• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. purseon

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    yes, that is a beta 3.4 save. I agree it sounds related to the other jump in XP bug for crew members. Although I could not reproduce the bug in 3.2, I do remember crew members sometimes gaining XP and levels super fast in that version. This might be an older bug with crew XP in general.
  2. purseon

    Fixed Leveling: Sudden Huge Amounts of XP Gained

    Pieter - I confirmed this is indeed a bug in 3.5 and I attached a save game from beta 3.4 where the problem also occurs. Like you, I could not not reproduce the bug at first (i.e. in the tutorial) but was later able to reproduce it on my ship. If you train on the ship from the attached...
  3. purseon

    Mod Release Build 14 Beta 3 Progress

    Pieter - I just found out that the min/max parameters in the fclamp function call was coded backwards so the false flag detection is not working in the last WIP build. Attached is the corrected file (nations.c). Thanks
  4. purseon

    Mod Release Build 14 Beta 3 Progress

    I'll take a look at the ability to lock down the options during the fight. That should be easy. But you didn't like my "quick escape to sea" feature? ;) I like the harder level idea. I was planning on trying to make Maximus' original idea work which was multiple practice opponents at once.
  5. purseon

    Solved stores/reputation

    In order to deal with a hostile merchant (or shipbuilder) you must be flying a false flag of a friendly nation (friendly to the merchant) at the time of interaction. Using the same algorithm as the false flag detection at sea, the merchant has a chance to detect your deception and if so, will...
  6. purseon

    Mod Release Build 14 Beta 3 Progress

    Sure, I can do a function like that. I should also mention that this works at shipyards by default already. Adding it to guards and tavern owners would be cool. I think I'd prefer to keep smugglers out of it since they are all about profit, not politics and such not. What I would like to see...
  7. purseon

    Mod Release Build 14 Beta 3 Progress

    I think that getting recognized goes beyond just outfit, and also includes ship in port since the merchant has to deliver goods there. I also wanted to make it harder to repeatedly attempt to fool him as that is unrealistic (unless you're Superman and you carry that amazing Clark Kent glasses...
  8. purseon

    Mod Release Build 14 Beta 3 Progress

    Thanks Pieter. I tested the first suggestion and it works great so we'll use that. The second suggestion using "iclamp" does not work, however, because iclamp is expecting an integer and chance is not, so it throws and error and fails to execute.
  9. purseon

    Mod Release Build 14 Beta 3 Progress

    A small, two file mod to change the way merchants treat you when flying under a false flag. It always bothered me that when sneaking into a port under a false flag, the merchant knows your true colors and tells you to get out because he doesn't want to deal with a person of "your reputation and...
  10. purseon

    Mod Release Build 14 Beta 3 Progress

    Moon phase textures adjusted for widescreen resolution. This has been tested on top of Beta 3.2 WIP.
  11. purseon

    Mod Release Build 14 Beta 3 Progress

    Thanks Pieter...I couldn't make it work with the older installer and now it makes total sense. Will go through an update to get myself on 3.2 WIP later tonight. Thanks.
  12. purseon

    Medium Priority Worldmap Encounter Enhancement (V 1.32) Updated

    I was hoping to be able to detect aspect ratio and serve up different textures to accommodate both widescreen and not. Or is everyone widescreen now and I should just go that way? Also is version 3.2 WIP stable? I'd like to make sure I'm in synch with everyone. Thanks in advance for some...
  13. purseon

    Mod Release Build 14 Beta 3 Progress

    For those of you that like to sail at sea at night, I just uploaded a simple mod to visibly show the moon phases, leveraging Levis' latest worldmap enhancements. Read more and see it here: Worldmap Encounter Enhancement (V 1.31) Now with Lunar Cycle
  14. purseon

    Medium Priority Worldmap Encounter Enhancement (V 1.32) Updated

    A simple mod that adds visible moon phases to sailing at sea. Used Levis' code to grab the current moon phase and then swapped out textures to represent those phases (waxing, waning, crescent, new, full, etc.). Haven't tested it with the new 3.2 WIP installer, but it works well with 3.1. Only...
  15. purseon

    Mod Release Build 14 Beta 3 Progress

    Made a few changes to the training code to fix the errors previously seen plus added some dialog to better indicate if you won or lost the sparring match. I made these on top of Pieter's version of my files. See attached zip. Thanks for the troubleshooting snippets Levis ...very helpful.
  16. purseon

    Mod Release Build 14 Beta 3 Progress

    *** TrainingFight.count is an artifact from MAXIMUS' original code that I forgot to fully remove in one place...I don't use it anymore but there is a conditional statement that calls it. I will remove and do some more testing and resubmit the change. Also, I didn't realize there were logs that...
  17. purseon

    Mod Release Build 14 Beta 3 Progress

    Per my previous post, using the original idea of MAXIMUS (and borrowing from his code), I have created a way to train in swordplay with a crewmember onboard your ship in any storyline similar to the default story training with Malcolm. This is mainly for the "skill increases with use" option...
  18. purseon

    Mod Release Build 14 Beta 3 Progress

    I don't know if anyone is interested but I've modified Maximus' old attempt at providing a way to train in melee skill on the deck of your ship with a crew member. Not having any way to train makes it nearly impossible to advance in this skill without suffering many deaths or near-deaths, as...
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