• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Robert Nutter

    Asset Conversion

    Roger, will give that a try. So just some optimization then shipping it out vanilla to make sure the engine likes it. Sounds straightforward enough!
  2. Robert Nutter

    Asset Conversion

    The link between GM Viewer's .obj and C4D is strong, and there don't seem to be any issues whatsoever converting fiddled-with stuff back out into whatever format I wish. I havn't tried importing it and attaching the textures yet though I believe Murphy mentioned that they're getting applied...
  3. Robert Nutter

    Victorian Factory

    Hi all! Just thought I'd update you on this project. This has just gone live on my folio. As only the second project on there, the portfolio is overall very unimpressive; but I'm having trouble getting other projects ready to put on there and thought at least having this one up is better than...
  4. Robert Nutter

    Asset Conversion

    Moderator's Note: This thread was started before the release of the first NHR demo, and has been moved from a hidden sub-forum. ------------------------------------------------------- I've just made this as a placeholder thread for my upcoming work converting stuff to keep everyone in the loop...
  5. Robert Nutter

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    I've been playing but can't figure out how to join a server; whenever I check the Q it's empty :shrug On a side note, it's really coming along! Had an epic battle with 8 English ships yesterday in which I burnt two of them then got sunk by the rest trying to run away on a 4knot wind! :dance
  6. Robert Nutter

    Victorian Factory

    Definitely a little overkill for this but no less important! I have some projects coming up which I'll definitely be learning/using that for :onya Sounds handy. I'll be sure to, though I actually got the interior done a few weeks ago: I'm just sorting out lighting as that glass roof makes...
  7. Robert Nutter

    Victorian Factory

    Wow thanks that's just what I've been after! :thumbs1 Some good solid information in here...:bow The 'box' going around near the top of the walls is my idea of hiding the structure. Without it, there'd be a skeleton of supports visible outlining the top of the walls and the edges of the floors...
  8. Robert Nutter

    Work in Progress - Behind the scenes of Artwork, Music and Modeling

    I am seriously looking forward to trying this game. Awesome job, guys! :woot
  9. Robert Nutter

    Need Help New Horizons Game Manual

    Sadly I am in possession of no mobile devices, though I can report that lowering the width works on all my computers :)
  10. Robert Nutter

    Victorian Factory

    Once again you're absolutly correct; I had considered that the columns needed some added help. I added the sill plates mostly for aesthetics (I love using dentils XD) but also to hint that there was some structural rigidity under there. I don't actually know why i ended up not doing that, must...
  11. Robert Nutter

    Need Help New Horizons Game Manual

    This is brilliant! :woot I look forward to watching this progress even further...sadly I don't speak a word of German so can't help you there, but from what I've been able to read so far it definitely deserves a translation. It's laid out perfectly and is accessible and friendly. Good job :cheers
  12. Robert Nutter

    Victorian Factory

    Thanks! :) I'm happy with how the modelling went with this, as I did it in record time for me (under a week for everything, alongside doing other larger projects). Poly wise...thing is, I envisaged doing a lot of super close up shots of stuff like the Drey and ironwork. So even a rivet is 8...
  13. Robert Nutter

    Victorian Factory

    @Keel-haul Kelley , to be honest you've made my day; and I mean that :yes I agree now you've drawn my attention to it, the vertical supports are a little underwhelming considering the weight they're bearing; i'll give them a few more inches I think :) More I-beams is never a bad thing! I was...
  14. Robert Nutter

    Victorian Factory

    Hello all! I couldn't help but notice that this section of the forums is a little dead. So, seeing as I learnt pretty much all my foundation modelling skills from this community, it only seems right to share a personal project I've been working on. This hasn't been for any client, but I've had...
  15. Robert Nutter

    Mod Release PotC: New Horizons - What's New in Build 14 Beta 4.1?

    Yeah sorry for any mistakes on my part; I gave it my best though! :fiddler Looks awesome edited and posted up! Good work Armada.:doff
  16. Robert Nutter

    WIP HMS Bellona (1760 version)

    Absolutly gorgeous work :)
  17. Robert Nutter

    Discussion New Horizons Promotion

    @Pieter, I believe you moved it all over to the closed promotions thread, possibly? For sake of organisation and to make your own adjustments. At least that's what i recall :unsure I notice Armada's picked up the baton on this now so that's good. I never planned on having extended hiatuses but...
  18. Robert Nutter

    WIP Steam Gunboat

    Thanks Armada! And I'm guessing the gun locator includes the group and gun itself? I think the selection makes more sense to me now. though even if I never figure this out, you've taught me more than I'd ever have learnt otherwise!
  19. Robert Nutter

    WIP Steam Gunboat

    Just getting as far as I did before would be a good start, really, so gun, camera and path. :facepalm Though I do immediately after that plan on doing the mast, using your instructions from earlier in the thread. My struggle with this project kinda reminds of the old Indian adage; '...to birth...
  20. Robert Nutter

    WIP Steam Gunboat

    Inzane's guide is useful but it does seem to skip this particular part; he simply says to parent it, which I'm doing but I know I have to do some kind of selection in order to export as selection, which Armada's guide implies. I just can't remember in what order I need to select things to stop...
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