• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Pieter Boelen thank you sir I will readjust the cargo capacities next week my appologies for being a ghost the last two weeks my companies been working me to bone latley should slow down next week after we get the new personell
  2. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Pieter Boelen thank you sir I will readjust the cargo capacities next week my appologies for being a ghost the last two weeks my companies been working me to bone latley should slow down next week after we get the new personell
  3. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Hey guys sorry I haven't been on this week been another one of those 6 day work weeks we have 4 new sites and were spread too thin on personnel might be this way for a week or two until we can free up some people so we can get more days off. Gonna try to work on the mod Sunday @pedrwyth I will...
  4. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks @Pieter Boelen you are the man :onya I'll add the crew weight tonight.
  5. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    Okay gentlemen added the realistic cannon weight to the Cannons.Init it is included in the latest update of my cargo mod. Still working on getting the cargo to recalculate automatically calling in the cavalry tomorrow a friend with coding skills. It is my hope that I can get it up and running...
  6. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Pieter Boelen: That is something I could implement instead of manually changing each ships cargo capacity still working on getting the blasted cargo to recalculate constantly but I can add it to the list. Having my friend over tomorrow so hopefully we can get it up and running got the realistic...
  7. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Thanks @Grey Roger :onya been using Builders Old Measurement for the ships I couldn't find the bm info for. Had no idea that the weights were actually in the Ships.Init hope there all accurate (I'll double check jik) cause that would make my job a ton easier. I'll see if I can find a closer...
  8. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Grey Roger Figured it out so the HMS Indefatigable as so mentioned is actually the HMS Surprise and was changed to the HMS Indefatigable so I gave her the Indy's stats. My apologies for the confusion I thought you were saying that the Indy wasn't as big as she was in real life. In my defense...
  9. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Grey Roger the RN_Battlefrigate is actually based off the Constitution even though it says Endymion there all the same model and type which is why I added the Constitutions bm to all 4 models. As far as the Indy goes if you can show me a link with the Indy's total tonnage grt I'll happily...
  10. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Grey Roger where are you getting the Indy's tonnage from?
  11. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Grey Roger How is the cargo "larger" than the entire ship I'm not pulling these numbers out of thin air. Where is the total displacement for the Indy because If I use the tons burthen from the wiki http://en.wikipedia.org/wiki/HMS_Indefatigable_(1784) it shouldn't be bigger than what the Indy's...
  12. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    Also @Grey Roger did some checking on the Indy and it appears that razeeing her has a very small effect on the amount of cargo she could carry since your shaving off the top deck and guns not the hold. I compared a similar frigate that was razeed at the same time the HMS Magnanamie...
  13. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Grey Roger most likely what happened is that I put in the tonnage for the Indy when she was a 64 instead of a razee thanks for bringing it to my attention. As far as most ships being "Fat" they will be, but I just put in the realistic weight for the cannons this morning so it should cut down...
  14. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Hylie Pistof: No worries I'm commited to this project and intend to see this mod through to the finish. My work can sometimes be hectic as I am on call 6 days a week so work ranges from weeks when I work 1 or 2 shifts to weeks when I work all 6 days straight don't mind the overtime though just...
  15. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Pieter Boelen: If I'm not mistaken sir you created a code that adds the cannon/crew weight to the ships? Just fired up the new wip and there appears to be weight in the cargo hold when emptied. If so a hearty thanks sir, does it use the weight values from Cannons.Init? I assume so. Going to hit...
  16. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Grey Roger: Are you using my mod for the cutter screenshot earlier? Was it a specific storyline? because the cutter should have around 2700 space not 285 might be an error or something if so my apologies I'll go through the hornblower storyline and check for errors.
  17. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Pieter Boelen: Yes I'm still here and still working had a lot of extra work this week due to the Long Beach Grand Prix now that it's over hopefully I'll have some time this week to continue working. As far as crew weight I agree with @Grey Roger anywhere between 1.5 cwt or 2cwt you could use...
  18. J Norrington

    Abandoned Realistic Cargo Mod Beta Version Update 2

    @Pieter Boelen it seems to me that it may be a simpler way to implement cannon weight into the game by altering this than creating a code from scratch but there are more ways than one to skin a cat. The only problem I can foresee with this is making the goods themselves phantom or at least not...
  19. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Pieter Boelen This code was also in Cannons.C in the AOP2 directory int GetCannonGoodsIdxByType(int iCannon) { int i; for (i = 0; i< GOODS_QUANTITY; i++) { if (CheckAttribute(&Goods, "CannonIdx")) { if (sti(Goods.CannonIdx) == iCannon) return i; } }...
  20. J Norrington

    Planned Feature Include Cannon Weight and Number in Cargo Capacity

    @Pieter Boelen I believe Punitive Squadrons trigger after a certain negative relation is met but I'll test it out tonight, It would be a bummer if it doesn't work. As far as the code it was added to the bottom of init.Goods under Program/Store don't know if it was added by the GOF modders I can...
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