• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. CaptnLysop

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    *Edit* NVM, all works fine now :D
  2. CaptnLysop

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Hello there mateys Downloading as we speak all the three files linked on the first post of this thread, should be right to get the mod all updated, yes? Last time I had a blast with NH, but it turned ugly with some random crashes, and that means plenty of random crashes. Also what I find quite...
  3. CaptnLysop

    City of Abandoned Ships now on GOG

    Good to hear, thx for reply I'll give this a try soon, busy and also I can't remember which of my 20 HDD's I backed the 'personal mod' files up to when I last re-installed Windows... darn it :D
  4. CaptnLysop

    City of Abandoned Ships now on GOG

    Huh. I bought this just 1 day ago, havent tested it. What came to me later is, this game is named "Sea Dogs" instead of AoP.... but I have read 2 sources that it's 100% identical. Can someone confirm that my AoP2 COAS mods will work on there as well? Appreciate the time.
  5. CaptnLysop

    New openworld pirate game called Blue Horizon!

    Any chance of Blue Horizon coming on GOG.com, I am not fond of Steam too much. Maybe after it's off of Greenlight and gone Gold? I mean, the way the game looks, and the way it seems to be controlled, make it insanely interesting. But godforsaken Steam...
  6. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    Hey man its the least I can do find some smaller things, its all one community and we all workin for the better good (or how can you say it) of the mod so everybody experiences the same, awesome, well, experience this game can be. Esp. with the mod. Somehwere in that trading script it is not...
  7. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    Very strange, I downloaded the 3.3 IR from your link sig and it even says 3.3 in the readme.txt after installing the new modpack from exe, but the variable and code in internalsettings.h + enc_walker.c still contains it. Maybe I'm missing something or its something completely different that I...
  8. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    I've looted and plundered ye ole new 3.3 update provided by our hearties on pirates ahoy (me hearties yo ho) and installed on a seperate folder, but alas, I cannot find the parameter "Female officers percentage" at all, it's a shame. I'm working on fiddling certain fixed together from 3.2 and...
  9. CaptnLysop

    Fixed Full taverns and related

    Those changes are pretty much what I did haha, I forgot to post the full code, but ok you got the basic idea ;) They are not steep in any way, you have to remember the couple different options, there's sitting and walkin soldiers, and so on. It looks steep in the code but in game its a whole...
  10. CaptnLysop

    Fixed Full taverns and related

    Yeah esp. on the night-shifts it's kinda neat to have at least some soldiers pass the night in the tavern, but the day was overboard ;) I'm always going the way of the littlest work, so reducing the numbers and playing around with them was what I did and seems to be the best ;)
  11. CaptnLysop

    Planned Feature Balancing and Repurposing Reputation Gain

    Can one actually max your skills out using those "interaction" options? I know you get loads of "Leadership" from simply paying your crews wages every time, I was wondering how in the world I keep maxing my skills out all of a sudden. There is a few "AddPartyExpChar" in some scripts, one in the...
  12. CaptnLysop

    Fixed Full taverns and related

    I'm still on 3.2, I think nobody 'll mind if I test around a little bit with the new changes in 3.3, I also WinMerge hard, haha, I like that :cheers Reducing the taberna's soldiers was one of the first things I did, me was changing the DAY soldiers, they are just WAY to many, I did it in the...
  13. CaptnLysop

    Fixed Trade Screen Shift/Alt modifiers broken

    Version used: Build Mod 3.1 6th December 2013 (need to d/l me the newest Version) The Shift (100 Units per click) and Alt (10 per click) modifiers are broken when using them on the Trade screen, allowing to buy a cargohold of Gold/Silver/etc. insanely cheap when using Shift; lowering the amount...
  14. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    easy done; interface/store.c change all if (GetQuickControl("alt")) mult = 10; if (GetQuickControl("shift")) mult = 100; to if (GetQuickControl("alt")) mult = 1; if (GetQuickControl("shift")) mult = 1; That way if you accidentially press alt or shift for a second while...
  15. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    I noticed a new bug in the trading menu, when using the alt or shift-modifier to use increments of 10/100 respectively, it doesnt adjust the price correctly, you can buy a whole cargohold of gold for a couple of hundred gold if you use shift, and if you use shift to reduce the amount of units to...
  16. CaptnLysop

    Solved Can't Hail

    That is odd, but I was definetly using a menu/dialog system similar to the "COAS" Hail-and-speak menu, and it was definetly PotC... it must still be on my old HDD, but I'd have to scrounge through 20 HDD's to find which one it is on, damn me. Sadly I cant remember what version of which build it...
  17. CaptnLysop

    Solved Can't Hail

    Yeah as title says; just found out that I cant hail any ships at any distance, at all. - it was possible in an older build version, and i never had problems with it, at all. I've tried every possible thing I can think of, restarted the game a bunch of times too, new game, reinits, whatever. It...
  18. CaptnLysop

    Mod Release Build 14 Beta 3 Progress

    Could be, I havent even started looking into the scripts for certain characters/storylines, as I have just started POTC Build. @The rest, esp. Pieter I played and modded/customized COAS so far, making a "specialized" CMV, as well as turning the GoF into a mix with CMV (can call it hybrid) - I...
  19. CaptnLysop

    Bug gentleman of fortune 2.0 beta - about the number of crew

    Never heard of it. Need to know the ship type, maybe it has a bug nobody found so far. If you were able to get some money, sell the ship and get a new one, or buy it back - thats what I would try first, maybe something set the sailor amount to an invalid number, hence why it doesnt add new...
  20. CaptnLysop

    Need Help Cant board unless enemy is stronger

    Hm, maybe, maybe that works too. Ze problem is pinpointing the problem, what causes it in the first place; As I have been able to board every single ship since I restarted the game with the changes I made, I have no clue if that was actually it, or not. It could be a freak thing that may or...
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