• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. firemark

    Build 14 Alpha 10

    when installing b14full, that runme.bat is not working when it asks to run it. it just not activate.
  2. firemark

    Build 14 Alpha 10

    game worked fine, but when i pressed F1, game crashed and back to desktop. here some log's. iam tired from these crashes:D
  3. firemark

    Problem entering minimap b14.01

    i installed right, i have installed that game before alot of times and know how. 1.vanilla game+b13+b14+patch
  4. firemark

    Problem entering minimap b14.01

    Hey all, i have problem with main quest where you have to get out of the city. when i escape from the french and want to go to minimap game just crash.i have tried 5 times, every time same problem.
  5. firemark

    Ship Cook:)

    Ship Cook:)
  6. firemark

    Windows 7 for alpha 9.5 patch 3

    iam running Build in my Win7 too, working great. but you have to install correct drivers. these default mickeysoft drivers are not good.
  7. firemark

    Build 14 Alpha 9

    i have a good news:D B14 is working with Windows7 <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  8. firemark

    How complete are the various storylines?

    <!--quoteo(post=317521:date=May 5 2009, 09:38 AM:name=Underberg)--><div class='quotetop'>QUOTE (Underberg @ May 5 2009, 09:38 AM) <a href="index.php?act=findpost&pid=317521"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, a good question to start with would be: Which built...
  9. firemark

    Build 14 Alpha 9

    Is it possible to make file updater like tortoiseSVN <a href="http://tortoisesvn.tigris.org/" target="_blank">http://tortoisesvn.tigris.org/</a> for Build14. To make revision updates or nighly builds updates.
  10. firemark

    Build 14 Alpha 9

    <!--quoteo(post=314763:date=Apr 21 2009, 04:37 AM:name=GreySaber)--><div class='quotetop'>QUOTE (GreySaber @ Apr 21 2009, 04:37 AM) <a href="index.php?act=findpost&pid=314763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=314755:date=Apr 21 2009, 10:21...
  11. firemark

    Build 14 Alpha 9

    <!--quoteo(post=314585:date=Apr 20 2009, 10:28 AM:name=Mykeh)--><div class='quotetop'>QUOTE (Mykeh @ Apr 20 2009, 10:28 AM) <a href="index.php?act=findpost&pid=314585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At the beginning of the Legend of Jack Sparrow, when I first...
  12. firemark

    The counting game

    Very interesting time spending activity 12716
  13. firemark

    Build 14 Alpha 9

    i was able to fix my sound clipping and some performance issues with my newly disained engine.ini. i looked another storm engine game files and collected these settings together. now it seems to work for me. So is there any other who wants to test my engine.ini <img...
  14. firemark

    Build 14 Alpha 9

    <!--quoteo(post=313093:date=Apr 14 2009, 06:17 AM:name=PirateNeedsHelp)--><div class='quotetop'>QUOTE (PirateNeedsHelp @ Apr 14 2009, 06:17 AM) <a href="index.php?act=findpost&pid=313093"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every time I try to loot the corpses on any...
  15. firemark

    A Plea for Help

    <!--quoteo(post=313064:date=Apr 13 2009, 11:25 PM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ Apr 13 2009, 11:25 PM) <a href="index.php?act=findpost&pid=313064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am asking for any ideas any one has about the CTD at the world...
  16. firemark

    Build 14 Alpha 9

    <!--quoteo(post=312899:date=Apr 13 2009, 03:49 PM:name=novotny999)--><div class='quotetop'>QUOTE (novotny999 @ Apr 13 2009, 03:49 PM) <a href="index.php?act=findpost&pid=312899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312881:date=Apr 13 2009, 02:02...
  17. firemark

    Build 14 Alpha 9

    <!--quoteo(post=312879:date=Apr 13 2009, 02:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:53 PM) <a href="index.php?act=findpost&pid=312879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Owwwkee... so what does THAT setting do then...
  18. firemark

    Build 14 Alpha 9

    <!--quoteo(post=312872:date=Apr 13 2009, 02:44 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Apr 13 2009, 02:44 PM) <a href="index.php?act=findpost&pid=312872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The memory.mp file in the root folder of the game. Cheers...
  19. firemark

    Build 14 Alpha 9

    <!--quoteo(post=312867:date=Apr 13 2009, 02:30 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:30 PM) <a href="index.php?act=findpost&pid=312867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you have that file though? <img...
  20. firemark

    Build 14 Alpha 9

    yes, i have doing some research with these settings with ini file. es path = modules\ full_screen = 0 screen_x = 1280 screen_y = 800 ;screen_x = 1024 ;screen_y = 768 ;screen_x = 768 ;screen_y = 576 lockable_back_buffer = 0 screen_bpp = D3DFMT_R5G6B5 texture_degradation = 0 that will screw...
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