• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Resolution issues

    @Natzrim was correct about the Windows scaling factor. However, I have now modified Maelstrom to take this factor into account and you should be able to get the correct window even with Windows scaling set to > 100%
  2. C

    ERAS 2 Ahistoric Surrender Behavior

    That behavior is a holdover from original COAS and was always a problem. Quite some time ago, I do remember MK asking me to change that, and I evidently forgot to note it and had since forgotten about it. I have now modified the behavior to take into account whether you or your enemy is a...
  3. C

    Porting New Horizons to Maelstrom Engine

    Old particle effects are now usable in Maelstrom (not yet released since I just completed it, but initial test shows they work), so they can be used in NH with a simple script change.
  4. C

    Mod Release Gentlemen Of Fortune 2.0

    The price tag on all of the mods is exactly zero $0.
  5. C

    Porting New Horizons to Maelstrom Engine

    Can confirm, I get no issues with your files. I downloaded that last link, created an empty Program folder and inserted just your files. Game launches fine, with no problems, and I can start a brand new Tales of Seahawk game, save the game and reload that save, all with no issues.
  6. C

    Porting New Horizons to Maelstrom Engine

    Which I also believe adds a memory leak for any ship that gets sunk, as those extra, hex-edited .dll memory allocations don't get deleted by the engine either. Do not copy the .dll files and hex edit them like before, it's not necessary. Years ago, just for the New Horizons feature, I added...
  7. C

    Need Help Batch conversion of game textures

    173.23 MB folder on MEGA TextureWrite.zip contains: TextureWrite.exe ConvertTXtoTGA.cmd I wrote TextureWrite.exe and it will convert most of the .tx formats to .tga, if they are uncompressed; it will not convert any of the compressed formats to .tga. If you place the ConvertTXtoTGA.cmd file...
  8. C

    About Maelstrom engine

    Either the NH files I got back then were mismatched, or there was a leftover bug, or perhaps I inadvertently did a mass search/replace based on POTC by mistake...I don't know. It looks like NH code replaced all the older #defines with hardcoded item names, but either that one was missed during...
  9. C

    About Maelstrom engine

    And this is what I'm trying to tell you for GOF 2.0 from https://chezjfrey.itch.io/gentlemen-of-fortune-20...do not do it that way. When you download GOF 2.0 from itch, into the games\ folder, it will go into something like gentlemen-of-fortune-2 with everything already combined for you. All...
  10. C

    About Maelstrom engine

    I suppose this is starting to make a little more sense. First, you cannot use any of the old stuff...no scripts, no modules folder. Do not copy the GOF downloads over the top of old or existing mods. In that screenshot, if you try to run E:\Maelstrom\games\GOF_ERASII\Maelstrom.exe, it very...
  11. C

    About Maelstrom engine

    Copy Maelstrom.exe, Config.exe and the entire modules folder from E:\Maelstrom\gentlemen-of-fortune-maelstrom-engine\DirectX9_32bit\Maelstrom.exe, to E:\Maelstrom\games\gentlemen-of-fortune-2, then launch Maelstrom.exe directly from E:\Maelstrom\games\gentlemen-of-fortune-2. What happens?
  12. C

    About Maelstrom engine

    OK, this will probably do it. The file you attached looks like it was edited with the syntax used in the .itch.toml file if you wanted to modify and launch GOF from within their client. The start.ini provided for each mod looks very similar to the "old" .ini file for the games. I'm attaching...
  13. C

    About Maelstrom engine

    Given that, I suspect it is not really finding, or able to read the start.ini file, because a couple things were skipped on init, which most likely occurs due to that inability. Also, how is it finding 45 modules, when there are only 42 provided? Your system.log would normally be this...
  14. C

    About Maelstrom engine

    I will add that some people find the install doc instructions difficult to follow, so I will add the very short version... The idea was for just one set of .exe/.dll files to run all the games. So rather than copy the .exe/.dll files into all the separate game folders, create multiple...
  15. C

    About Maelstrom engine

    #1: Look for where LAI_GROUP_ENEMY_INT is defined...See Loc_ai\LAi_defines.c, is it there? #define LAI_GROUP_FRIEND_INT 1 #define LAI_GROUP_NEITRAL_INT 2 #define LAI_GROUP_ENEMY_INT 3 #2 Don't know, but when missing the preprocessor #defines, sometimes later compile...
  16. C

    About Maelstrom engine

    Someone else pointed out this "glitch" but since I've never actually seen the original game, I have no idea what's wrong, so I asked...never got a reply. I'm going to assume it's the black boxes, which are the shadow offsets and from what I can see in the interface .ini files, they are...
  17. C

    New Horizons in Maelstorm (2.8)

    Reviewing the NH code, it is the sea.lights attribute. As for what rAP stands for, my guess is (r)eference (A)ttribute (P)ointer. Upon further review of the NH code, both weather.lights need to be defined for each hour, and the piece to copy them to the sea.lights attribute need to be added...
  18. C

    Discussion Some of the general feedbacks

    It is hardcoded into the engine. Presumably, 2.0 uses 32, but 2.8 looks like it was limiting to 64 (that is what I found in the 2.8 source) So, today I just eliminated that constraint for Maelstrom and one can add as many characters as they want during a location load, assuming the limit is...
  19. C

    Need Help Bad locator file

    If the locators load in the game, but not in TOOL, I can help you. Someone recently requested a way to export the character's trading information into a file format that Microsoft Excel can read, so that they may more easily manage where the best price/cost colonies for trading, using Excel's...
  20. C

    Need Help Keys (?) keep resetting

    @Cerez, since you are so mystified whey they did not conform to UTF-8, since it had already been around for quite some time by the time this game was developed, this might make you feel better... The standard template libraries for strings, array containers, and allocator objects had been...
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