• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Mere_Mortal

    Need Help Cutthroats

    Running on Windows 10, this game decidedly crashes every single time I come into contact with another ship, just as it announces their nationality. The performance is also very sluggish (well, specifically the cursor movement). If I select no compatibility mode then the game will not open. If I...
  2. Mere_Mortal

    Fixed Ship Interface String Problems

    Two things I just fixed on the ship interface... The number displayed for ship turn did not have the decimal place. This was easily fixed by using the same format as the other attribute uses. The string for the number of guns currently installed decides to not want to be displayed. I fixed it...
  3. Mere_Mortal

    Cannot Confirm Ship Slides on World Map

    Sometimes my ship decides to slide uncontrollably on the world map. It seems to happen when enemies are nearby, as if my ship is locked into moving towards them. It may then continue to do this when there are no other ships on the map. This makes navigation extremely difficult and I cannot...
  4. Mere_Mortal

    Fixed GetPatrolTimeText Can Cause Crashes

    Free-play as a pirate, currently at Turks. Guaranteed crash if I talk to anybody other than the barman in the tavern. RUNTIME ERROR - file: smuggling.c; line: 962 incorrect argument index RUNTIME ERROR - file: smuggling.c; line: 962 Bad function argument RUNTIME ERROR - file: smuggling.c; line...
  5. Mere_Mortal

    Solved Disabling Storms

    I’d really like to disable storms while I’m testing encounters, how can I do this?
  6. Mere_Mortal

    Feature Request NPC Pirates to Use False Flags

    [THREAD SPLIT] NPC pirates using false flags. Has this ever been looked into? I doubt it would be compatible/logical with encounters, but coastal traffic might work differently.
  7. Mere_Mortal

    Solved Modifying the Telescope

    I’m getting mightily annoyed with the telescope auto-focusing on a ship while I’m trying to examine it. Is there any way to stop this?
  8. Mere_Mortal

    Fixed CharacterFromID() crashes with invalid input

    This function is extremely liable to crashing the game if the input is not correct. [QUESTS\quests.c] ref CharacterFromID(string characterID) { // PB: Error checking --> if(characterID == "") characterID = "Boat1234"; // just some random character to prevent error logs...
  9. Mere_Mortal

    Cannot Confirm Capturing Governor Side-Quest Captain Crashes the Game

    If I take a quest from the governor to destroy a hostile ship, the game crashes immediately after taking the captain as an officer. RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3067 missed attribute: capturedshipdata RUNTIME ERROR - file: sea_ai\AIShip.c; line: 3067 null ap RUNTIME ERROR -...
  10. Mere_Mortal

    Fixed Player Ship not Displayed in Fast Travel Menu

    While on land, the player ship is not being shown in the list of ships for going to deck. This has forced me to either go to another ship first or to port, and then to my ship. Actually, I think it just glitches sometimes. I thought I fixed it with something, then the list was acting a bit...
  11. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    I am working on allowing certain unique ships to be encountered at sea. Two good examples here would be the Black Pearl and HMS Victory. So potentially, both ships could end up in the same battle (although time periods could prevent this). In addition, the former would always be captained by...
  12. Mere_Mortal

    Ship PDF - up-to-date?

    I’ve been glancing through the ship list and I’ve noticed stuff like this... HMS Sophie - 18-gun Brig The document states 12lb armament, but in Ships_init.c it is defined as 9lb and comes with 24lb carronade. Wikipedia says it had 32lb carronade, but the game has balance requirements so I...
  13. Mere_Mortal

    Fixed Ships with no cannons have no calibre in a transfer

    Okay, so if a ship has no guns and some are transferred onto it (not bought, that works differently, this is a ship-to-ship transfer), then because it has a zero calibre (because it has no guns) the guns being transferred will not have a calibre defined. This means that it would not be possible...
  14. Mere_Mortal

    Fixed Calibre Upgrade Fails for Shipyard Listings

    There’s this “Advanced Warship” at the shipyard, being HMS Mordaunt. In spite of being a class 3 and with a value of 500k db - it has an original maximum calibre of 4lb, upgraded to 6lb courtesy of the hull upgrade. The ship PDF clearly states it has a 24lb calibre, as does Ships_init.c. So...
  15. Mere_Mortal

    Brainstorming Personal Modifications for Feedback and Testing

    As I’ve been making so many random changes, it was deemed a good idea to make a thread for them. Listed here will be changes such as... Those which are likely to be included in the next build release Those which could, but require further discussion and/or testing Those which are for amusement...
  16. Mere_Mortal

    Fixed Hull Upgrade Does Not Increment Cannon Calibre

    The code for the reinforced hull upgrade is supposed to boost the ship’s cannon calibre by one, but this does not happen. After checking my character’s stats I can see that the maximum calibre under MainChar.Ship.MaxCaliber is set to 32-pounders, even though the ship is a Heavy Pinnace with a...
  17. Mere_Mortal

    Included in Build Rebalanced Ship Upgrade Costs

    Is it just me or are the ship upgrades way overpriced? Some of them are costing twice as much as the ship is worth, which is silly. Others are completely negligible prices, like 5-10% the value of the ship. There doesn’t seem to be any logic to the values, some appear somewhat exponential. I...
  18. Mere_Mortal

    Need Help Ship Class on Icons at Sea

    I’m pretty sure the ship class used to be on the icons at sea. Did they walk the plank? I’m trying to get them working but I can’t find what even controls the icons in the first place. :unsure
  19. Mere_Mortal

    Not a Bug Moving One 32lb Carronade Changes All 18lb Long Guns

    Sorry for the dodgy title, it’s hard to explain in one simple sentence. Here’s an example... Ship 1 has 32lb carronade Ship 2 has 18lb long guns Ship 2 has “better” guns because the carronade is equal to a long gun half of its weight, being 16lb in this case. If ship 2 were to have 16lb long...
  20. Mere_Mortal

    Included in Build Ship Speed and Turn on Ransack Menu

    This one has always bugged me. After capturing a ship, the only indication as to its speed and turn is to compare the hull and cargo capacity in relation to other ships of the same type; for example, if a Sloop has less hull and space than usual, there is a very good chance that it is faster. I...
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