• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jonty

    Unconfirmed Bug Some audio issues with PoTC music pack track "I Don't Think Now is The Best Time" in ship battle

    From what I've seen it's increasing the game speed that messes up this track. I made a version in higher quality and mine got messed up even more when increasing the game speed. As long as I don't increase it too much it runs fine, along with the quality improvements I made, although I haven't...
  2. Jonty

    Unconfirmed Bug Some audio issues with PoTC music pack track "I Don't Think Now is The Best Time" in ship battle

    Now this is old as hell, but after returning to the game after a few months I'll probably redo the music myself but in the highest quality I can. I've already done the track that I was concerned with, just got to test it yet.
  3. Jonty

    Fixed Latest rank showing in character screen instead of highest

    I thought I'd attach a screenshot just for the sake of it, but I've got this probem where I'm stuck called a Capitodemareguera despite being promoted to Vice Admiral and then to Admiral with Britain after my promotion to Capitodemareguera. I've tried packing in serving Portugal, but I just end...
  4. Jonty

    Unconfirmed Bug Some audio issues with PoTC music pack track "I Don't Think Now is The Best Time" in ship battle

    With the PoTC music pack, I'm experiencing an audio issue with one segment of a track with I believe is the one in the title; i.e. the one that plays when Beckett's ship, the HMS Endeavor, is being attacked in the 3rd movie. I know the music from different tracks are tied into ship battle music...
  5. Jonty

    Fixed Crash after pirates around Artois' body become hostile

    Beta 3.1 - Tales of a Sea Hawk On this playthrough, I've come to the point in the Artois questline where there are 3 pirates stood around his body just outside of the city gates on La Grenade. When I talk to the pirates and they become hostile shortly after, it crashes roughly a second after...
  6. Jonty

    Not a Bug Issues with ship battle music

    Still, it would be good if the battle music didn't keep ending when we're still engaging in cannon fire or chasing each other. 50 yards is quite a short distance considering when it comes to the sea and ship battles.
  7. Jonty

    Not a Bug Issues with ship battle music

    I would say it was 50 yards since I was using the open sea mod, but it seems that if I move 50 yards away even when I'm still engaged in battle, it thinks the battle is over (hence why the end of battle music starts playing) because I'm out of range, despite the fact we are still exchanging...
  8. Jonty

    Not a Bug Issues with ship battle music

    Beta 3.1 I've noticed that with the standard or PoTC music pack, ship battle music stops playing if I move away from an enemy ship by a small distance after initiating the battle and by extension, the music. The battle music will start playing when I engage or they do, then if I move away from...
  9. Jonty

    Not a Bug Not responding when starting a new game

    Well what I did was reinstall the mod again, not the core game itself, but the same problem persisted. So I reinstalled everything - the base game, the mod and the music pack with the installation files I had on hand. It worked after that. Odd that even though I replaced the mod with a fresh...
  10. Jonty

    Unconfirmed Bug All relations for every nation friendly with each other

    Basically this: 1st profile: Beta 3.1 - when this thread was created, started a new game 2nd profile: Beta 3.1 - luckily it did not happen 3rd profile: Beta 3.1 - happened again when fighting a ship in Guadeloupe waters, it surrendered, I fired some cannons at it anyway, got fed up and sailed...
  11. Jonty

    Unconfirmed Bug All relations for every nation friendly with each other

    Funny that it is "very rare" yet I've encountered it twice in the space of 3 profiles. Talk about being unlucky.
  12. Jonty

    Unconfirmed Bug All relations for every nation friendly with each other

    Is this pretty much a confirmed bug now? In the meantime, since I started as a pirate, I'll have to switch to my personal flag and not the pirate one. Should get me by since the personal relations don't seem affected as shown on the relations screen. Should be able to do what a pirate does in...
  13. Jonty

    Unconfirmed Bug All relations for every nation friendly with each other

    Damnit, now it's happened again on another profile :/
  14. Jonty

    Not a Bug Not responding when starting a new game

    Even if I did break it, it would be useful to know how so I can avoid anything of the like happening again.
  15. Jonty

    Not a Bug Not responding when starting a new game

    Beta 3.1 - 6th Dec 13 I decided that I wanted to start a new game, and made a few adjustments to the InternalSettings.ini beforehand. Nothing major - just sidestep alterations, enemy level values and the some realism settings. So I try to start a new game, and the coin moves slightly, stops...
  16. Jonty

    Solved Target ship missing for ship hunting quest

    Beta 3.1 This is a ship hunting quest for the La Grenade govenor that I took up many months before I attempted it, as I did not do it for whatever reason. Now I'm trying to get it done, but upon going to La Grenade the target ship has disapeared and I can't complete it. Turned on sail-to and...
  17. Jonty

    Need Help Issues with automatic aiming and forts

    Ultimately I decided to just turn on god mode for me and my fleet, and got lucky with our shots as we managed to destory the fort cannons. I disabled it for everyone and me once we landed the troops.
  18. Jonty

    Need Help Issues with automatic aiming and forts

    Well I'm using regular balls, and thought I should try long guns and go further back and try that way to see if it would make a difference. Just that when I have tried manual aiming it always seems to hit the fort wall, beach or fly just over the cannons when given the option/capability to fire...
  19. Jonty

    Need Help Issues with automatic aiming and forts

    Beta 3.1 I'm having issues with automatic aiming and hitting forts accurately (I have 10 accuracy). What near enough always seems to happen is that the cannons aim far too high and end up missing the cannons on the forts, which goes the same for my fleet. I've attached one example of this...
  20. Jonty

    Unconfirmed Bug All relations for every nation friendly with each other

    I attached an image which shows that all nations (including pirates) are friendly with each other, yet I remained with normal relations with everyone. Raising the pirate flag next to anyone else does not make them shoot at me.
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