• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. TheBlackKnight

    Sea of Thieves

    If Larry and a few of us were in a crew, I think I would have a blast, as I have watched quite a few beta videos. Especially during the storms. However, not many cannon on the ships though to have proper naval battles. More about running around killing skeletons, digging up chests, and capturing...
  2. TheBlackKnight

    Need Help Muskets

    It is completely possible to fire your musket (repeatedly, if needed) and then use your sword and/or pistol in direct combat, or vice versa as mentioned. In some cases, it can be a devastating one shot kill. It should make sense you cannot draw your sword when using a two handed weapon, as...
  3. TheBlackKnight

    Hook's Mod version 1.0 for TEHO 1.5.2

    On a related side note, if Akella and BlackMark Studios in the near future decide to release the "Hero of the Nation" ENGLISH DLC (SDTEHO 1.6.0), your mod should not be significantly impacted unless they decide to make significant bug fix changes. Based on the Russian release, the predominant...
  4. TheBlackKnight

    Discussion The direct sail surprise

    To my knowledge, no one has broken down the "zones" in COAS (or supporting mods) to determine distancing, similar to what was done for SDTEHO, which has a slightly different map structure. In the latest version of ERAS, this is also functional, but I have not tested all regions.
  5. TheBlackKnight

    Sea Dogs: To Each His Own - Hero of the Nation DLC

    Again for clarification. As of 30 JAN 18... "Hero of the Nation" DLC is not active presently in the English Release. The translation remains incomplete and the added content is not in the game. The entire questline starts after the defense of Saint Pierre. It requires that all prerequisites...
  6. TheBlackKnight

    Need Help Technical Question - Is it possible to rent warehouses again?

    I have confirmed. If you vacate a nation's warehouse, you lose the location opportunity PERMANENTLY (unless you modify the code). My recommendation is only agree to terms when you really need it, or store on Isla Mona, if you have the "Flying the Jolly Roger" DLC completed. I would NEVER...
  7. TheBlackKnight

    Need Help How to start side quests "Dangerous Goods" and "My Boss wants a Ship"?

    I figured it out through the Russian forums. "Dangerous Goods" is not started through the Cumana Prison Warden, but the Fort Commandant. Good stealth skill is also required.
  8. TheBlackKnight

    Need Help How to start side quests "Dangerous Goods" and "My Boss wants a Ship"?

    I am a "Famous Saint", but there is no dialogue text in the prison while talking to the warden in Cumana. Is this the correct city? However, I am hostile with the Spanish presently. Does the national reputation needed to be neutral or above?
  9. TheBlackKnight

    Need Help How to start side quests "Dangerous Goods" and "My Boss wants a Ship"?

    After my major ordeal with "Long Way to the Gallows" (with its quest breaking choices), I finally am reaching a point in the game where I have completed most of the major NAMED side quests, governor missions, damsels, duels, brothel quests, rings, tools, pirates, documents, courier jos, ship...
  10. TheBlackKnight

    Mod: ActiveMap 1.3

    Disabling all mods does not fix the problem. It is some sort of script change after the Isla Mona capture. I doubt I will ever be able to figure this one out, as I do not know where to start to replicate the fault.
  11. TheBlackKnight

    Need Help Technical Question - Is it possible to rent warehouses again?

    I know this is not a bug, but may be just part of the game. Once I acquired use of the warehouse on Isla Mona (FTJR DLC), I closed out my warehouses on Capersville, Port Royale, and Willemstad and moved all my goods to the island. I never rented a warehouse in Porto Bello or Havana (if even...
  12. TheBlackKnight

    Mod: ActiveMap 1.3

    This a great modification, very useful during trading missions.
  13. TheBlackKnight

    Another "Regata" question - Can you save Bridgetown?

    In the final leg of the Regata, I know this is a partial morality question. Is it actually possible to save the civilians at Bridgetown from Spanish attack AND still win the Regata? It seems like a really close call regarding time with direct sail to Harrison Cape (overloaded ship), fight the...
  14. TheBlackKnight

    How is the stake reward calculated in "The Regata"?

    Just curious since I played through the mission again (and won the the race), this time in English thanks to modification. Technical question however, and a bit obtuse one at that. How is the personal stake reward calculated for this mission? For example, I posted a 100k peso for stake, and...
  15. TheBlackKnight

    How to give my officers weapons?

    I still have Folke Deluc (initial tutorial navigator) in my crew after 11 years of gameplay time (1662) on this iteration. I turned him into a great boarder and an overall good quality officer. I just rotated him into different positions over time for diverse experience, and took the shared...
  16. TheBlackKnight

    Hot Sun in Maracaibo (Flying the Jolly Roger Misson 3) HELP

    I just figured it out by "speaking out loud". Difficult but not impossible fight, but the whole "shielding" Jean Picard is somewhat stupid. You have to run around looking for a white shirt. I wonder how many people have failed to observe the whole "300 seconds before reinforcements arrive from...
  17. TheBlackKnight

    Hot Sun in Maracaibo (Flying the Jolly Roger Misson 3) HELP

    I am a bit perplexed. I have everything prepared to storm the plantation in the chest (weapons, potions, pistols, ammo, etc). I march my squad through the jungle to the plantation after notifying Jean Picard. I am approached by Pelly the Cutlass to start the fight "at my command". I approach...
  18. TheBlackKnight

    The "Sea Wolfe" Returned to SDTEHO

    Only the model, texture, interface, and sailorpoint files were changed. I did not modify the ship ini c file as a modification insertion, as this would break the game unless I restarted. This model cannot be inserted until after it is captured, since the game switches the texture mapping after...
  19. TheBlackKnight

    The "Sea Wolfe" Returned to SDTEHO

    Final Note: After testing and my oversight, there was something I omitted from my original posting. The "Mirage" already has a ship upgrade immediately after acquiring the ship (ie tonnage) therefore, no more guns can be added after the model is swapped. You can still upgrade the other three...
Back
Top