• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. MrMister

    Fixed Can't find Guadaloupe's bladesmithress

    So through unarmed citizen dialogue, in the asking-about-local-citizens part, you can ask about Tomas the bladesmith. However, I can't seem to find her building, and there is no option to ask for directions to her place either. Is she really there? Playing Tales of a Sea Hawk.
  2. MrMister

    Unconfirmed Bug Colonies menu drops mouse FPS for duration of background video

    ISSUE The Colonies menu (F2 -> Colonies tab) has a ~3.5s video on its background of people moving cargo about that plays every time you enter/reenter that tab, and after it's done it stays on its last frame (I think; it may be an image file identical to it). During those 3.5 seconds of...
  3. MrMister

    Fix in Progress Jar of Leeches fails to apply the intended HP removal when used.

    As part of the testing of another bug involving leeches, I also discovered that the game fails to applu the -10HP they are supposed to give (image is screenshot from initItems.c). Not sure if this applies to just leeches in particular or to any ispotion item that is set to heal a negative...
  4. MrMister

    Fix in Progress Charlestown's "History of this settlement" dialogue seems to be from Pirate Settlement

    Talking to an unarmed citizen in Charlestown, and asking about the history of the colony, the response seems to be the history of the island's other settlement instead, since it refers to Charlestown being founded posteriorly to "our city".
  5. MrMister

    Fix in Progress [SOLUTION PROVIDED: EDITED FILE] Jar of Leeches is top priority target by Quick Heal hotkey

    Jar of Leeches is (I assume, going by the description) a cheap antidote that with suck away a bit of your health. The Quick Heal function (from what I remember when I checked it out years ago) chooses by default the medicament item in your inventory that a) has health gain/regen and b) has the...
  6. MrMister

    Fix in Progress Light Pinnace skin tier inconsistency

    One of the Light Pinnacle Pinnace skins (switchable for free in any shipyard's Appearance tab) is tier 7, while the rest are tier 6. This may affect the leadership requirements/penalties incurred. Guess the French design is prettier than the rest, if it makes the crew easier to manage. EDIT...
  7. MrMister

    Unconfirmed Bug CrRedmond6 with ship type Sloop4 has no boxsize!

    Got this log message when I Land Ho'd to Jamaica. Should I be worried, or is it a non-issue?
  8. MrMister

    Unconfirmed Bug Consistent CTD when going to sea after visiting follower ship's deck

    Found a consistent CTD. Attached are the save and my InternalSettings.h (modified a fair bit, including enabling big sea for Realism mode). Steps to reproduce after loading the save: 1. Go to deck. 2. Go to follower ship's deck (an escortee from a tavern escort quest). 3. Go back to...
  9. MrMister

    Not a Bug Cannot get rid of last crew member assigned to land bodyguard duty.

    Steps to reproduce: 1. Talk to walking crew member on deck, ask for a land party. 1, 2 or 3 crew members; it doesn't matter. 2. Go to port, or anywhere on land where the land party follows you to. 3. Talk each of them and tell them to reurn to the ship. They seem to do so, and run to a near...
  10. MrMister

    Unconfirmed Bug Setting PRECHARGE to 0 makes you reload gun on game load

    The PRECHARGE variable in InternalSettings.h is supposed to have the following efect: If 1 (default): Newly-equipped guns are already loaded and ready to fire. Notably, this allows you to fire a gun, then equip another gun (via hotkey or not) and fire it immedieately, then equip the first...
  11. MrMister

    Confirmed Bug "Master at Arms" missing from Change Officer's Role list.

    So I found out today that Master at Arms is an officer role, contributing only the Grappling stat and boarding-related skills. AFAIK an officer can only be a Master at Arms if that's the role they were hired as (the one they say they are good at during the job interview), as Master at Arms is...
  12. MrMister

    Unconfirmed Bug Changing ITEM_REALISM only takes effect on new game.

    Changing the ITEM_REALISM setting in InternalSettings.h will not take effect in previously existing games. I've tested it both ways - in a Realistic Mode game I accidentally started wtih it off I would always get the bonus from an emerald as long as I had it on me or the captain's cabin chest...
  13. MrMister

    Unconfirmed Bug Reading a book unequips items equipped just before that

    Open inventory. Equip weapon(s) and/or item(s) (Saber, Normal Compass and Watch, in my place). Read a book (the one giving Advanced (sword) Defense in my case). Exit the reading (press the Exit button at the top right). You are back at the inventory, but all the items that you equipped in this...
  14. MrMister

    Regarding pirate ships spawned upon target island arrival during tavern-generated ship scort quests

    Could you possibly change things so they spawn halfway between your destination point and your position when you "Land Ho!" into the island? At least if you arrive by DirectSail; it's okay if they keep their spawn positions if you arrive by worldmap. It's not funny when they spawn two...
  15. MrMister

    Fixed Pistol price discrepancy

    Fine Flinstock Pistol: 33/99dmg, 10s, 51%, 723 or so gold. Fine Duelist Pistol: 44/99dmg, 12s, 52%, 275 gold. Why.
  16. MrMister

    Unconfirmed Bug Can't circle around Barbados without ending up in Granada

    I take it it's due to inaccurate trajectory tracking on DirectSail's part? WOuld enabling realistic archipelago size solve it or help mitigate it?
  17. MrMister

    Making MaxHealthPotionForCharacter less wasteful

    By default, the potion hotkey uses the least powerful potion in the player's inventory, found with the function MaxHealthPotionForCharacter. This can be changed by redefining USEMAXPOTION_ONKEYPRESS to 1 instead of the default 0, which will instead choose the most powerful potion avaliable, as...
  18. MrMister

    Make wounded crew variables percentual

    The idea is to make the HEALED_PER_DAY, HEALED_WITH_MEDS and KILLED_PER_DAY variables in internalsettings.h percentual, so instead of 1 (5) wounded crew member(s) being healed every day without a doctor and when there isn't (is) medicines present, and 15 crew members dying per day without...
  19. MrMister

    USEMAXPOTION_ONKEYPRESS's definition counterintuitive

    #define USEMAXPOTION_ONKEYPRESS in InternalSettings.h, which defaults to 0, has the explanation "BOOL - If pressing the use potion key, the SMALLEST potions will be used first." I assume that that the "if enabled" is implicit in the explanation, and so what I get from this is that enabling...
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