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    Maelstrom New Horizons


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  1. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    Not since my last post, I just left the changes I made to ClearCharacter in place and kinda forgot about it. :rolleyes:
  2. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    Fair enough. I did indeed abort, but bSeaActive should not be used as it would cause expired characters to be selected for encounters. Yes, this is what’s happening. That is why the ship becomes a Lateen Caravel, because the ship attributes are removed from the captain. If an officer is...
  3. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    No joy, bud. Looks like LAi_boarding.c is doing this as well using DeleteCharacter. :unsure Actually, you know what? Seemingly my instincts were spot on in the first place... Since it worked, might it be easier to do it as I did originally with ClearCharacter? Also, I assume this is correct...
  4. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    Seems there are no changes being made to the officers between the mutiny starting at the world map and the ransack menu (with the single exception of experience). Therefore, the changes to or indeed the removal of the captain, is probably breaking some important links. I think we might have seen...
  5. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    I guess I’ll do what I did with the captain to see what changes are made to the officers during this process as well. I reckon the captain would be safe with that fix, assuming the variables are correct like you say... but who knows if the officers are even still assigned to him by the time the...
  6. Mere_Mortal

    Fixed GetPatrolTimeText Can Cause Crashes

    Ah, that makes a better sense. Still bad for their health, though. xD
  7. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    Except during a mutiny. ;) Thinking about that time I was talking about the possibility of allowing NPC ships to have officers, it’s nice to nip this one just in case it ever becomes a reality. As for the two clauses you put there, what about instead using OR rather than AND? I mean, I reckon...
  8. Mere_Mortal

    Fixed GetPatrolTimeText Can Cause Crashes

    Soldiers patrolling in pirate town would be bad for their health. :yes
  9. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    I have a bunch of dump logs now. Map, before mutiny Sea, mutiny started Boarding, first deck Boarding, cabin Ransack menu The second dump doesn’t change much from the first. We pretty much only see these of interest... seaai = group = name = Mutineers flags = pirate = 2 texture =...
  10. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    I guess I’ll look at the save game again because this here... XP ERROR: Character was missing rank during post init index = 2001 id = location = none locator = group = experience = 1 perks = freepoints = 1 skill = freeskill = 0 quest = officertype = civilian officerprice = 0 rank = 1 money = 33...
  11. Mere_Mortal

    Fixed Crash Due to ClearCharacter Called on Mutinuous Captain

    By the time the ransack menu appears, are the locations for the player and mutineer reset? If so then maybe they are no longer at the same place so that catch fails and the function proceeds to clear the officer. Does it actually matter if he’s not immediately cleared since this will take place...
  12. Mere_Mortal

    Fixed Boarding: Inconsistent Crashes Related to Looting

    I still have the changes in place which I made myself, but I can tell you now that I haven’t had a single crash during boarding ever since.
  13. Mere_Mortal

    Tutorial Tool to Create Ships Init Overview

    Of course, but that’s another file. So the tool would either need to look at that as well or the text strings be appended to ships_init before uploading it so that it can link the variables.
  14. Mere_Mortal

    Tutorial Tool to Create Ships Init Overview

    Are wiki pages based on text files anyway? If so then it probably wouldn’t be too difficult at all. So instead of dumping an extensive list of all the ships, you’d just grab the details for whichever ship the page is on. I was wondering if it might be a good idea to put a string variable onto...
  15. Mere_Mortal

    Tutorial Tool to Create Ships Init Overview

    Hey, this thing is rather swank. I still haven’t bothered to update my local server, as has been the case for the past two years, but luckily my web host runs at PHP5 so I can have a play with it. :cheeky Just thinking... this could really easily be dumped into a database. I suppose the data...
  16. Mere_Mortal

    Tutorial Tool to Create Ships Init Overview

    Fatal error: Call to undefined function: array_fill_keys() in [localhost]\index.php on line 297 :unsure Oh wait, I think my Apache is “a bit out of date”. Never mind, I’ll look at it tomorrow. :rolleyes:
  17. Mere_Mortal

    Need Help Cutthroats

    Running on Windows 10, this game decidedly crashes every single time I come into contact with another ship, just as it announces their nationality. The performance is also very sluggish (well, specifically the cursor movement). If I select no compatibility mode then the game will not open. If I...
  18. Mere_Mortal

    Fixed Ship Interface String Problems

    I’ll certainly be keeping an eye on the string formatting, it seems quite touchy but I’m understanding it more. :cool:
  19. Mere_Mortal

    Fixed Ship Interface String Problems

    Yep, it works because the Cannons string was also being used by the skills summary, so one of them had to change. So basically, the fts function is pretty useless really and we should just use FloatToString instead?
  20. Mere_Mortal

    Fixed Ship Interface String Problems

    Should be good to go. :onya
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