• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    POTC Bug Tracker needs a Manager for Build 14

    Greetings pirate speaking people, The POTC Build Mod Bug Tracker website (<a href="http://swankyplace.com/potcbugs/main_page.php" target="_blank">potc bugs</a>) is wondering if any of the current developers and mod pack compilers would like to have their account access level raised to that of...
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    The arse end of huge ships, is too big?

    I've been noticing (for a while now, not recently), that the bigger the ship, the more impossible it is to sail near it. Like, I just tried to pass a MOW with about the width of it in sea between us, and all of a sudden when I reached the end of the ship, my ship took a sharp jerk and tilt, and...
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    Ideas for aspiring new Modders

    (excuse the typo in the topic... if a moderator could edit the title for me... ahem) Pieter Boelen: Done <b>Merchant traders at sea.</b> Able to to do ship to ship merchant trading with ships you encounter at sea. Great for if you need to buy some food for the journey if you are running low...
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    Beta CTDs need squashing!

    Two big CTD issues stand right now for the Build Mod 13: <a href="http://swankyplace.com/potcbugs/view.php?id=152" target="_blank">http://swankyplace.com/potcbugs/view.php?id=152</a> <a href="http://swankyplace.com/potcbugs/view.php?id=273"...
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    Pre Build Mod 13 beta 6 Fix Pack posted

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Beta 6 Update Pack Posted<!--sizec--></span><!--/sizec--> (Sep 6 2006)</b> Posted on the Bug...
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    Armor tweak idea

    I was just thinking... the guns have a couple requisits of perks: gunman, and professional. Wouldn't it be prudent to add such requisitis for armor ? Basic crap armor: Basic Defense Silver and gold armor: Advanced Defense Sound like a good idea? Only a couple places in the code need be...
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    Merchant question about a dailog event I discovered.

    I was trying to track down a bug with merchant quests... and I dicsovered something odd. This existed in the STOCK game as well, so I don't know if it was a total oversight, or intentional. Thought I would bring it up for discussion before I 'fix' it. When you talk with a store merchant on ANY...
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    Pre Build Mod 13 beta Fix Pack posted!

    <b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Beta 5 Update Pack outdated<!--sizec--></span><!--/sizec--></b> <b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><a href="http://www.piratesahoy.com/forum/index.php?showtopic=8190"...
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    Can you say... mayhem?

    Needless to say ... a battle of one vs 15 ships... ouch <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <a href="http://swankyplace.com/forumimgs/potcmayhem1.jpg"...
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    Inventory Overhaul Mod

    <b>Inventory Interface</b> I drew up a plan to make this interface much more manageable. It will break out the items into various groups on the screen. Gold in the upper left always visible Main equipped item spots in the upper right for quick reference and easy access. Powder/Shot for...
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    Ship morale (not your own)

    I am trying to clean up the surrender toggle in the code, or lack of. I am trying to fathom what point is calculating the morale of 'other ships' in the game, when surrender is turned off in BS.h? It looks like all this figuring is going on for morale, just to figure if a ship should surrender...
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    What is the importance of flag recognition?

    This is a stupid question I am sure... but I find myself asking it anyway... Why do we have this complicated system in place to detect a raised flag (false or not)? And what is so important about the whole flag situation? It seemed like there really wasn't much of a problem with this in the...
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    A slight rework of the lifeboat handler

    I'm not fully versed yet with the whole event system, and locations handler... so I am bringing this question up for those who are. Is it possible to make it so that when you 'sink and resurrect to a lifeboat'... to have that lifeboat start with SAILS DOWN and NO forward speed? I lost count how...
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    What are these 'things' in Oxbay?

    I am not sure why I never noticed it before... maybe I havn't been in Oxbay in eons since I downloaded Post Build Mod 12. But... what is this? <a href="http://swankyplace.com/forumimgs/potc_what_is_that.jpg" target="_blank">Link to JPG</a> There are a few other chunks of this stuff on the...
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    Question about ship cannon sounds

    Did these get changed for PBM 13? They seem to have lost their 'oompfa'. Now, they sound like little pops... almost like they are hand cannons, not deck cannons. Was this intentional? I miss the big whoomping PAFOOOM! sound when a cannon fires.
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    Build Mod Bugs Tracker

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b><a href="http://swankyplace.com/potcbugs/" target="_blank">Build Mod Bugs...
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    Street merchant question

    I was playing with the latest patch and post build mod, and came to Isla Muelle. I had basically just started out, was a level 1 character. Difficulty: Adventurer. Upon coming to a street merchant in the middle of town, I noticed he was of "Rank 1". I looked at his wares, and he had a TON of...
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    Weapons and Ammo Mods Brainstorming

    From the post: <a href="http://www.piratesahoy.com/forum/index.php?act=ST&f=39&t=7540#" target="_blank">What do you other players/modders think of this direction discussion?</a> I am starting a new thread here to tackle just this specific notion. These are just some of the ideas that popped...
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    I'll throw this out there...

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New World Map Ships (CouchCaptainCharles) - New ship models for the World map with <b>distinct</b>(??) shiptype models for each nation:- - Player shipmodel: corvette - dutch : fleut - portuguese : caravel - pirates...
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    A dissertation about not losing sight of gameplay.

    After playing around with the original game for about 1/3 through the game, I came across Build 12 Mod. Then, after installing it, and enjoying a LOT of the new additions/changes I started to notice more updates. They are the Post Build 12-Pre Build 13 files of course. Now, after spending only...
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