• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. S

    Standard Storyline De-filmization

    Eh, maybe it would be better just to de-filmize; Having cursed indians replace Barbossa+crew sounds like the best thing to do. However, how would their vessel look? Why are there cursed indians aboard a ship? A plausible explanation: they were slaves or prisoners, and they took over the ship...
  2. S

    Standard Storyline De-filmization

    Maybe this will let us have more interesting cursed characters; <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> so far we have undead pirates, and supernatural fish people. ingame New kinds of supernatural elements...
  3. S

    Dutch Lineship

    Why is it always the Dutch ships that get cursed? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Come to think of it, that lineship reskin looks a bit too much like Dutchman, especially with the "ribs"...and it would...
  4. S

    Dutch Lineship

    Aye. Think of it as flattery <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  5. S

    Return of the Legend Location Files

    The hospital's coming along quite nicely. I have yet to add the naked skeleton captain and miscellaneous pseudo-medical paraphernalia ... and I'm still deciding which member of the Brotherhood to put on the table, unless somebody wants to nominate some lucky bloke <img...
  6. S

    Dutch Lineship

    'Tis a terrific ship. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" /> Would you mind if I cursed it?
  7. S

    Return of the Legend Location Files

    Wait a sec- Pieter, would you mind uploading just the room files onto the FTP? I've downloaded the whole rotl locations folder twice and keep getting an error message that says "unexpected end of archive".
  8. S

    Return of the Legend Location Files

    Yeehaaa <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" /> thanks
  9. S

    Return of the Legend Location Files

    Where is that thread about the naked skeleton captain?! <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I need that model.
  10. S

    Kraken Tentacles and Plane of Sand

    Idea: The Kraken should also appear on the world map. That way, you can see it chasing you.
  11. S

    Return of the Legend Location Files

    I can totally imagine a dead body on that table. Minus the chairs it would fit well into the haunted hospital on Antigua. Maybe a dissection going on, plus a pirate skeleton in the corner. It could have a similar function to the apothecary on Greenford...except with an undead spin or something...
  12. S

    Cursed Ship Decks and Towns

    Allllrighty then. Here we go. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":whee" border="0" alt="danse1.gif" /> I was exploring idea #2, the candles. The effects are invisible from certain angles/distances; however, i had just ten or so locators up, so...
  13. S

    Cursed Ship Decks and Towns

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> all. I was considering creating a cursed cabin and a number of cursed crewmen for a SotL of mine, (also cursed) and had two ideas/queries that I figured would be useful to...
  14. S

    Flying Dutchman...

    <!--quoteo(post=208317:date=Jul 20 2007, 05:16 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jul 20 2007, 05:16 AM) 208317</div><div class='quotemain'><!--quotec-->I like your van der Decken, how did you made it? I see admiral+huber_fra+skel_? Did you use the...
  15. S

    Flying Dutchman...

    Hm.. what about this line in ships.ini? refShip.WaterLine = 0.0; Can't this be "changed" in-game? I'ts definitely easy creating a (permanently) submerged ship, isn't it? edit- I don't know much about coding, but it would simplify things if we found a way to change the ship's waterline...
  16. S

    Flying Dutchman...

    The Dutchman? Used to <u>escape</u> from battle? Never! <img src="style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid=":p2" border="0" alt="pirate3.gif" /> It would be "cool" to dive, but not much more, which is to say that it seems a tad bit useless for it to do so...
  17. S

    Screenshots from ships

    Ok, actually, I was able to upload it <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> after doing a few things. Its on the FTP now, but all that is there are the textures and the model itself, nothing to add it to the tailor...
  18. S

    Screenshots from ships

    <!--quoteo(post=208061:date=Jul 18 2007, 08:40 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jul 18 2007, 08:40 AM) 208061</div><div class='quotemain'><!--quotec-->What character are you using vanderdecken, if it is custom could you please upload it <img...
  19. S

    Flying Dutchman...

    They're slighty torn round the edges. They LOOK moldy but they're more sea-weedy. IF one looks closely enough one can see a "pattern" of sorts.
  20. S

    Flying Dutchman...

    I guess an update will be in order soon then. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Though this time I feel like trying it with galeon_l1. Well, we shall see how this one turns out... I'll be trying the sail...
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