• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    Dont see sea on new port or seashore location

    Hi! i try to transfer Bermudes from COAS to NH. But i dont see sea on location. Just black hole. locations[n].models.night.fonar = "IslaMona_fn"; locations[n].models.night.charactersPatch = "IslaMona_patch"; //Environment locations[n].environment.weather = "true"...
  2. M

    Need Help How core works with sound on sea battle?

    Good afternoon. Recently, I got the opportunity to make changes to the original kernel. And I want to understand this thing: is all the voice acting of the sea battle written through scripts? and in the marine part of the core there is no function for playing sound at all?
  3. M

    Need Help moved the forts from Pirates of the Caribbean to COAS

    Good afternoon. Has anyone moved the forts from Pirates of the Caribbean to COAS? Maybe someone will be able to fake changed locator files for forts? Under filling characters in COAS style. So that locators are already in custody, etc.
  4. M

    Need Help Porting marine logic from TEHO

    Please tell me someone transferred the marine logic (logic of ships) from TEHO to COAS? I want to transfer TEHO Sea Logic in COAS, but there are a lot of quest lines in the code and I'm a little confused
  5. M

    Need Help I'm trying to overhaul the portrait system in the game

    Good day! I'm trying to overhaul the portrait system in the game. I would like it to be similar to the system with item icons. Several portraits per sheet. And I'm stuck on lines similar to these two. GameInterface.CHARACTERS_SCROLL.(attributeName).img1 = GetFacePicName(pchar)...
  6. M

    Solved Tool: locator export question

    Good afternoon. I cannot understand in what order the locators are written when they are saved to a file. When exporting locators, the order of coordinates is not the same as when they were edited. The problem is that I have an Excel table with locators and now I need to load data from this...
  7. M

    Need Help Help fix "bank01"

    Good day. I need the help of a person who understands editing 3D models of locations. It is necessary to slightly correct the "Bank01" location model from the standard game. The problem is that one of the chests is right next to the door that leads into the room. You need to move this chest and...
  8. M

    Need Help Batch conversion of game textures

    Good evening. Now I have a need to convert a bunch of game textures to "tga". Usually I select all the files I need and do the conversion. But now I need to convert shadow textures for locations. But each such texture is in a separate folder. Is there some way to convert textures so that the...
  9. M

    Discussion light from POTC

    Good evening. Did anyone ever try to turn the light of the game into the one used in "Pirates of the Caribbean"? I've thought about it many times. Below you can see two trial screenshots. Moved St. John's to Pirates of the Caribbean. Is there any trick to get the result you want?
  10. M

    Need Help Tie other textures to the location

    Good evening. If anyone has the time and ability to help me with location editing. The location needs to re-snap the textures of the earth. Now the location has 5 or 6 textures of the earth (on different parts different textures). The problem is that the location is very visible joints between...
  11. M

    Need Help Bad locator file

    Good evening. Please tell me: there is a locator file that I can't edit through Tool. The program cannot read the file. The question is: can anyone help pull the coordinates of the locators out of it? Or at least suggest a way to pull the coordinates. Thank you.
  12. M

    Need Help Scaling the game's particles

    Good evening. Can you tell me if it is possible to change the size of a particular party for the game? You need to change its settings, that is, without scriptfunctions. Thank you.
  13. M

    Need Help Help find prison location model

    Good day! Who has a model and texture for a prison with a door near a large cell? Thank you.
  14. M

    Need Help Upgrade fo sails

    Good evening. A friend of mine is trying to add the opportunity to increase the strength of the sails with the help of a master shipyard on a pirate island. But the problem is that editing the function float GetRigDamage(int shootIdx, int iBallType, ref damage_chr) does not give anything. What...
  15. M

    Discussion Locators "mrcactive"

    Good afternoon. Can't figure out mrcactive locators - is that trash? what are they needed for. thanks.
  16. M

    Need Help Help fix SetCurrentTime

    Good afternoon. Found a bug in a standard function. By default, time just changes. There is no check that the current time is more than new. I could add her. I can not add verification for the following case. For example, the time is 23 hours. And I put 9 hours. How to check such cases? void...
  17. M

    Need Help land time update

    Good afternoon. Please tell us where 5 minutes are added during our movements on land. I can't find a code that puts a new time on dry land. Thank you.
  18. M

    Need Help How to detect fort with spyglass?

    Good afternoon. There's a question. How exactly does the game determine that through the spyglass we see the fort? Added a fort from the sea to the island. But the problem is that the spyglass does not define it. I know that the fort is a separate model. But how to revive it for the spyglass?
  19. M

    Need Help Help write new function

    Good afternoon. I would be grateful for the help in writing the new feature. That's the point. You need to specify how many characters to cut off from any word and where to start the countdown: from the first or last letter. For example. I ask: Variable "nickname." Remove the first four letters...
  20. M

    Need Help two problems in creating quests

    Good evening. There are two problems in creating quests that I can't solve. They are terribly infuriated because I have found only one solution: transferring problem lines to other files. First: It doesn't always work "win_condition". Only those that are installed in the dialogue file are...
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