i found the solution. the file "Pieter...
  8. S

    Flying...Frenchman?! :|

    <!--quoteo(post=232207:date=Jan 5 2008, 10:06 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 5 2008, 10:06 AM) 232207</div><div class='quotemain'><!--quotec-->I don't think the Dutchman actually IS set to be insanely strong even in my latest game version. Just...
  9. S

    Flying...Frenchman?! :|

    <!--quoteo(post=232192:date=Jan 5 2008, 09:33 AM:name=Darth-me)--><div class='quotetop'>QUOTE(Darth-me @ Jan 5 2008, 09:33 AM) 232192</div><div class='quotemain'><!--quotec-->Well what're canbuy and canencounter (in ships_init.c) set to?<!--QuoteEnd--></div><!--QuoteEEnd--> hmmm the...
  10. S

    Flying...Frenchman?! :|

    ok this is weird. i just set sail from redmond, going about ordinary pirating business, i switched fasttravel on and sailed towards two hostile, french ships - a tiny class 6 and a class 5, thinking about easy loot. i was quite surprised to see that the class 5 ship, sailing under a french flag...
  11. S

    Assassin Quest - Random?

    you were right, PB. problem solved <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  12. S

    Assassin Quest - Random?

    <!--quoteo(post=232174:date=Jan 5 2008, 08:45 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 5 2008, 08:45 AM) 232174</div><div class='quotemain'><!--quotec-->As far as I know, that quest started just fine. If your rank is 5 and you enter the tavern, the guy should...
  13. S

    Assassin Quest - Random?

    i was wondering - do quests initiate at random or as soon as specific conditions are met? i checked the quest_relation.h file and the condition for the assassin quest appears to be if(makeint(PChar.rank) >= 5) but when i arrived in the conceicao tavern and talked to everyone, the quest didn't...
  14. S

    Bartolomeu quest problem - possible spoilers

    <!--quoteo(post=232156:date=Jan 5 2008, 07:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 5 2008, 07:59 AM) 232156</div><div class='quotemain'><!--quotec-->Hmm; unfortunately I can't really do much about that, because we're working hard on Alpha 8 now. <img...
  15. S

    Bartolomeu quest problem - possible spoilers

    <!--quoteo(post=232080:date=Jan 5 2008, 03:18 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 5 2008, 03:18 AM) 232080</div><div class='quotemain'><!--quotec-->That's not good. Do you know how to use the "go to port" spots (locators) on your ship's deck? Try using those...
  16. S

    Bartolomeu quest problem - possible spoilers

    i have a problem in the bartolomeu quest - after freeing his crew and going to santiago to look for his first mate, after i enter the town outskirts to talk to the guy, the 'goto' action disappears from the action menu. i can go back to my ship manually (ie. using the town gates and then the...
  17. S

    Build 14 Alpha 6 update 2

    thanks. seems to work fine after reinstalling.
  18. S

    Build 14 Alpha 6 update 2

    <!--quoteo(post=231850:date=Jan 4 2008, 02:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 4 2008, 02:02 PM) 231850</div><div class='quotemain'><!--quotec-->Uhm. You SURE you installed correctly then? Sounds like something's wrong. <img...
  19. S

    Build 14 Alpha 6 update 2

    <!--quoteo(post=231846:date=Jan 4 2008, 01:36 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 4 2008, 01:36 PM) 231846</div><div class='quotemain'><!--quotec-->Uh? Sounds like a random fluke. Does starting another new game work?<!--QuoteEnd--></div><!--QuoteEEnd-->...
  20. S

    Build 14 Alpha 6 update 2

    ok, more bugs <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> now i noticed that whenever i start a new game, most of the randomly generated characters (ie. captains) are nameless (eg. " - boatswain") any fix for this?
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