• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Need Help TEHO textures questions

    That's what I thought and I'm sure I have them in 32bits. I will try to do it again sometime later as I have 20 GB left on my disk right now.
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    Need Help TEHO textures questions

    I don't know how possible it would be as I have to convert .tga to .png to upscale it and .png is just a bitmap - no layers in there. How many textures with text are in the game? As to the conversion itself - do I have it right, the game needs 16bit format without alpha at all?
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    Need Help TEHO textures questions

    It’s not an Akella special format. TX is a normal file format, just not that common. It’s for optimizing texture load. Unless Akella has their own tx format not connected to the other, but that would be highly unlikely. Their TX Converter has limitation cited above but I may be able to get some...
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    Need Help TEHO textures questions

    Ok, I managed to convert a few of them to .tx file and the game doesn't load them; neither when I'll convert them to tga and then to tx. I may look into this later but if anyone has any suggestions, it would be most welcomed. What does this maya plugin do anyway? Ok, i figured it out somewhat...
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    Need Help TEHO textures questions

    Yeah, I found other program called OpenImagesIO you have to build first and some other program from Autodesk. It will take more time than I thought.
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    Need Help TEHO textures questions

    Yes, now from what I understand, the "bmp" part should be just part of the name, not extension, therefore I could rename it to *.tga.tx in the end. Provided I'll find a way to convert >32MP textures anyway. So the TX converter is a making of someone from this forum, do I have it right?
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    Need Help TEHO textures questions

    Ahoy! So I started upscaling game's textures, got good results. Now I'm trying to put them back to the game, but TX Converter says maximum texture size is 2048x2048 px. I have them as big as 8192x8192. 1. Do you know of any workaround for it or is it strict engine limitation? 2. Before I convert...
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