• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Cannot Confirm Game freezes after capture town

    Strange. For reference, the island was the Turks. My game is up-to-date as of a week ago. The nature of the freeze is very curious. The PC gets slightly elevated, floating off the ground. You can move the mouse but the game will no longer detect keys, just as Levis refers to. Won't even be able...
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    Solved Fort Capture for personal use

    Can ports be captured more than once/how often can they be ransacked?
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    Solved Fort Capture for personal use

    Obscenely wealthy isn't too much a concern anymore on this playthrough. I ran a trade route for a "year" and now run a couple of Second Rates and a Pinnacle of War everywhere. >Dozen Horse pistol braces and the shiny armor. I can stick-up most of the Caribbean. Thanks for the heads up on the...
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    Solved Fort Capture for personal use

    Thanks for the reply. I was using the number of cutlass' you start out with as a guess. I can't imagine seeing many more than a dozen of mine appearing on-screen anyway. Will they use throwable items? Are there any auxiliary items besides that I should be worried about? (Pickaxes, shovels...
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    Cannot Confirm Game freezes after capture town

    I seem to be on a roll digging up old bugs. Does anyone ever have success renaming their islands immediately on capture? I tried 5 times in a row and got this exact issue where I was perfectly stuck but could rotate 360 degrees, had to alt f4. As soon as I compromised on not altering the name of...
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    Solved Fort Capture for personal use

    I'm terribly sorry if this has been asked already, or addressed otherwise in-game/files; I tried looking through the forums for a bit. Edit: Finally found this answer in forums. Also, is there a certain number of items I should be putting into weaponslockers so that I'm not putting too...
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    Unconfirmed Bug Faust Gasquet will not talk

    I seem to have confirmed the above theory. I have recreated it several times. Trigger breaks if you enter the port from town, and from then on out you will not be able to talk to him. No dialogue will ever open. Possible reasons for someone entering in this manner may be French hostility and...
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    Unconfirmed Bug Faust Gasquet will not talk

    I have a savegame now with this problem. Unable to advance quest. Went to collect the 3k, no change. I presume that it may have happened because I entered the area from Octopus Bay the first time?
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    WIP Now included in latest patch: Trade Winds, AI armor, weapons variety, captain rebalancing, etc

    This is interesting stuff. I'm planning on making a different campaign playthrough sometime soon, I'll install this when I do that.
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    Perks questions relating to perks_init.c

    Thanks again Tingyun. Yes I got Levis' fix as well as yours. The old contributory perks (Fire Ship, etc) had been removed from the contributing list as they should have been, but the officers were still picking them anyway. That's okay though, the tailor dialogue option fixed all. Cheers!
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    Perks questions relating to perks_init.c

    Thanks for the heads up. I got the reinitialization working, so the game recognizes the new contributing perks; unfortunately it's still not registerring that I have officers at noncontrib= 0. I'm still getting prospects with Shared Experience and such all the way at the bottom; I may have...
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    Perks questions relating to perks_init.c

    I don't usually change things, but I was trying to recruit a First Mate to turn into a Captain that doesn't automatically select a bunch of useless perks. I changed the noncontrib to 0 and put all the skills I want him to prioritize right below the following: I changed the list of perks for...
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    Will do some messing with it to see if I can get it to work. I really appreciate all your help. I also managed to get my save file. I deleted my profiles and saved the presently loaded game to "Player" and boom a file popped up in a brand new SAVES folder. Baffles me but I won't ask any...
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    error.log is saying invalid expression and function arguments
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    O is only showing me their wages at the bottom right now. (Where it used to show me nationality also when I was hiring them) It may need to be noted that I did change their outfits. All of them.
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    Is it supposed to do something afterwards? Just gives a brief pause. Also removing the captains, making them my personal entourage, and pressing O on them doesn't give a nationality anymore, just the same info on the character screen.
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    ^ This. The save files folder is gone. I've done the Control Panel > Folder Options > Show Hidden Files and folders. I've disabled UAC. I am system admin. I hate windows sometimes.
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    How do I execute that code, just save it in the text file somewhere? Sorry, really noob-ish about that sort of stuff.
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    Fixed Sea Relations: Friendly Fire After Loading Save At Sea

    Sorry for 30 second increments. Used free Fraps. They are on a playlist together though and should play consecutively. Part 5 may still be in the process of uploading while I post this but it will be up on the same playlist shortly...
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