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    Maelstrom New Horizons


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  1. H

    Helldiver's ship repairs and retextures.

    Craiggo Thanks, definate will do for the light corvettes! think you can... you know... do that for other ships...? :) I think the Endeavor, some of the other lineships are missing stays as well... Pgargon thanks mate!
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    Helldiver's ship repairs and retextures.

    I don't get the reverse lighting bug anymore. I import into Maya, retexture, export with Maya. Then I load the GM in Tool and "Read from file" the Locators. Then I save. To Armada: -Yeah some of the ships in CoAS that were passed over from the PoTC build have issues. It's not an engine issue...
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    Helldiver's ship repairs and retextures.

    Well I figured since some of the ships beeped in CoAS I figured it was a livable bug, at least for CoAS. It seems some folks converted ships from PoTC to CoAS using Inez's tool. Perhaps not the PoTC build, but perhaps folks will individually decide to replace them one by one. Also, I didn't...
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    Helldiver's ship repairs and retextures.

    2000 polys for her (that includes wings, stand, etc). Regardless, old Colonial Frigate was 60,000 polys, new Colonial Frigate is 45,750 polys :) The reason why it looks like she has a lot of polys is because I baked an ambient occlusion map. I also did a green channel normal map trick to make...
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    Helldiver's ship repairs and retextures.

    Here it is completed. I baked an AO into it to make it more statuesque. I'll probably write a tutorial on advanced UV mapping and ambient occlusion/shadow map generation when I get some time. doing the textures for hulls 2 and 3. Well the plan is all of them. I won't do it in one week, but...
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    Helldiver's ship repairs and retextures.

    Good point. I still have to do some more work on the eyes, basically gonna kill them off. It's really an amalgamation of these: http://www.solarnavigator.net/images/figure_heads/winged_maiden.jpg http://www.solarnavigator.net/images/figure_heads/figurehead_side.jpg...
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    Helldiver's ship repairs and retextures.

    Thank you! Website's been really slow. I tried to get the Colonial Frigate up by today, but I forgot it needed a whole new stern castle as well as a figurehead. So I got tangled up modelling and texturing a figurehead...
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    Helldiver's ship repairs and retextures.

    Started a new thread since I couldn't change the topic title of the other one. These files do significant changes to some of the ships installed with the Combined Mod 3.2 for CoAS. Keep in mind that with the new build these ships and changes will already be included. I'm posting them here for...
  9. H

    Repairing the Boussolle

    Fixes completed Please see first post :)
  10. H

    Repairing the Boussolle

    The geometry doesn't flow correctly. Note the hard chisel-like gauges near the stern. I explain it in my tutorial somewhat, how to avoid that. It has to do with modelling the ship using splines that follow the deck top-view layout of a ship plan instead of the strake guides. Ship hull geometry...
  11. H

    Repairing the Boussolle

    Yes, I will be fixing that one also. That's the Interceptor correct? Going to fix the Colonial Frigate next (since it uses the same parts from the Boussole) then I'll fix the Interceptor.
  12. H

    Repairing the Boussolle

    fixed and done! Fixing the bowsprit and then will upload everything so you guys can update it. I did this for the following reasons: -Learn the Max to Maya export-import process. -See if it was possible to repair ships with geometry errors. I learned that I have to scale everything I do in...
  13. H

    Repairing the Boussolle

    No friend, that's not how Max works. No such option. Although you can set a material to 2-sided, that's not by default. It's only 2-sided at render time, the mesh itself is not 2-sided unless you do it manually by cloning and fliping normals. The error is do to how VRML97 is exported and how it...
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    Repairing the Boussolle

    I was well aware of that stickied post. Your solution (no offense) does not answer the issue. In other words, the ship above uses a completely different process (exporting from max using the VRML and VRML to GM using Inez's tool). Perhaps you missed that? :D The other part was that it was...
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    Tutorial Ship Hull modeling tutorial.

    Here's an update of the L'Unite. I'm now going to start texturing the hull so I can have good reference point when I begin to add details and such. 3671 polygons.
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    Tutorial Ship Hull modeling tutorial.

    From here on out, I'll continue modeling the ship using the same methods as I've described above. However there are certain things I wish to impart on current and future ship modelers. -Keep your polygon count low. The player will not be looking at the keel/lower hull! Ever. Not even when you...
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    Tutorial Ship Hull modeling tutorial.

    Think you can do a step by step tutorial on how to do that? It would really help me out. You can PM it to me if you'd like, or write a good step by step process so others can use it. I know very little Maya, the most I've ever used it was for Mental Ray rendering and animation work, and that was...
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    Tutorial Ship Hull modeling tutorial.

    This will be a model of the French corvette Unite (later captured by the british and renamed Surprise). The 24x8lb and 8x4lb version. So it's not technically another Surprise model... after it is textured and such, I will then export to OBJ and post it here so any of you guys can download put...
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    Tutorial Ship Hull modeling tutorial.

    Continuing on! When we last left off I had explained the edge flow (the direction of the faces on a 3D mesh) and how they were important in order to prevent visual errors in the geometry, particularly shadow errors or mesh anomalies where it looks wrong and not like how a boat should be...
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    Repairing the Boussolle

    Alright, I've tried everything I know to fix the strange lighting. Seems it's a known bug? Was reading that you guys know how to fix it? I'd really appreciate it if you guys can describe the process. I tried flipping normals, I tried reversing them, etc and the bug is still there. Is there a...
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