• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. I

    "Modular" Modding support for BNH

    Perfect, thanks a lot, that's exactly what I needed to know. I will then do it in the same way for locations, which is what's currently most important to me. (Mind you, I will just "translate" the locations_init.c file, not touch the engine source code.)
  2. I

    "Modular" Modding support for BNH

    well for ships, you have in ships_init.c this loop for (idx=0;idx<SHIP_TYPES_QUANTITY;idx++) { makeref(refShip,ShipsTypes[idx]); .. } and then the attributes get set for refShip. What would that look like in a TOML file?
  3. I

    "Modular" Modding support for BNH

    Hi Hammie, I like the idea, and it would also make porting content to other engines much easier. On the other hand, begginfokillz is also quite right that it's a risk to change the tried and true ways. Quite likely you get stuck in the middle and then we have part of the configuration in .c...
  4. I

    Notice 2023 in review + outlook for 2024

    Glad to hear it's been used. I am myself mostly using Blender these days, afraid the sources of the TOOL have been lost - so no updates or bug fixes for that one :(
  5. I

    Notice 2023 in review + outlook for 2024

    Thanks for the welcome, Jack. So good to see seomeone from the old times...
  6. I

    Notice 2023 in review + outlook for 2024

    Thanks, I will then head over to Discord
  7. I

    Notice 2023 in review + outlook for 2024

    Hi, I'm - well not excatly new to this site but have been absent for like 20 years ..... I'm curious about this Unreal Engine 5 port - could you point to to the corresponding forum/thread?
  8. I

    IDEA: Actual Meeting of PiratesAhoy! Members

    Well tonight I don't really feel like filling in any forms, but let it be said I like the idea! Even though I've not been active in the community for years, it would be great to meet some of you people for real. Live in Brussels these days, so it would be doable. Inez
  9. I

    Can't believe this is still going on

    Cheers Alan! :gday
  10. I

    Colllision

    If by collision you mean the BSP data that's done with Maya - there's a checkbox in the export dialog I believe. The TOOL can't really do collision data, because I never figured out how the information is stored. For ships the TOOL will just copy the data from one of the existing ships, so...
  11. I

    Features of the Build Mod

    Just remember that someone MADE those models and reskins and is probably proud of them (that is, will be VERY disappointed if you drop them) . I do like the diversity, even if something is lower quality. What I hate most about stock game is wherever you go, you see the same ships and meet the...
  12. I

    Released Voyage Century Online

    Actually, since this game uses the same file format as POTC, and the client download package has all the models and textures (even patches and COL files), you can use them in your own POTC modding (for personal use only for leagal reasons as you all know...) Some people here have done it to be...
  13. I

    Mod Release Maybe a really good progress in graphical improvement...

    Not sure how to do it in Maya, but the gm model format definitely has room for a second (optional) texture for each submesh, which is for the normal map (that is, bumpmap). So I'd say the engine already supports it (and some of the stock models do have that bump texture). You just have to...
  14. I

    We Have the Storm Engine!

    Not really any of my business but might this be just a misunderstanding? To me it sounds like he's asking what for (for what) precisely you (we) need the engine... :shrug
  15. I

    We Have the Storm Engine!

    Wow Cat! So good to see you ! And how I miss the old times ... Was just passing through, and of course the topic caught my eye. So I just wanted to say hi to you all and to Cat in particular. (Not making any promises to be around but I do stop by here once in a while ..) :cat
  16. I

    Modders in the Game

    Hey I saw this thread only now - that's such a cool idea !Will be so much fun to meet you all ingame <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Too bad POTC doesn't have multiplayer mode ..
  17. I

    A new look at the Tool

    <!--quoteo(post=271469:date=Aug 1 2008, 04:09 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Aug 1 2008, 04:09 AM) <a href="index.php?act=findpost&pid=271469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How do you add locators in blender? ... can't find any...
  18. I

    A new look at the Tool

    <!--quoteo(post=271526:date=Aug 2 2008, 12:02 AM:name=Cpt. James)--><div class='quotetop'>QUOTE (Cpt. James @ Aug 2 2008, 12:02 AM) <a href="index.php?act=findpost&pid=271526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would it be possible to get ships working with the plugin...
  19. I

    A new look at the Tool

    The plugin is for 2.45.
  20. I

    Another Fine Mesh...

    Sir Christopher, your work is AMAZING! Never thought such astonishing characters could be done ...
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