• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. E

    Mod Release [REL] Modern Knight's music mod

    Tell him many thanks for his work and i hope he will get well soon and at the helm again :keith
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    [HELP] Need explanation for a few ship stat

    In /Program/scripts/util.c there is the definition int NPC_GenerateCharacter(string _id, string _model, string _sex, string _ani, int _rank, int _nation, int _LifeDay, bool _equip) I guess bool_equip is weather the NPC has to generate equipment or not, which is based on rank
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    New skills

    There are no specific classes of perks. There are only two flags, player only and NPC only. Some perks are related to some officer types but all officer types can aquire all perks excepting the player only perks. Perhaps it's possible to make perks specific to an officer. Right now, when the...
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    New skills

    Yes i thought the same sometime ago. I did something similar to what you say. I removed Doctor, Treasurer and boatswain from the game, then i assigned every one of the 3 officer 9 perks, and about 9 more only for the player. I didn't try to add new perks because perk effects are dispersed among...
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    GOF 1.1.x - Discussion thread

    Very interesting the story about gun technology. Not only they were high secret technology but they were high prized loot after a victorius battle. In the game there are shops selling guns of every size and type but i suspect that in those years it wasn't easy to aquire one normal gun, and it...
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    [HELP] Dog of War

    I don't play with it but i have started a game and it seems it's working. I meant the dog of war has 40 (4-4-16-16) guns but i can't count 16 guns in each side
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    Bringing back decks

    COAS fencing is quite good. It's not mount&blade but it's ok. The camera is annoying in closed spaces but with bigger scenaries it could be fun. If we could give orders to a boarding group like we do to officers, (hold, follow, charge) and if they won't be spawned randomly scattered between the...
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    GOF 1.1.x - Discussion thread

    Ok you got me. I didn't know this about the spanish war galleons. I have found this Galleon where it says they mounted demi culverins. Is this what you say or there were real culverins too?. I have to read more, i wonder how many of them were mounted on each side, 9-10? Well i can't deny they...
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    GOF 1.1.x - Discussion thread

    I have modded my cannons file and i made an excel file to change data keeping some coherence. I think those changes you propose could help other new players to get a better feeling of naval battles. I'm not a fanatic of realism, i only like to adapt gameplay to what i think was reality as long...
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    [HELP] Dog of War

    I love the frigate constitution. I like the model and to play with it although its difficult to find a good point of view. The dog of war is over cheating. I think it even has more number of guns than can fit in the model.
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    GOF 1.1.x - Discussion thread

    That paragraph specially this sentence from that book is mixing different terms with little knowledge. Culverins weren't the main gun, they were special long range guns mounted in the bow or stern if there was space enough to place them and operate them. Just the opposite, smashers is how they...
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    GOF 1.1.x - Discussion thread

    I played a bit with GOF 1.1.2 with dismasting turned on. I started with Arabella frigate and 100% skills and perks. I modded cannon ranges to 400 yards max and reloading times much longer. My impression was that dismasting was well simulated. At long range it was difficult but at point blank...
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    [HELP] How to get point of sail upgrade in GOF 1.1.1

    I made a simple change to get turning dependent on speed. That do the trick of making turning harder with sail damage. From what i read, in that age they used to arrange a custom sail or even to tow by boat to help turning so they never got completly stuck when sails were destroyed, but in a...
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    GOF 1.1.x - Discussion thread

    You can't hit anything at the start but anybody can. In fact, the beginning is the easiest part of the game because you only need a big crew to board anything you want. If i could fit 800 pirates in a small ship i could board any warship because their gunnery skill is around 0%. Later when...
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    GOF 1.1.x - Discussion thread

    Yes i'd like that, instead of massacred crews after boardings, most ships would surrender once they had lost the battle in the upper deck. And many sailors could be recruitable from surrendered crews. I calculated once the number of skeletons needed to increase personal skills to 100%, and it...
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    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    I think it's related to your reputation, title, level or ship rank. As game time passes, these captains gain levels and get better ships. If you have a superior ship or fleet, or higher level than them the chances are higher. Let them gain levels and when you want one of them to join you, save...
  17. E

    Guide CoAS Walkthrough guide

    I finished this quest but i deleted the save game so my memory can fail. I think there was a log entry after the 3rd encounter (not sure), when a man talks about Austin and the other killers (this man disappeared, there wasn't ambush this time), and some updates after next encounters. Like...
  18. E

    Engine possibilities

    I'm not thinking in writing everyting from scratch, but i thought it would be worth to tinker with the naval battles system, the strategic map and the RPG. Anyway its just a wish. I kow what you are saying, you know, before reading about the COAS engine i even was thinking in learning to deal...
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    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Which ship were you sailing and which ship were you fighting when the problem happened? The normal frigate SHIP_FRIGATE is invulnerable because the hull is missing something, you can see that it lacks the inside deck. Also, there are a few other problematic ships like Joe Dagger said
  20. E

    Engine possibilities

    NOTE (I have quoted this from Storm Coding - Age of Pirates II: PiratesAhoy! Edition topic) Why not to start a whole new game from scratch? Neither POTC nor COAS but a step further. If there is a working sea modelling engine with beutiful graphics, if we got plenty of nice ship and character...
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