• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Bug GOF Question Regarding Enemy Reloading Times

    I tried Corsair difficulty, but the problem persists. Cannon simply fire continuously. The difficulty might be a factor; I tested a character on Sailor difficulty and counted four or five seconds between salvos. Even this was near-continuous, however, as the cannon were not firing in unison. As...
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    Bug GOF Question Regarding Enemy Reloading Times

    Adding carronades would be fascinating, although I would assume that such an addition would require a reworking of the cannon placement system, as carronades would not be placed in the same physical space as traditional cannon. Ultimately, the timing of the broadsides only matters insofar as it...
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    Bug GOF Question Regarding Enemy Reloading Times

    The cannons_init doesn't really seem to be the culprit, though I don't really have enough expertise in this area to say this for sure. I'm a professor, not a competent modder. I looked over the numbers, and nothing seemed out of the ordinary. If a level 6 ship using RTBL fires continuously and...
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    Bug GOF Question Regarding Enemy Reloading Times

    Note that this seems to be independent of the GOF/COAS cannon reloading rate setting. When reset to the far slower COAS setting, the game will still produce ships capable of truly continuous cannon fire. I can't be sure that this affects higher level ships, as I am rank 5 and sailing a level 6...
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    Bug GOF Question Regarding Enemy Reloading Times

    Using current GOF build. Question: Should there be any reloading time at all between enemy cannon salvos? I ask because, when I encounter enemy ships, I often find that the enemy ship can fire cannon continuously - no stopping at all. Each cannon simply fires repeatedly. This makes naval battles...
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