• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. SeaNorris.

    WIP Bermuda Sloop 1740

    Due to limited time with work, family and life commitments I dont get to work on my models as much as I would like. Sometimes a lot of progress gets made or it slows to a crawl but some progress is better than none. The Bermuda sloop is 61ft on the perpendiculars, has a breadth of about 22ft...
  2. SeaNorris.

    Rhode Island Sloop 1725

    Rhode Island Sloop (unknown name) Length of deck: 52ft Beam: 18ft Armament: none on plan but propose 4 - 8 carriage guns. This was modelled as a refresher exercise but as can be seen has progressed well. The plan only had four station lines and so I had to form the spaces between by eye. The...
  3. SeaNorris.

    WIP 1st Rate HMS Prince modeled by James Rosenkranz

    Hi, We have been given the go ahead to use the HMS Prince modeled by James Rosenkranz (aka victariand). :whee I have uploaded the files to my folder on the FTP and I have also included a few files that should be helpful for scaling to the game. I created two boxes one for the keel length as...
  4. SeaNorris.

    List of PotBS Vessels

    Here is a list of vessels from PotBS that we have permission to use: Alex (LiMuBeI): Friedrich Wilhelm zu Pferde (Alexander 4th Rate) -- Converted by Damski and Pgargon Elessaria: Sakoleva "Alecto" (10 guns and a bow chaser). Xebec "Arcadia" (22 main guns, 4 quarter guns, 2 stern chasers and...
  5. SeaNorris.

    Xebec "Arcadia" & Sakoleva "Alecto" by Elessaria

    Hi, Elessaria the creator of the "Arcadia" Xebec and Sakoleva "Alecto" has granted permission for us to use these vessels. :whee The Arcadia is a large heavily armed Xebec based on a cross between the plans in Chapman's Architectura Navalis Mercatoria and the plans for the French Xebec Le...
  6. SeaNorris.

    Textures for PotBS ships

    I have replicated the FLS wood and metal textures using textures from COAS, which were the same but split into individual textures (WoodGrain U4 for example is the same as the texture used on the Neptunus masts). I resized them and positioned them to be in the same location as their FLS...
  7. SeaNorris.

    St Albans by Sisko

    The Saint Albans by Sisko is now on the FTP along with his custom textures as well, this ship as well as Kris Woods Centurion are currently two of the most highly anticipated ships awaiting addition to Pirates of the Burning Sea. Here are the WIP threads for both ships if anyone is...
  8. SeaNorris.

    De Zeven Provinciën

    Hi, I have recently been in contact with Stefan (creator of De Zeven Provinciën) which is currently a community project on PotBS. I asked him could we use his files for the build mods, he used to play on the build mods and gave us approval to use his model. I have uploaded the files to...
  9. SeaNorris.

    Trinity, Postillionen and more

    Hi, I recently contacted Remus77 the creator of the Trinity 2nd rate to ask could we use his work in the build mods and he has agreed to not only let us use the Trinity but his other work such as the Postillionen and the 52gun San Fernando and others. The Trinity will not be the version that...
  10. SeaNorris.

    Released Neptunus Privateer

    Here is the latest version of the Neptunus coverted by Rider88: http://pyratesahoy.com/coas/Rider88/Neptunus_v1.02.7z Hi, I have been working on this in my spare time, it is the Neptunus a Dutch Privateer built in Ostende in 1720. I have posted this in the PotBS forums as I aim to get it put...
  11. SeaNorris.

    Modeling help and textures

    Hi, I recently began learning how to model ships in 3ds Max and I am a bit stuck on the bow detailing, I am curious of how other people go about modeling this part of the ship. Also I am hoping I could get some decent textures for when I finish it, if someone could supply some that would be...
  12. SeaNorris.

    ArabellaShip

    Found this ship in the sailors tool from Akella it has 52 guns and is described as "Warship". It looks quite good in game although some ropes need fixing. <img src="http://seanorris.googlepages.com/ArabellaShipPic1.JPG" border="0" class="linked-image" /> <img...
  13. SeaNorris.

    Possible collision editing tools

    This was originally posted in the AOP forum but I thought I should put it here; I have been digging around for collision tools to see if that may help with the path making and ship collision problems here is what I found so far: <a...
  14. SeaNorris.

    Ships I am working on.

    Here are some ships I have been working on in my spare time, the first one is the Brigantine as its my favourite ship so I copied it adjusted the ropes and rigging, placed the boat at the rear of ship and also added a wheel and bell. I also managed to fix the gaff swinging too much by splitting...
  15. SeaNorris.

    Controlling Pivot of rigging

    Hi, been working on a ship, but the gaff sail pivots too far to the side of the ship (about 90 degrees to either side). Does anyone know how to control were it stops? Thanks.
  16. SeaNorris.

    AOP Ships

    This topic is to show my progress on editing correct walk files and rope data for all the AOP ship to hopefully be included into build 13.5 and others: Done: AOP Brig AOP Lineship AOP Fleut I am working on the AOP Manowar at the moment but as I can't open the hull model in Tool I had to...
  17. SeaNorris.

    Import/Export Help

    Been doing some modifying of another ship in 3DS Max but when I export it to GM it seems fine, I put it in game without locators and its fine. However when I add locators to the model in game the deck has a strange flickering on the texture, does anyone know what may be wrong?
  18. SeaNorris.

    Schooner Walk Fix

    Here is a fix for the Schooner: <a href="http://seanorris.googlepages.com/SchoonerWalk.zip" target="_blank">http://seanorris.googlepages.com/SchoonerWalk.zip</a> which fixes the following: Fixed crew climbing rear ratlines. Lowered all crew on main deck as low as possible so they aren't...
  19. SeaNorris.

    Dutchman and Amsterdam

    Here is the Lineship from AOP (which is used for the Dutchman) and the walk file for the Amsterdam. The AOP Lineship has had the rope locators corrected and a walk file edited for it (this should work with the Flying Dutchman) also corrected the Amsterdam's walk file, I will probably do either...
  20. SeaNorris.

    AOP Brig

    Hi, I added the Brig from AOP to my game and for the past few days I have been editing a walkfile for it, anyway I have finished it and it looks good. I have also fixed the ropes and raised the deck camera as it looked like a midget was the captain. I will post the file as soon as I can so...
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