• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    [RELEASE] Gunboat!

    thanks FB and SB for the great gunboat. However, when i get it ingame, the firing arc for the main cannon is displayed from the BACK of the boat, The gun still fires forwards (i think) it's just that the gray arc on the minimap is pointing backwards. Any word on what may cause this?
  2. S

    [RELEASE] Gunboat!

    That seems to work for me, but then instead of being able to buy the ship, it's picture is greyed out at the shipyard, also, my ships all have the same stats like FB's. That is, Yacht1 and Yacht2 have the same stats displayed, etc. How do I restore the ship differences?
  3. S

    import/export

    wonderful! thanks so much, NK. Sorry to bug you so much. But you're quicker than "teaching myself C in 21 days". Thanks a million.
  4. S

    import/export

    also, does anyone know about changing the import/export/contraband settings?
  5. S

    import/export

    won't that make EVERY crew member i take turn into a slave? What I'd like to do is randomly assign it. So that there's something like a 30% chance that the crew member is turned into a slave. Is there a way to do that?
  6. S

    import/export

    more specifically... When I ask about the random chance of crew from captured ships, I'm referring to the following code area in the Program/Interface/Transfer_crew.c file... The following bit is from the slavery mod: void ProcessChangeLeft() { if(GetCrewQuantity(refEnemyCharacter)<=0)...
  7. S

    import/export

    I would like to edit the import/export table so that slaves are an export of certain colonies. I have enabled the `slave-trading` with `hell-angel`'s mod. Does this table even exist anymore or has it all become dynamic according to how much of a certain good that a colony has? Also, if any...
  8. S

    national tactics

    After reading the excellent article on the history of the line of battle, I wonder if it's possible to give the AI generated captains specific tactics based on their nations. The French tactic of shooting at the rigging to disable a ship before hammering her could be implemented with something...
  9. S

    Cannons indicator

    what do you mean when you say that the masts have "started working again"?
  10. S

    stupid dummies

    i'm not sure if it has been addressed yet in the latest build, but is anyone currently working on/interested in working on fixing the horribly broken ship AI of your officers? it would be really nice to finally have some tactical play at sea. has anyone looked at the code enough to know how hard...
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