• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    From the readme: Hook
  2. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    I suggested it to Anders. He'd be a natural for this. He did all the work anyway. I get a bad feeling when a company says getting it right is too much work. In this case, "right" means it doesn't crash the first time someone plays through it. Like the crash after you talk to Poincy...
  3. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    News: Yeah. It seems that at least one of the new files they published wasn't the newest version so is causing crashes. So now I not only have to compare my mod against the published version, but also against the version that was testing and working, and that version against the published...
  4. LarryHookins

    Spoiler ENGLISH TRANSLATION OF DLC (FINALLY DONE!)

    Now I gotta update my mod. <sigh> Good that the patch is finally released. I had my doubts at times. :) Oh look! We got our names in the credits! :D Hook
  5. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Yes. Read the top of the first post.
  6. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Not a total waste. You got to try out the mod and don't have to worry about it affecting any other of your saves. :) Did you like the mod? Will you be using it in other games?
  7. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    If other saves work without the mod, the game is good. If other saves work with the mod, the mod is good. If you can save on another profile (through the menu, not quicksave) with the mod running, and load those saves, everything is as it should be. If only one save in the profile crashes, that...
  8. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Nothing obvious in those two files. I am assuming you have the right version of the game and the mod. What other mods are you using? I've never used quicksave so I don't know the normal file name convention. If you're using kb31's mod to fix quicksave I haven't tested it with Hookmod. If...
  9. LarryHookins

    Need Help Bug with camera for ship model

    I remember having problems with the bounding box on a couple of ships in the Community Build Mod 13 or 14 when I was rewriting the gunnery targeting code. If I remember right I was able to solve them without resort to 3d modelling software, but it's been most of a decade and I don't remember...
  10. LarryHookins

    Discussion Navigation and the Age of Sail

    Ok, it's best to google this, but the VOR is directional. You have an instrument with a needle that you set for a direction, and a second parallel needle tells you how far off to either side you are of your intended course. NDB is non directional beacon, like an AM radio station. You have an...
  11. LarryHookins

    Discussion Navigation and the Age of Sail

    How did they deal with magnetic variation in the days of sailing ships? Did they have charts of the entire oceans where they'd be sailing, or did they determine compass variation by comparing to the north star? Or however they did it in the southern hemisphere. My worst experience with...
  12. LarryHookins

    Discussion Navigation and the Age of Sail

    We may not be using the same techniques but as long as we're using similar methods it's close enough for game purposes. :)
  13. LarryHookins

    Discussion Navigation and the Age of Sail

    Good explanation, Pieter. I wasn't aware of your "multiple celestial bodies" method which should be interesting to perform. Coastal Position Fixing: I figure if you can make out known objects on shore you probably already know where you are. :) But you can make out peaks or prominences a...
  14. LarryHookins

    Confirmed Bug (World)Map Position Jumping Around During DirectSail

    Anything involving Cuba and the mainland will be problematic because the map scale is different in those island regions. I don't think I ever sailed to Cuba in New Horizons, but I have in TEHO. They have the same problem with both mainland and Cuba. I'm not sure why Hispaniola might have...
  15. LarryHookins

    Discussion Navigation and the Age of Sail

    A compass, hourglass and log line. (Actually, the log line requires a 2 minute glass as well.) And a record of what you've sailed. All low tech stuff. Lindbergh flew the Atlantic with a compass and a clock, and flew a great circle route by turning a fixed amount south every hour. He had an...
  16. LarryHookins

    Confirmed Bug (World)Map Position Jumping Around During DirectSail

    If you're talking about teleporting to the wrong spot when going to or from the world map, that was caused by the fact that Isla Mona was MUCH larger in the 3D world than it was depicted on the world map. If the map display shows your ship in the wrong spot some of that can be fixed, some...
  17. LarryHookins

    Discussion Navigation and the Age of Sail

    No idea on latitude or longitude. Also no idea why your ship appears in random spots on the map; someone must have thought that would be a good "realism" issue. Maybe you can turn that... feature... off in options somewhere. After all, if you have the necessary equipment and skill, you...
  18. LarryHookins

    Discussion Manoeuvrability and Speed of Historical Ships

    Pieter: I was assuming the 90 minutes was for the actual ship. I have no complaints if Captain Murphy's measurement was from the game, and in that case we'd know the exact conditions. :)
  19. LarryHookins

    Discussion Manoeuvrability and Speed of Historical Ships

    Given the number of possible variables involved, that number may be useless. A ship that is totally stopped is probably at anchor. This probably means it is pointed into the wind. Even if the weigh anchor operation has already started and the cable is "up and down", you still have to get the...
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